示例#1
0
/* SW TCL elements, using Draw. */
boolean r300_swtcl_draw_range_elements(struct pipe_context* pipe,
                                       struct pipe_buffer* indexBuffer,
                                       unsigned indexSize,
                                       unsigned minIndex,
                                       unsigned maxIndex,
                                       unsigned mode,
                                       unsigned start,
                                       unsigned count)
{
    struct r300_context* r300 = r300_context(pipe);
    int i;

    if (!u_trim_pipe_prim(mode, &count)) {
        return FALSE;
    }

    for (i = 0; i < r300->vertex_buffer_count; i++) {
        void* buf = pipe_buffer_map(pipe->screen,
                                    r300->vertex_buffer[i].buffer,
                                    PIPE_BUFFER_USAGE_CPU_READ);
        draw_set_mapped_vertex_buffer(r300->draw, i, buf);
    }

    void* indices = pipe_buffer_map(pipe->screen, indexBuffer,
                                    PIPE_BUFFER_USAGE_CPU_READ);
    draw_set_mapped_element_buffer_range(r300->draw, indexSize,
                                         minIndex, maxIndex, indices);

    draw_set_mapped_constant_buffer(r300->draw,
            r300->shader_constants[PIPE_SHADER_VERTEX].constants,
            r300->shader_constants[PIPE_SHADER_VERTEX].count *
                (sizeof(float) * 4));

    draw_arrays(r300->draw, mode, start, count);

    for (i = 0; i < r300->vertex_buffer_count; i++) {
        pipe_buffer_unmap(pipe->screen, r300->vertex_buffer[i].buffer);
        draw_set_mapped_vertex_buffer(r300->draw, i, NULL);
    }

    pipe_buffer_unmap(pipe->screen, indexBuffer);
    draw_set_mapped_element_buffer_range(r300->draw, 0, start,
                                         start + count - 1, NULL);

    return TRUE;
}
示例#2
0
static boolean
i915_draw_range_elements(struct pipe_context *pipe,
                         struct pipe_buffer *indexBuffer,
                         unsigned indexSize,
                         unsigned min_index,
                         unsigned max_index,
                         unsigned prim, unsigned start, unsigned count)
{
   struct i915_context *i915 = i915_context(pipe);
   struct draw_context *draw = i915->draw;
   unsigned i;

   if (i915->dirty)
      i915_update_derived(i915);

   /*
    * Map vertex buffers
    */
   for (i = 0; i < i915->num_vertex_buffers; i++) {
      void *buf = pipe_buffer_map(pipe->screen, i915->vertex_buffer[i].buffer,
                                  PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }

   /*
    * Map index buffer, if present
    */
   if (indexBuffer) {
      void *mapped_indexes = pipe_buffer_map(pipe->screen, indexBuffer,
                                             PIPE_BUFFER_USAGE_CPU_READ);
      draw_set_mapped_element_buffer_range(draw, indexSize,
                                           min_index,
                                           max_index,
                                           mapped_indexes);
   } else {
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }


   draw_set_mapped_constant_buffer(draw,
                                   i915->current.constants[PIPE_SHADER_VERTEX],
                                   (i915->current.num_user_constants[PIPE_SHADER_VERTEX] * 
                                      4 * sizeof(float)));

   /*
    * Do the drawing
    */
   draw_arrays(i915->draw, prim, start, count);

   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < i915->num_vertex_buffers; i++) {
      pipe_buffer_unmap(pipe->screen, i915->vertex_buffer[i].buffer);
      draw_set_mapped_vertex_buffer(draw, i, NULL);
   }

   if (indexBuffer) {
      pipe_buffer_unmap(pipe->screen, indexBuffer);
      draw_set_mapped_element_buffer_range(draw, 0, start, start + count - 1, NULL);
   }

   return TRUE;
}
示例#3
0
enum pipe_error
svga_swtnl_draw_range_elements(struct svga_context *svga,
                               struct pipe_buffer *indexBuffer,
                               unsigned indexSize,
                               unsigned min_index,
                               unsigned max_index,
                               unsigned prim, unsigned start, unsigned count)
{
    struct draw_context *draw = svga->swtnl.draw;
    unsigned i;
    const void *map;
    enum pipe_error ret;

    assert(!svga->dirty);
    assert(svga->state.sw.need_swtnl);
    assert(draw);

    ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
    if (ret) {
        svga_context_flush(svga, NULL);
        ret = svga_update_state(svga, SVGA_STATE_SWTNL_DRAW);
        svga->swtnl.new_vbuf = TRUE;
        assert(ret == PIPE_OK);
    }

    /*
     * Map vertex buffers
     */
    for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
        map = pipe_buffer_map(svga->pipe.screen,
        svga->curr.vb[i].buffer,
        PIPE_BUFFER_USAGE_CPU_READ);

        draw_set_mapped_vertex_buffer(draw, i, map);
    }

    /* Map index buffer, if present */
    if (indexBuffer) {
        map = pipe_buffer_map(svga->pipe.screen, indexBuffer,
        PIPE_BUFFER_USAGE_CPU_READ);

        draw_set_mapped_element_buffer_range(draw,
        indexSize,
        min_index,
        max_index,
        map);
    }

    if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
        map = pipe_buffer_map(svga->pipe.screen,
        svga->curr.cb[PIPE_SHADER_VERTEX],
        PIPE_BUFFER_USAGE_CPU_READ);
        assert(map);
        draw_set_mapped_constant_buffer(
            draw, PIPE_SHADER_VERTEX, 0,
            map,
            svga->curr.cb[PIPE_SHADER_VERTEX]->size);
    }

    draw_arrays(svga->swtnl.draw, prim, start, count);

    draw_flush(svga->swtnl.draw);

    /* Ensure the draw module didn't touch this */
    assert(i == svga->curr.num_vertex_buffers);

    /*
     * unmap vertex/index buffers
     */
    for (i = 0; i < svga->curr.num_vertex_buffers; i++) {
        pipe_buffer_unmap(svga->pipe.screen, svga->curr.vb[i].buffer);
        draw_set_mapped_vertex_buffer(draw, i, NULL);
    }

    if (indexBuffer) {
        pipe_buffer_unmap(svga->pipe.screen, indexBuffer);
        draw_set_mapped_element_buffer(draw, 0, NULL);
    }

    if (svga->curr.cb[PIPE_SHADER_VERTEX]) {
        pipe_buffer_unmap(svga->pipe.screen,
        svga->curr.cb[PIPE_SHADER_VERTEX]);
    }

    return ret;
}
示例#4
0
/**
 * Draw vertex arrays, with optional indexing.
 * Basically, map the vertex buffers (and drawing surfaces), then hand off
 * the drawing to the 'draw' module.
 */
boolean
llvmpipe_draw_range_elements(struct pipe_context *pipe,
                             struct pipe_buffer *indexBuffer,
                             unsigned indexSize,
                             unsigned min_index,
                             unsigned max_index,
                             unsigned mode, unsigned start, unsigned count)
{
   struct llvmpipe_context *lp = llvmpipe_context(pipe);
   struct draw_context *draw = lp->draw;
   unsigned i;

   lp->reduced_api_prim = u_reduced_prim(mode);

   if (lp->dirty)
      llvmpipe_update_derived( lp );

   llvmpipe_map_transfers(lp);

   /*
    * Map vertex buffers
    */
   for (i = 0; i < lp->num_vertex_buffers; i++) {
      void *buf = llvmpipe_buffer(lp->vertex_buffer[i].buffer)->data;
      draw_set_mapped_vertex_buffer(draw, i, buf);
   }

   /* Map index buffer, if present */
   if (indexBuffer) {
      void *mapped_indexes = llvmpipe_buffer(indexBuffer)->data;
      draw_set_mapped_element_buffer_range(draw, indexSize,
                                           min_index,
                                           max_index,
                                           mapped_indexes);
   }
   else {
      /* no index/element buffer */
      draw_set_mapped_element_buffer_range(draw, 0, start,
                                           start + count - 1, NULL);
   }

   /* draw! */
   draw_arrays(draw, mode, start, count);

   /*
    * unmap vertex/index buffers
    */
   for (i = 0; i < lp->num_vertex_buffers; i++) {
      draw_set_mapped_vertex_buffer(draw, i, NULL);
   }
   if (indexBuffer) {
      draw_set_mapped_element_buffer(draw, 0, NULL);
   }

   /*
    * TODO: Flush only when a user vertex/index buffer is present
    * (or even better, modify draw module to do this
    * internally when this condition is seen?)
    */
   draw_flush(draw);

   /* Note: leave drawing surfaces mapped */

   lp->dirty_render_cache = TRUE;
   
   return TRUE;
}