void TStatusLine::handleEvent( TEvent& event ) { TView::handleEvent(event); switch (event.what) { case evMouseDown: { TStatusItem *T = 0; do { TPoint mouse = makeLocal( event.mouse.where ); if( T != itemMouseIsIn(mouse) ) drawSelect( T = itemMouseIsIn(mouse) ); } while( mouseEvent( event, evMouseMove ) ); if( T != 0 && commandEnabled(T->command) ) { event.what = evCommand; event.message.command = T->command; event.message.infoPtr = 0; putEvent(event); } clearEvent(event); drawView(); break; } case evKeyDown: { for( TStatusItem *T = items; T != 0; T = T->next ) { if( event.keyDown.keyCode == T->keyCode && commandEnabled(T->command)) { event.what = evCommand; event.message.command = T->command; event.message.infoPtr = 0; return; } } break; } case evBroadcast: if( event.message.command == cmCommandSetChanged ) drawView(); break; } }
void Drawer::update( ) { _ani_timer++; if ( _scene->getScene( ) == SCENE::SCENE_TITLE ) { drawTitle( ); } if ( _scene->getScene( ) == SCENE::SCENE_SELECT ) { drawSelect( ); } if ( _scene->getScene( ) == SCENE::SCENE_PLAY ) { drawBackground( ); drawMap( ); drawUI( ); } if ( _scene->getScene( ) == SCENE::SCENE_FAIL ) { drawFail( ); } if ( _scene->getScene( ) == SCENE::SCENE_CLEAR ) { drawClear( ); } }
void TStatusLine::draw() { drawSelect( 0 ); }