void mainWindow :: askFileName() { fileName = QFileDialog::getOpenFileName(this, "Open data file for the graf generation", "", " *.dat (*.dat);; * (*)"); if (!fileName.isEmpty()) { drawGraphic(); } }
// // Process the Expose event: draw in the window // void MyWindow::onExpose(XEvent& event) { // Erase a window setForeground(getBackground()); fillRectangle(m_RWinRect); // Draw the coordinate axes drawAxes("black", true, "gray"); // Draw a graph of function setForeground("red"); drawGraphic(); // Draw a cross on mouse click if (clicked) { if (mouseButton == Button1) setForeground("blue"); // Left button else if (mouseButton == Button2) setForeground("SeaGreen"); // Middle button else if (mouseButton == Button3) setForeground("brown"); // Right mouse button R2Vector dx(0.2, 0.); R2Vector dy(0., 0.2); drawLine(lastClick-dx, lastClick+dx); drawLine(lastClick-dy, lastClick+dy); } }
mainWindow :: mainWindow(QApplication *_papp, QStringList *_parg, QWidget *pwg) : QWidget(pwg) { papp = _papp; parg = _parg; QPushButton *btnFile = new QPushButton("Open another data file (Ctrl+o)"); QPushButton *btnExit = new QPushButton("Exit (Ctrl+q)"); QObject::connect(btnExit, SIGNAL(clicked()), papp, SLOT(quit())); QObject::connect(btnFile, SIGNAL(clicked()), this, SLOT(askFileName())); pscene = new QGraphicsScene(this); pscene->setBackgroundBrush(BgCOLOR); setAcceptDrops(true); pview = new QGraphicsView(pscene); QGraphicsTextItem *ptxt = pscene->addText(""); ptxt -> setDefaultTextColor(TextCOLOR); QVBoxLayout *vl = new QVBoxLayout(); QHBoxLayout *hl = new QHBoxLayout(); hl->addWidget(btnFile); hl->addWidget(btnExit); vl->addLayout(hl); vl->addWidget(pview); setLayout(vl); QRect sg = QApplication::desktop()->screenGeometry(-1); move((sg.width()-WiWIDTH)/2, (sg.height()-WiHEIGHT)/2); setFixedSize(WiWIDTH, WiHEIGHT); show(); TextColorPen = new QPen(QColor(TextCOLOR)); AxisColorPen = new QPen(QColor(AxisCOLOR)); GraphColorPen = new QPen (QColor(GraphCOLOR)); if(!parg->isEmpty() && QFile(parg->at(0)).exists()) { fileName = parg->at(0); drawGraphic(); } }
static int showData(PARAM *p, DATA *d) { char buf[80]; static int num = 0; static float val = 0.0f; static long mod = 0; int i; drawGraphic (p,ID_GRAPHIC,d); drawGraphic2 (p,ID_GRAPHIC2,d); if((mod % 8) == 0) { num++; if(num > 9) num = 0; val += 0.1f; if(val > 15.0f) val = 0.0f; sprintf(buf,"A%d",num); pvDisplayNum (p,ID_LCD1,num); pvDisplayFloat (p,ID_LCD2,val); pvDisplayStr (p,ID_LCD3,buf); i = num % 3; if (i==0) pvSetImage(p,ID_IMAGE,"homer.bmp.orig"); else if(i==1) pvSetImage(p,ID_IMAGE,"homer2.bmp"); else pvSetImage(p,ID_IMAGE,"homer.bmp.transp"); } mod++; if(mod > 1024*1024) mod = 0; return 0; }
void Console::render() // Render the screen. { clear(); for (auto it : graphics) { drawGraphic(*it); } const COORD write_pos = { 0, 0 }; WriteConsoleOutputA(out, buffer, dimensions, write_pos, &sr_dimensions); readInput(); }
void LIB_ITEM::Draw( EDA_DRAW_PANEL* aPanel, wxDC* aDC, const wxPoint& aOffset, EDA_COLOR_T aColor, GR_DRAWMODE aDrawMode, void* aData, const TRANSFORM& aTransform ) { if( InEditMode() ) { // Temporarily disable filling while the item is being edited. FILL_T fillMode = m_Fill; EDA_COLOR_T color = GetDefaultColor(); m_Fill = NO_FILL; #ifndef USE_WX_OVERLAY // Erase the old items using the previous attributes. if( m_eraseLastDrawItem ) { GRSetDrawMode( aDC, g_XorMode ); drawEditGraphics( aPanel->GetClipBox(), aDC, color ); drawGraphic( aPanel, aDC, wxPoint( 0, 0 ), color, g_XorMode, aData, aTransform ); } #endif // Calculate the new attributes at the current cursor position. calcEdit( aOffset ); // Draw the items using the new attributes. drawEditGraphics( aPanel->GetClipBox(), aDC, color ); drawGraphic( aPanel, aDC, wxPoint( 0, 0 ), color, g_XorMode, aData, aTransform ); m_Fill = fillMode; } else { drawGraphic( aPanel, aDC, aOffset, aColor, aDrawMode, aData, aTransform ); } }
