bool BaseManager::HgeFrameFunc() { captureInput(); updateFPS(); drawOneFrame(); return false; }
/** * @internal * @brief Allows user to draw and update the application */ void Application::drawApp() { // Loop while window is open while( !shouldExit() ) { drawOneFrame(); } }
void GLESApplication::_drawOneFrame(double ellapsedTime) { if (this->display == NULL) { return; } drawOneFrame(ellapsedTime); eglSwapBuffers(this->display, this->surface); }
void BaseManager::run() { MSG msg; while (true) { while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } if (mExit) break; else if (msg.message == WM_QUIT) break; captureInput(); drawOneFrame(); if (GetActiveWindow() != hWnd) ::Sleep(50); } }
void BaseManager::run() { #ifndef EMSCRIPTEN while (!mExit) #endif { while (SDL_PollEvent(&mEvent) != 0) { switch (mEvent.type) { // keyboard events case SDL_KEYDOWN: mKeyCode = mEvent.key.keysym.sym; keyPressed(mKeyCode, nullptr); break; case SDL_TEXTINPUT: mKeyCode = SDLK_UNKNOWN; keyPressed(mKeyCode, &mEvent.text); break; case SDL_KEYUP: keyReleased(mEvent.key); break; // mouse events case SDL_MOUSEMOTION: mouseMoved(mEvent.motion); break; case SDL_MOUSEBUTTONDOWN: mousePressed(mEvent.button); break; case SDL_MOUSEBUTTONUP: mouseReleased(mEvent.button); break; case SDL_MOUSEWHEEL: mouseWheelMoved(mEvent.wheel); break; // drop file events case SDL_DROPFILE: break; // windows events case SDL_WINDOWEVENT: switch (mEvent.window.event) { case SDL_WINDOWEVENT_CLOSE: mExit = true; break; case SDL_WINDOWEVENT_RESIZED: _windowResized(mEvent.window.data1, mEvent.window.data2); break; case SDL_WINDOWEVENT_SHOWN: case SDL_WINDOWEVENT_RESTORED: case SDL_WINDOWEVENT_EXPOSED: case SDL_WINDOWEVENT_MAXIMIZED: mWindowOn = true; break; case SDL_WINDOWEVENT_MINIMIZED: case SDL_WINDOWEVENT_HIDDEN: mWindowOn = false; default: break; } break; default: break; } } glClearColor(0, 0, 0, 1); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); drawOneFrame(); if (!mWindowOn) SDL_Delay(50); } }
void MyGUIRenderClick::run() { //captureInput(); updateFPS(); drawOneFrame(); }