示例#1
0
void game_screen() {
	alt_up_char_buffer_clear(char_buffer);

	char str1[50], str2[30], str3[50];

	sprintf(str1, "Player 1: $%d", dealer->players[0].total_money);
	alt_up_char_buffer_string(char_buffer, str1, 5, 5);

	sprintf(str1, "Player 2: $%d", dealer->players[1].total_money);
	alt_up_char_buffer_string(char_buffer, str1, 5, 10);

	Bitmap* flop_card0_bmp = load_bitmap(card_bitmap_name(dealer->cards_on_table[0]));
	Bitmap* flop_card1_bmp = load_bitmap(card_bitmap_name(dealer->cards_on_table[1]));
	Bitmap* flop_card2_bmp = load_bitmap(card_bitmap_name(dealer->cards_on_table[2]));
	Bitmap* turn_card_bmp  = load_bitmap(card_bitmap_name(dealer->cards_on_table[3]));
	Bitmap* river_card_bmp = load_bitmap(card_bitmap_name(dealer->cards_on_table[4]));

	draw_bitmap(flop_card0_bmp, 25, 60);
	draw_bitmap(flop_card1_bmp, 55, 60);
	draw_bitmap(flop_card2_bmp, 85, 60);
	draw_bitmap(turn_card_bmp, 115, 60);
	draw_bitmap(river_card_bmp, 145, 60);

	sprintf(str3, "Pot: $%d", dealer->pot);
	alt_up_char_buffer_string(char_buffer, str3, 5, 50);

	sprintf(str3, "Current Bet: $%d", dealer->current_bet);
	alt_up_char_buffer_string(char_buffer, str3, 5, 51);
	draw_to_screen();
}
示例#2
0
int render_test() {
    init_screen(-2, -2, 2, 2, 500, 500);
    float theta = M_PI / 3;
    struct timeval start, end;
    long mtime, secs, usecs;    
    int i = 0;
    matrix edge = init_identity(4);
    eye.x = 0;
    eye.y = 5;
    eye.z = 10;
    draw_box(1, 1, 1, 1, 0, 0, &edge);
    //draw_sphere(-1, 0, 0, 1, &edge);
    SDL_Color s;
    s.r = 0;
    s.g = 0;
    s.b = 255;
    float total_frames = 0;
    gettimeofday(&start, NULL);
    while( i < 300 ) {
    //theta = theta + M_PI / 30;
    matrix transformer = init_identity( 4 );
    //multiply_matrix_onto_self(rotation_matrix_x(theta), &transformer);
    //multiply_matrix_onto_self(rotation_matrix_z(theta), &transformer);
    //multiply_matrix_onto_self(rotation_matrix_y(theta), &transformer);
    double s[3];
    s[0] =.4;
    s[1] =.4;
    s[2] =.4;
    multiply_matrix_onto_self(scale_matrix(s), &transformer);
    matrix to_render = multiply_matrix(transformer, *m);
    draw_to_screen(eye.x, eye.y, eye.z, &to_render, *(Uint32 *)&s);
    eye.x += .01;
    eye.y += .01;

    //printf("y: %f\n", eye.y);
    //eye.y -= .01;
        //printf("Or %f seconds\n", l);
    total_frames++;
    //printf("Frames per sec: %f\n", l);
    //1 / framerate = 1000 * millseconds
    //ez = ez + 1;*/
    i++;
    }
    gettimeofday(&end, NULL);
    secs  = end.tv_sec  - start.tv_sec;
    usecs = end.tv_usec - start.tv_usec;
    mtime = ((secs) * 1000 + usecs/1000.0) + 0.5;
    //printf("Elapsed time: %ld millisecs\n", mtime);
    double l = (double) mtime / 1000;

