示例#1
0
/* SW TCL arrays, using Draw. */
boolean r300_swtcl_draw_arrays(struct pipe_context* pipe,
                               unsigned mode,
                               unsigned start,
                               unsigned count)
{
    struct r300_context* r300 = r300_context(pipe);
    int i;

    if (!u_trim_pipe_prim(mode, &count)) {
        return FALSE;
    }

    for (i = 0; i < r300->vertex_buffer_count; i++) {
        void* buf = pipe_buffer_map(pipe->screen,
                                    r300->vertex_buffer[i].buffer,
                                    PIPE_BUFFER_USAGE_CPU_READ);
        draw_set_mapped_vertex_buffer(r300->draw, i, buf);
    }

    draw_set_mapped_element_buffer(r300->draw, 0, NULL);

    draw_set_mapped_constant_buffer(r300->draw,
            r300->shader_constants[PIPE_SHADER_VERTEX].constants,
            r300->shader_constants[PIPE_SHADER_VERTEX].count *
                (sizeof(float) * 4));

    draw_arrays(r300->draw, mode, start, count);

    for (i = 0; i < r300->vertex_buffer_count; i++) {
        pipe_buffer_unmap(pipe->screen, r300->vertex_buffer[i].buffer);
        draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
    }

    return TRUE;
}
示例#2
0
/**
 * Called by VBO to draw arrays when in selection or feedback mode and
 * to implement glRasterPos.
 * This is very much like the normal draw_vbo() function above.
 * Look at code refactoring some day.
 * Might move this into the failover module some day.
 */
void
st_feedback_draw_vbo(GLcontext *ctx,
                     const struct gl_client_array **arrays,
                     const struct _mesa_prim *prims,
                     GLuint nr_prims,
                     const struct _mesa_index_buffer *ib,
		     GLboolean index_bounds_valid,
                     GLuint min_index,
                     GLuint max_index)
{
   struct st_context *st = ctx->st;
   struct pipe_context *pipe = st->pipe;
   struct draw_context *draw = st->draw;
   const struct st_vertex_program *vp;
   const struct pipe_shader_state *vs;
   struct pipe_buffer *index_buffer_handle = 0;
   struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS];
   struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS];
   GLuint attr, i;
   ubyte *mapped_constants;

   assert(draw);

   st_validate_state(ctx->st);

   if (!index_bounds_valid)
      vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index);

   /* must get these after state validation! */
   vp = ctx->st->vp;
   vs = &st->vp->state;

   if (!st->vp->draw_shader) {
      st->vp->draw_shader = draw_create_vertex_shader(draw, vs);
   }

   /*
    * Set up the draw module's state.
    *
    * We'd like to do this less frequently, but the normal state-update
    * code sends state updates to the pipe, not to our private draw module.
    */
   assert(draw);
   draw_set_viewport_state(draw, &st->state.viewport);
   draw_set_clip_state(draw, &st->state.clip);
   draw_set_rasterizer_state(draw, &st->state.rasterizer);
   draw_bind_vertex_shader(draw, st->vp->draw_shader);
   set_feedback_vertex_format(ctx);

   /* loop over TGSI shader inputs to determine vertex buffer
    * and attribute info
    */
   for (attr = 0; attr < vp->num_inputs; attr++) {
      const GLuint mesaAttr = vp->index_to_input[attr];
      struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj;
      void *map;

      if (bufobj && bufobj->Name) {
         /* Attribute data is in a VBO.
          * Recall that for VBOs, the gl_client_array->Ptr field is
          * really an offset from the start of the VBO, not a pointer.
          */
         struct st_buffer_object *stobj = st_buffer_object(bufobj);
         assert(stobj->buffer);

         vbuffers[attr].buffer = NULL;
         pipe_buffer_reference(&vbuffers[attr].buffer, stobj->buffer);
         vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr);
         velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr;
      }
      else {
         /* attribute data is in user-space memory, not a VBO */
         uint bytes = (arrays[mesaAttr]->Size
                       * _mesa_sizeof_type(arrays[mesaAttr]->Type)
                       * (max_index + 1));

         /* wrap user data */
         vbuffers[attr].buffer
            = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr,
                                      bytes);
         vbuffers[attr].buffer_offset = 0;
         velements[attr].src_offset = 0;
      }

      /* common-case setup */
      vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */
      vbuffers[attr].max_index = max_index;
      velements[attr].vertex_buffer_index = attr;
      velements[attr].nr_components = arrays[mesaAttr]->Size;
      velements[attr].src_format = 
         st_pipe_vertex_format(arrays[mesaAttr]->Type,
                               arrays[mesaAttr]->Size,
                               arrays[mesaAttr]->Format,
                               arrays[mesaAttr]->Normalized);
      assert(velements[attr].src_format);

      /* tell draw about this attribute */
#if 0
      draw_set_vertex_buffer(draw, attr, &vbuffer[attr]);
#endif

