void SortRoutineGraphic::drawBackground() { fill(pDarkGray); rect(fFrame.x, fFrame.y, fFrame.width, fFrame.height); fill(255); stroke(pWhite); strokeWeight(0.5); if (fAnimate) { // do a step in the sorter if (!fSorter->step()) { reset(); } } // Draw the array of values scaled to fit the window for (int idx = 0; idx < nElems; idx++) { double mappedX = (int)MAP(idx, 0, nElems - 1, fFrame.x, fFrame.x + fFrame.width - 1); double mappedY = (int)MAP(fSorter->fElements[idx], 0, MAX_VALUE, fFrame.y + fFrame.height - 1, fFrame.y); point(mappedX, mappedY); if (fShowLines) { line(fFrame.x, fFrame.y + fFrame.height - 1, mappedX, mappedY); } } drawForeground(); }
void draw() { drawBackground(); drawForeground(); //drawEntireDeck(); }
void GLRenderer::renderFrame() { #ifndef IOS if (GL_FALSE == eglMakeCurrent(m_eglDisplay, m_eglSurface, m_eglSurface, m_eglContext) || EGL_SUCCESS != eglGetError()) { return; } #endif glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); drawBackground(); glDisable(GL_BLEND); glEnable(GL_DEPTH_TEST); glClear(GL_DEPTH_BUFFER_BIT); drawObjects(); glDisable(GL_DEPTH_TEST); glEnable(GL_BLEND); glClear(GL_DEPTH_BUFFER_BIT); drawForeground(); #ifndef IOS eglSwapBuffers(m_eglDisplay, m_eglSurface); #endif #if defined( DISPLAY_FPS ) && defined( SHP ) _displayFPS(); #endif }
void LedBase::paint( QPainter *p, const QStyleOptionGraphicsItem *option, QWidget *widget ) { Component::paint( p, option, widget ); eLed::updateBright(); QPen pen(Qt::black, 4, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin); if( m_bright > 255+75 ) // Corriente sobrepasada { m_bright = 0; p->setBrush( Qt::white ); pen.setColor( QColor( Qt::white )); } if( m_bright > 20 ) { m_bright += 30; // Set a minimun bright if( m_bright > 255 ) m_bright = 255; } p->setPen(pen); drawBackground( p ); pen.setColor( QColor( m_bright, m_bright, 50 )); pen.setWidth(2.5); p->setPen(pen); p->setBrush( QColor( m_bright, m_bright, 50) ); drawForeground( p ); }
void Renderer::render () { cairo_t *cr; cr = cairo_create (target); drawBackground (cr); drawForeground (cr); cairo_destroy (cr); }
void Component::draw(Graphics* const TheGraphics, Real32 Opacity) const { //If not visible then don't draw if (!getVisible()) return; //Grab the initial transformation GLdouble InitMat[16]; glGetDoublev(GL_MODELVIEW_MATRIX, InitMat); //Translate to my position glTranslatef(getPosition().x(), getPosition().y(), 0); if(setupClipping(TheGraphics)) { //Activate My Border Drawing constraints Border* DrawnBorder = getDrawnBorder(); if(DrawnBorder != NULL) { DrawnBorder->activateInternalDrawConstraints(TheGraphics,0,0,getSize().x(),getSize().y()); } //Draw My Background drawBackground(TheGraphics, getDrawnBackground(), Opacity); //Draw Internal drawInternal(TheGraphics, Opacity); //Make sure the clipping is reset setupClipping(TheGraphics); //Draw My Foreground drawForeground(TheGraphics, getDrawnForeground(), Opacity); //Draw all parts that should not be clipped against drawUnclipped(TheGraphics, Opacity); } //Reset the transformation glLoadMatrixd(InitMat); }
void DhQGraphicsScene::DvhdrawForeground(QPainter* x1, const QRectF& x2) { return drawForeground(x1, x2); }