void draw_deck(struct deck *deck) { draw_stack(deck->stock); draw_stack(deck->waste_pile); for (int i = 0; i < FOUNDATION_STACKS_NUMBER; i++) { draw_stack(deck->foundation[i]); } for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) { draw_stack(deck->maneuvre[i]); } }
void update_screen() { draw_stack(0, 8, 29); draw_stack(1, 24, 29); draw_stack(2, 16, 20); }