    printf("Total frames: %f\n", total_frames);
    printf("Total time: %f\n", l);
    printf("Average fps: %f\n", total_frames / l);
    return 0;
}
示例#3
0
void screen_overview(ESContext *esContext) {
#ifndef SDLGL
	ESMatrix modelview;
	UserData *userData = esContext->userData;
#endif
	char tmp_str[1024];
	uint8_t n = 0;
#ifndef SDLGL
	esMatrixLoadIdentity(&modelview);
	esMatrixMultiply(&userData->mvpMatrix, &modelview, &userData->perspective);
#endif
	reset_buttons();
	int x = 0;
	int y = 0;
	for (n = 0; n < VIEW_MODE_LAST; n++) {
		if (x >= 4) {
			x = 0;
			y += 1;
		}
#ifndef WINDOWS
#ifndef ANDROID
		draw_to_buffer();
		if (n == VIEW_MODE_HUD) {
			screen_hud(esContext);
		} else if (n == VIEW_MODE_TELEMETRY) {
			screen_telemetry(esContext);
		} else if (n == VIEW_MODE_MODEL) {
			screen_model(esContext);
		} else if (n == VIEW_MODE_RCFLOW) {
			screen_rcflow(esContext);
		} else if (n == VIEW_MODE_FMS) {
			screen_fms(esContext);
		} else if (n == VIEW_MODE_WPEDIT) {
			screen_wpedit(esContext);
		} else if (n == VIEW_MODE_MAP) {
			screen_map(esContext, lat, lon, zoom);
		} else if (n == VIEW_MODE_SYSTEM) {
			screen_system(esContext);
#ifndef ANDROID
		} else if (n == VIEW_MODE_VIDEOLIST) {
			screen_videolist(esContext);
#ifdef USE_TCL
		} else if (n == VIEW_MODE_TCL) {
			screen_tcl(esContext);
#endif
#endif
		} else if (n == VIEW_MODE_TRACKER) {
			screen_tracker(esContext);
		} else if (n == VIEW_MODE_FCMENU) {
			if (ModelData[ModelActive].teletype == TELETYPE_MULTIWII_21) {
				screen_mwi_menu(esContext);
			} else if (ModelData[ModelActive].teletype == TELETYPE_BASEFLIGHT) {
				screen_mwi_menu(esContext);
			} else if (ModelData[ModelActive].teletype == TELETYPE_GPS_NMEA) {
				screen_graph(esContext);
			} else if (ModelData[ModelActive].teletype == TELETYPE_OPENPILOT) {
				screen_openpilot(esContext);
			} else {
				screen_mavlink_menu(esContext);
			}
		}
		draw_to_screen();
		draw_buffer_to_screen(-1.422 + x * 0.71, -0.99 + y * 0.66, -1.422 + x * 0.71 + 0.71, -0.99 + y * 0.66 + 0.66, 0.002, 1.0);
		sprintf(tmp_str, "%s", view_names[n]);
		if (setup.view_mode == n) {
			draw_text_button(esContext, tmp_str, setup.view_mode, tmp_str, FONT_GREEN, -1.422 + 0.35 + x * 0.71, -0.99 + y * 0.66, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, overview_set, (float)n);
		} else {
			draw_text_button(esContext, tmp_str, setup.view_mode, tmp_str, FONT_WHITE, -1.422 + 0.35 + x * 0.71, -0.99 + y * 0.66, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, overview_set, (float)n);
		}
#else
		sprintf(tmp_str, "%s", view_names[n]);
		draw_text_button(esContext, tmp_str, setup.view_mode, tmp_str, FONT_WHITE, -1.422 + 0.35 + x * 0.71, -0.99 + y * 0.66 + 0.3, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, overview_set, (float)n);
#endif
#else
		sprintf(tmp_str, "%s", view_names[n]);
		draw_text_button(esContext, tmp_str, setup.view_mode, tmp_str, FONT_WHITE, -1.422 + 0.35 + x * 0.71, -0.99 + y * 0.66 + 0.3, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, overview_set, (float)n);
#endif
		reset_buttons();
		x++;
	}
	x = 0;
	y = 0;
	for (n = 0; n < VIEW_MODE_LAST; n++) {
		if (x >= 4) {
			x = 0;
			y += 1;
		}
		//		draw_rect_f3(esContext, -1.3 + x * 0.5, -0.8 + y * 0.4, 0.002, -1.3 + x * 0.5 + 0.5, -0.8 + y * 0.4 + 0.4, 0.002, 255, 255, 255, 255);
		//		set_button(view_names[n], setup.view_mode, -1.3 + x * 0.5, -0.8 + y * 0.4, -1.3 + x * 0.5 + 0.5, -0.8 + y * 0.4 + 0.4, overview_set, (float)n, 0);
		draw_rect_f3(esContext, -1.422 + x * 0.71, -0.99 + y * 0.66, 0.002, -1.422 + x * 0.71 + 0.71, -0.99 + y * 0.66 + 0.66, 0.002, 255, 255, 255, 255);
		set_button(view_names[n], setup.view_mode, -1.422 + x * 0.71, -0.99 + y * 0.66, -1.422 + x * 0.71 + 0.71, -0.99 + y * 0.66 + 0.66, overview_set, (float)n, 0);
		x++;
	}
	draw_text_button(esContext, "Options", setup.view_mode, "Options", FONT_PINK, 1.05, 0.55 + -2 * 0.1, 0.002, 0.08, ALIGN_CENTER, ALIGN_TOP, overview_set, (float)0);
	n = 0;
	if (setup.speak == 1) {
		draw_text_button(esContext, "SPEAK", setup.view_mode, "SPEAK", FONT_GREEN, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
	} else {
		draw_text_button(esContext, "SPEAK", setup.view_mode, "SPEAK", FONT_WHITE, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
	}
	if (logmode == 1) {
		draw_text_button(esContext, "LOGGING", setup.view_mode, "LOGGING", FONT_GREEN, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
	} else {
		draw_text_button(esContext, "LOGGING", setup.view_mode, "LOGGING", FONT_WHITE, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
	}
#ifndef OSX
	if (logplay == 1) {
		draw_text_button(esContext, "LOGPLAYER", setup.view_mode, "LOGPLAYER", FONT_GREEN, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
	} else {
		draw_text_button(esContext, "LOGPLAYER", setup.view_mode, "LOGPLAYER", FONT_WHITE, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
	}
#endif
	if (clientmode != 1 && setup.webport != 0) {
		if (webserv_is_running() == 1) {
			draw_text_button(esContext, "WEBSERV", setup.view_mode, "stop Webserver", FONT_GREEN, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
		} else {
			draw_text_button(esContext, "WEBSERV", setup.view_mode, "start Webserver", FONT_WHITE, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
		}
	}
	draw_text_button(esContext, "EXIT", setup.view_mode, "EXIT", FONT_GREEN, 1.05, 0.45 + n++ * 0.1, 0.002, 0.06, ALIGN_CENTER, ALIGN_TOP, option_cmd, 0.0);
}