void Picture::draw (Canvas* c, Graphic* gs) { Iterator i; FullGraphic gstemp; Transformer ttemp; gstemp.SetTransformer(&ttemp); for (First(i); !Done(i); Next(i)) { Graphic* gr = GetGraphic(i); concatGraphic(gr, gr, gs, &gstemp); drawGraphic(gr, c, &gstemp); } gstemp.SetTransformer(nil); /* to avoid deleting ttemp explicitly */ }
//-------------------------------------------------------------- void testApp::update(){ grabber.update(); pos_x = int(ofGetElapsedTimef()*32);//sin(ofGetElapsedTimef())*32+32; player.update(); led->clear(0); led->clear(ofColor::black); led->renderBuffer.begin(); //draw video as 8px width,height //draw line by line horizontally //[8 px first row ][8 px second row ] drawGraphic(); led->renderBuffer.end(); led->encode(); serial.writeBytes((unsigned char*)led->txBuffer.data(), led->txBuffer.size()); }
//-------------------------------------------------------------- void testApp::draw(){ image.draw(0,0); ofPushMatrix(); ofScale(10, 10); //draw again to preview drawGraphic(); // led->encodedBuffer.draw(0,0); ofPopMatrix(); ofPushStyle(); ofNoFill(); ofSetColor(0, 255, 0); ofRect(0,0,numLED*10,10); ofPopStyle(); led->draw(ptSize); //led->draw(); }
void GuiPushButton::renderElement(IRenderer* renderer) { const IGraphic* graphicToUse = (pressed) ? graphicPressed : (active ? graphicPressed : graphic); drawGraphic(graphicToUse); }
void BSplineSelection::draw (Canvas* c, Graphic* gs) { drawGraphic(ifillbspline, c, gs); drawGraphic(bspline, c, gs); drawLeftA(lx0, ly0, lx1, ly1, c, gs); drawRightA(rx0, ry0, rx1, ry1, c, gs); }
void MyTimerProc ( EventLoopTimerRef inTimer, void *inUserData ) { WindowRef window = (WindowRef)inUserData; static int i = 0; static int j = 0; static int step = 5; GrafPtr curPort; CGContextRef context; CGrafPtr windowPort = GetWindowPort( window ); GetPort(&curPort); SetPort(windowPort); CreateCGContextForPort( windowPort, &context ); // Do our drawing in here CGContextSetGrayFillColor( context, 0.0, 1.0 ); CGContextFillRect( context, CGRectMake( 0, 0, 800, 600 ) ); CGContextSetGrayFillColor( context, 1.0, 1.0 ); CGContextSetRGBStrokeColor( context, 1.0, 0.0, 0.0, 1.0 ); CGContextSetLineWidth( context, 5.0 ); CGContextSetLineCap( context, kCGLineCapRound ); CGContextSetLineJoin( context, kCGLineJoinRound ); CGContextSetMiterLimit( context, 5 ); // Draw each of the 4 transform demos // // 1. Translate - move the origin, draw the graphic // Place the origin in the llh corner of the upper left quadrant CGContextSaveGState( context ); CGContextTranslateCTM( context, i / 2, i / 2 + 300 ); CGContextRotateCTM( context, -2.0 * 3.1416 / 8 ); drawGraphic( context, 0, 0 ); CGContextRestoreGState( context ); // 2. Rotate - move origin, do rotation, draw the graphic // Put the origin back into the llh corner of the upper right quadrant CGContextSaveGState( context ); if ( j < 1000/2 ) { // Rotate around left circle CGContextTranslateCTM( context, 500, 450 ); CGContextRotateCTM( context, -j * 3.1416 * 2.0 / 500.0 - 3.1416 ); CGContextTranslateCTM( context, -100, -20 ); drawGraphic( context, 0, 0 ); } if ( j >= 1000/2 ) { // Rotate under bottom half and over top right 1/4 CGContextTranslateCTM( context, 700, 450 ); CGContextRotateCTM( context, j * 3.1416 * 2.0 / 500.0 ); CGContextScaleCTM( context, 1, 1 ); CGContextTranslateCTM( context, -100, 20 ); CGContextRotateCTM( context, 3.1416 ); drawGraphic( context, 0, 0 ); } CGContextRestoreGState( context ); // 3. Scale - move origin, set scale, draw the graphic CGContextSaveGState( context ); CGContextScaleCTM( context, i * 400.0 / 500.0 / 40.0, i * 300.0 / 500.0 / 40.0 ); CGContextRotateCTM( context, -3.1416 / 4 ); drawGraphic( context, 0, 0 ); CGContextRestoreGState( context ); // 4. Show the basic graphic CGContextTranslateCTM( context, 600, 150 ); drawGraphic( context, 0, 0 ); CGContextFlush( context ); CGContextRelease( context ); SetPort ( curPort ); i += step; j += abs( step ); if ( i >= 500 ) { step = -step; } if ( i <= 0 ) { step = -step; j = 0; } }