      /* map the attrib buffer */
      map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer,
                            PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_vertex_buffer(draw, attr, map);
   }

   draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers);
   draw_set_vertex_elements(draw, vp->num_inputs, velements);

   if (ib) {
      struct gl_buffer_object *bufobj = ib->obj;
      unsigned indexSize;
      void *map;

      switch (ib->type) {
      case GL_UNSIGNED_INT:
         indexSize = 4;
         break;
      case GL_UNSIGNED_SHORT:
         indexSize = 2;
         break;
      default:
         assert(0);
	 return;
      }

      if (bufobj && bufobj->Name) {
         struct st_buffer_object *stobj = st_buffer_object(bufobj);

         index_buffer_handle = stobj->buffer;

         map = pipe_buffer_map(pipe->screen, index_buffer_handle,
                               PIPE_BUFFER_USAGE_CPU_READ);

         draw_set_mapped_element_buffer(draw, indexSize, map);
      }
      else {
         draw_set_mapped_element_buffer(draw, indexSize, (void *) ib->ptr);
      }
   }
   else {
      /* no index/element buffer */
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }


   /* map constant buffers */
   mapped_constants = pipe_buffer_map(pipe->screen,
                                      st->state.constants[PIPE_SHADER_VERTEX].buffer,
                                      PIPE_BUFFER_USAGE_CPU_READ);
   draw_set_mapped_constant_buffer(st->draw, mapped_constants,
                                   st->state.constants[PIPE_SHADER_VERTEX].buffer->size);


   /* draw here */
   for (i = 0; i < nr_prims; i++) {
      draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count);
   }


   /* unmap constant buffers */
   pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX].buffer);

   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < PIPE_MAX_ATTRIBS; i++) {
      if (draw->pt.vertex_buffer[i].buffer) {
         pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer);
         pipe_buffer_reference(&draw->pt.vertex_buffer[i].buffer, NULL);
         draw_set_mapped_vertex_buffer(draw, i, NULL);
      }
   }
   if (index_buffer_handle) {
      pipe_buffer_unmap(pipe->screen, index_buffer_handle);
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }
}
示例#3
0
static boolean
i915_draw_range_elements(struct pipe_context *pipe,
                         struct pipe_buffer *indexBuffer,
                         unsigned indexSize,
                         unsigned min_index,
                         unsigned max_index,
                         unsigned prim, unsigned start, unsigned count)
{
   struct i915_context *i915 = i915_context(pipe);
   struct draw_context *draw = i915->draw;
   unsigned i;

   if (i915->dirty)
      i915_update_derived(i915);

   /*
    * Map vertex buffers
    */
   for (i = 0; i < i915->num_vertex_buffers; i++) {
      void *buf = pipe_buffer_map(pipe->screen, i915->vertex_buffer[i].buffer,
                                  PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }

   /*
    * Map index buffer, if present
    */
   if (indexBuffer) {
      void *mapped_indexes = pipe_buffer_map(pipe->screen, indexBuffer,
                                             PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_element_buffer_range(draw, indexSize,
                                           min_index,
                                           max_index,
                                           mapped_indexes);
   } else {
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }


   draw_set_mapped_constant_buffer(draw,
                                   i915->current.constants[PIPE_SHADER_VERTEX],
                                   (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 
                                      4 * sizeof(float)));

   /*
    * Do the drawing
    */
   draw_arrays(i915->draw, prim, start, count);

   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < i915->num_vertex_buffers; i++) {
      pipe_buffer_unmap(pipe->screen, i915->vertex_buffer[i].buffer);
      draw_set_mapped_vertex_buffer(draw, i, NULL);
   }

   if (indexBuffer) {
      pipe_buffer_unmap(pipe->screen, indexBuffer);
      draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
   }

   return TRUE;
}
示例#4
0
enum pipe_error
svga_swtnl_draw_range_elements(struct svga_context *svga,
                               struct pipe_buffer *indexBuffer,
                               unsigned indexSize,
                               unsigned min_index,
                               unsigned max_index,
                               unsigned prim, unsigned start, unsigned count)
{
    struct draw_context *draw = svga->swtnl.draw;
    unsigned i;
    const void *map;
    enum pipe_error ret;

    assert(!svga->dirty);
    assert(svga->state.sw.need_swtnl);
    assert(draw);

    ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
    if (ret) {
        svga_context_flush(svga, NULL);
        ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
        svga->swtnl.new_vbuf = TRUE;
        assert(ret == PIPE_OK);
    }

    /*
     * Map vertex buffers
     */
    for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
        map = pipe_buffer_map(svga->pipe.screen,
        svga->curr.vb[i].buffer,
        PIPE_BUFFER_USAGE_CPU_READ);

        draw_set_mapped_vertex_buffer(draw, i, map);
    }

    /* Map index buffer, if present */
    if (indexBuffer) {
        map = pipe_buffer_map(svga->pipe.screen, indexBuffer,
        PIPE_BUFFER_USAGE_CPU_READ);

        draw_set_mapped_element_buffer_range(draw,
        indexSize,
        min_index,
        max_index,
        map);
    }

    if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
        map = pipe_buffer_map(svga->pipe.screen,
        svga->curr.cb[PIPE_SHADER_VERTEX],
        PIPE_BUFFER_USAGE_CPU_READ);
        assert(map);
        draw_set_mapped_constant_buffer(
            draw, PIPE_SHADER_VERTEX, 0,
            map,
            svga->curr.cb[PIPE_SHADER_VERTEX]->size);
    }

    draw_arrays(svga->swtnl.draw, prim, start, count);

    draw_flush(svga->swtnl.draw);

