示例#1
0
void
draw_pressed_closer_floor (ALLEGRO_BITMAP *bitmap, struct pos *p,
                           enum em em, enum vm vm)
{
  draw_pressed_closer_floor_base (bitmap, p, em, vm);
  draw_pressed_closer_floor_left (bitmap, p, em, vm);
  draw_pressed_closer_floor_right (bitmap, p, em, vm);
}
示例#2
0
void
draw_closer_floor_base (ALLEGRO_BITMAP *bitmap, struct pos *p,
                        enum em em, enum vm vm)
{
  struct closer_floor *c = closer_floor_at_pos (p);
  if (! c) return;

  if (c->broken) {
    draw_floor_base (bitmap, p, em, vm);
    return;
  }

  if (c->pressed) draw_pressed_closer_floor_base (bitmap, p, em, vm);
  else draw_unpressed_closer_floor_base (bitmap, p, em, vm);
}
示例#3
0
文件: room.c 项目: oitofelix/mininim
void
draw_confg_base (ALLEGRO_BITMAP *bitmap, struct pos *p,
                 enum em em, enum vm vm)
{
  switch (fake (p)) {
  case NO_FLOOR: return;
  case FLOOR: draw_floor_base (bitmap, p, em, vm); break;
  case BROKEN_FLOOR: draw_floor_base (bitmap, p, em, vm); break;
  case SKELETON_FLOOR: draw_floor_base (bitmap, p, em, vm); break;
  case LOOSE_FLOOR: draw_loose_floor_base (bitmap, p, em, vm); break;
  case SPIKES_FLOOR: draw_floor_base (bitmap, p, em, vm); break;
  case OPENER_FLOOR: draw_opener_floor_base (bitmap, p, em, vm); break;
  case CLOSER_FLOOR: draw_closer_floor_base (bitmap, p, em, vm); break;
  case STUCK_FLOOR: draw_pressed_closer_floor_base (bitmap, p, em, vm); break;
  case HIDDEN_FLOOR: return;
  case PILLAR: draw_floor_base (bitmap, p, em, vm); break;
  case BIG_PILLAR_BOTTOM: draw_floor_base (bitmap, p, em, vm); break;
  case BIG_PILLAR_TOP: return;
  case WALL:
    if (con_caching) draw_wall_base (bitmap, p, em, vm);
    else draw_wall_base_cache (bitmap, p);
    break;
  case DOOR: draw_floor_base (bitmap, p, em, vm); break;
  case LEVEL_DOOR: draw_floor_base (bitmap, p, em, vm); break;
  case CHOPPER: draw_floor_base (bitmap, p, em, vm); break;
  case ARCH_BOTTOM: draw_floor_base (bitmap, p, em, vm); break;
  case ARCH_TOP_MID: return;
  case ARCH_TOP_SMALL: return;
  case ARCH_TOP_LEFT: return;
  case ARCH_TOP_RIGHT: return;
  case CARPET: draw_floor_base (bitmap, p, em, vm); break;
  case TCARPET: draw_door_pole_base (bitmap, p, em, vm); break;
  case MIRROR: draw_floor_base (bitmap, p, em, vm); break;
  default: assert (false); break;
  }
}