    /* Ensure the draw module didn't touch this */
    assert(i == svga->curr.num_vertex_buffers);

    /*
     * unmap vertex/index buffers
     */
    for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
        pipe_buffer_unmap(svga->pipe.screen, svga->curr.vb[i].buffer);
        draw_set_mapped_vertex_buffer(draw, i, NULL);
    }

    if (indexBuffer) {
        pipe_buffer_unmap(svga->pipe.screen, indexBuffer);
        draw_set_mapped_element_buffer(draw, 0, NULL);
    }

    if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
        pipe_buffer_unmap(svga->pipe.screen,
        svga->curr.cb[PIPE_SHADER_VERTEX]);
    }

    return ret;
}
示例#5
0
/**
 * Draw vertex arrays, with optional indexing.
 * Basically, map the vertex buffers (and drawing surfaces), then hand off
 * the drawing to the 'draw' module.
 */
boolean
llvmpipe_draw_range_elements(struct pipe_context *pipe,
                             struct pipe_buffer *indexBuffer,
                             unsigned indexSize,
                             unsigned min_index,
                             unsigned max_index,
                             unsigned mode, unsigned start, unsigned count)
{
   struct llvmpipe_context *lp = llvmpipe_context(pipe);
   struct draw_context *draw = lp->draw;
   unsigned i;

   lp->reduced_api_prim = u_reduced_prim(mode);

   if (lp->dirty)
      llvmpipe_update_derived( lp );

   llvmpipe_map_transfers(lp);

   /*
    * Map vertex buffers
    */
   for (i = 0; i < lp->num_vertex_buffers; i++) {
      void *buf = llvmpipe_buffer(lp->vertex_buffer[i].buffer)->data;
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }

   /* Map index buffer, if present */
   if (indexBuffer) {
      void *mapped_indexes = llvmpipe_buffer(indexBuffer)->data;
      draw_set_mapped_element_buffer_range(draw, indexSize,
                                           min_index,
                                           max_index,
                                           mapped_indexes);
   }
   else {
      /* no index/element buffer */
      draw_set_mapped_element_buffer_range(draw, 0, start,
                                           start + count - 1, NULL);
   }

   /* draw! */
   draw_arrays(draw, mode, start, count);

   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < lp->num_vertex_buffers; i++) {
      draw_set_mapped_vertex_buffer(draw, i, NULL);
   }
   if (indexBuffer) {
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }

   /*
    * TODO: Flush only when a user vertex/index buffer is present
    * (or even better, modify draw module to do this
    * internally when this condition is seen?)
    */
   draw_flush(draw);

   /* Note: leave drawing surfaces mapped */

   lp->dirty_render_cache = TRUE;
   
   return TRUE;
}
/**
 * Draw vertex arrays, with optional indexing.
 * Basically, map the vertex buffers (and drawing surfaces), then hand off
 * the drawing to the 'draw' module.
 *
 * XXX should the element buffer be specified/bound with a separate function?
 */
static boolean
cell_draw_range_elements(struct pipe_context *pipe,
                         struct pipe_buffer *indexBuffer,
                         unsigned indexSize,
                         unsigned min_index,
                         unsigned max_index,
                         unsigned mode, unsigned start, unsigned count)
{
   struct cell_context *sp = cell_context(pipe);
   struct draw_context *draw = sp->draw;
   unsigned i;

   if (sp->dirty)
      cell_update_derived( sp );

#if 0
   cell_map_surfaces(sp);
#endif
   cell_map_constant_buffers(sp);

   /*
    * Map vertex buffers
    */
   for (i = 0; i < sp->num_vertex_buffers; i++) {
      void *buf = pipe_buffer_map(pipe->screen,
                                           sp->vertex_buffer[i].buffer,
                                           PIPE_BUFFER_USAGE_CPU_READ);
      cell_flush_buffer_range(sp, buf, sp->vertex_buffer[i].buffer->size);
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }
   /* Map index buffer, if present */
   if (indexBuffer) {
      void *mapped_indexes = pipe_buffer_map(pipe->screen,
                                                      indexBuffer,
                                                      PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_element_buffer(draw, indexSize, mapped_indexes);
   }
   else {
      /* no index/element buffer */
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }


   /* draw! */
   draw_arrays(draw, mode, start, count);

   /*
    * unmap vertex/index buffers - will cause draw module to flush
    */
   for (i = 0; i < sp->num_vertex_buffers; i++) {
      draw_set_mapped_vertex_buffer(draw, i, NULL);
      pipe_buffer_unmap(pipe->screen, sp->vertex_buffer[i].buffer);
   }
   if (indexBuffer) {
      draw_set_mapped_element_buffer(draw, 0, NULL);
      pipe_buffer_unmap(pipe->screen, indexBuffer);
   }

   /* Note: leave drawing surfaces mapped */
   cell_unmap_constant_buffers(sp);

   return TRUE;
}