int sdlwindow_init(running_machine *machine) { // determine if we are using multithreading or not multithreading_enabled = options_get_bool(mame_options(), SDLOPTION_MULTITHREADING); // get the main thread ID before anything else main_threadid = SDL_ThreadID(); // ensure we get called on the way out add_exit_callback(machine, sdlwindow_exit); // if multithreading, create a thread to run the windows if (multithreading_enabled) { // create a thread to run the windows from #ifndef SDLMAME_OS2 work_queue = osd_work_queue_alloc(WORK_QUEUE_FLAG_IO); #else work_queue = osd_work_queue_alloc(WORK_QUEUE_FLAG_IO); #endif if (work_queue == NULL) return 1; osd_work_item_queue(work_queue, &sdlwindow_thread_id, NULL, WORK_ITEM_FLAG_AUTO_RELEASE); } else { // otherwise, treat the window thread as the main thread //window_threadid = main_threadid; sdlwindow_thread_id(NULL, 0); } // initialize the drawers #if USE_OPENGL if (video_config.mode == VIDEO_MODE_OPENGL) { if (drawogl_init(&draw)) video_config.mode = VIDEO_MODE_SOFT; } #endif #if SDL_VERSION_ATLEAST(1,3,0) if (video_config.mode == VIDEO_MODE_SDL13) { if (draw13_init(&draw)) video_config.mode = VIDEO_MODE_SOFT; } #endif if (video_config.mode == VIDEO_MODE_SOFT) { if (drawsdl_init(&draw)) return 1; } // set up the window list last_window_ptr = &sdl_window_list; return 0; }
int sdlwindow_init(running_machine &machine) { mame_printf_verbose("Enter sdlwindow_init\n"); // determine if we are using multithreading or not multithreading_enabled = downcast<sdl_options &>(machine.options()).multithreading(); // get the main thread ID before anything else main_threadid = SDL_ThreadID(); // ensure we get called on the way out machine.add_notifier(MACHINE_NOTIFY_EXIT, machine_notify_delegate(FUNC(sdlwindow_exit), &machine)); // if multithreading, create a thread to run the windows if (multithreading_enabled) { // create a thread to run the windows from work_queue = osd_work_queue_alloc(WORK_QUEUE_FLAG_IO); if (work_queue == NULL) return 1; osd_work_item_queue(work_queue, &sdlwindow_thread_id, NULL, WORK_ITEM_FLAG_AUTO_RELEASE); } else { // otherwise, treat the window thread as the main thread //window_threadid = main_threadid; sdlwindow_thread_id(NULL, 0); } // initialize the drawers #if USE_OPENGL if (video_config.mode == VIDEO_MODE_OPENGL) { if (drawogl_init(machine, &draw)) video_config.mode = VIDEO_MODE_SOFT; } #endif #if SDLMAME_SDL2 if (video_config.mode == VIDEO_MODE_SDL13) { if (draw13_init(machine, &draw)) video_config.mode = VIDEO_MODE_SOFT; } #endif if (video_config.mode == VIDEO_MODE_SOFT) { if (drawsdl_init(&draw)) return 1; } // set up the window list last_window_ptr = &sdl_window_list; mame_printf_verbose("Leave sdlwindow_init\n"); return 0; }
void sdlwindow_toggle_draw(running_machine *machine, sdl_window_info *window) { #if USE_OPENGL //FIXME: Not yet working in 1.3 #if (!SDL_VERSION_ATLEAST(1,3,0)) worker_param wp; // If we are not fullscreen (windowed) remember our windowed size if (!window->fullscreen) { window->windowed_width = window->width; window->windowed_height = window->height; } clear_worker_param(&wp); wp.window = window; wp.machine = machine; execute_async_wait(&sdlwindow_video_window_destroy_wt, &wp); window->scale_mode = VIDEO_SCALE_MODE_NONE; if (video_config.mode == VIDEO_MODE_OPENGL) { video_config.mode = VIDEO_MODE_SOFT; drawsdl_init(&draw); ui_popup_time(1, "Using software rendering"); } else { video_config.mode = VIDEO_MODE_OPENGL; drawogl_init(&draw); ui_popup_time(1, "Using OpenGL rendering"); } execute_async_wait(&complete_create_wt, &wp); #endif #endif }
bool sdl_osd_interface::window_init() { osd_printf_verbose("Enter sdlwindow_init\n"); // determine if we are using multithreading or not multithreading_enabled = options().multithreading(); // get the main thread ID before anything else main_threadid = SDL_ThreadID(); // if multithreading, create a thread to run the windows if (multithreading_enabled) { // create a thread to run the windows from work_queue = osd_work_queue_alloc(WORK_QUEUE_FLAG_IO); if (work_queue == NULL) return false; osd_work_item_queue(work_queue, &sdlwindow_thread_id, NULL, WORK_ITEM_FLAG_AUTO_RELEASE); sdlwindow_sync(); } else { // otherwise, treat the window thread as the main thread //window_threadid = main_threadid; sdlwindow_thread_id(NULL, 0); } // initialize the drawers #if USE_OPENGL if (video_config.mode == VIDEO_MODE_OPENGL) { if (drawogl_init(machine(), &draw)) video_config.mode = VIDEO_MODE_SOFT; } #endif #if SDLMAME_SDL2 if (video_config.mode == VIDEO_MODE_SDL2ACCEL) { if (drawsdl2_init(machine(), &draw)) video_config.mode = VIDEO_MODE_SOFT; } #endif #ifdef USE_BGFX if (video_config.mode == VIDEO_MODE_BGFX) { if (drawbgfx_init(machine(), &draw)) video_config.mode = VIDEO_MODE_SOFT; } #endif if (video_config.mode == VIDEO_MODE_SOFT) { if (drawsdl_init(&draw)) return false; } #if SDLMAME_SDL2 /* We may want to set a number of the hints SDL2 provides. * The code below will document which hints were set. */ const char * hints[] = { SDL_HINT_FRAMEBUFFER_ACCELERATION, SDL_HINT_RENDER_DRIVER, SDL_HINT_RENDER_OPENGL_SHADERS, SDL_HINT_RENDER_SCALE_QUALITY, SDL_HINT_RENDER_VSYNC, SDL_HINT_VIDEO_X11_XVIDMODE, SDL_HINT_VIDEO_X11_XINERAMA, SDL_HINT_VIDEO_X11_XRANDR, SDL_HINT_GRAB_KEYBOARD, SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, SDL_HINT_IDLE_TIMER_DISABLED, SDL_HINT_ORIENTATIONS, SDL_HINT_XINPUT_ENABLED, SDL_HINT_GAMECONTROLLERCONFIG, SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, SDL_HINT_ALLOW_TOPMOST, SDL_HINT_TIMER_RESOLUTION, #if SDL_VERSION_ATLEAST(2, 0, 2) SDL_HINT_RENDER_DIRECT3D_THREADSAFE, SDL_HINT_VIDEO_ALLOW_SCREENSAVER, SDL_HINT_ACCELEROMETER_AS_JOYSTICK, SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK, SDL_HINT_VIDEO_WIN_D3DCOMPILER, SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT, SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES, SDL_HINT_MOUSE_RELATIVE_MODE_WARP, #endif #if SDL_VERSION_ATLEAST(2, 0, 3) SDL_HINT_RENDER_DIRECT3D11_DEBUG, SDL_HINT_VIDEO_HIGHDPI_DISABLED, SDL_HINT_WINRT_PRIVACY_POLICY_URL, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL, SDL_HINT_WINRT_HANDLE_BACK_BUTTON, #endif NULL }; osd_printf_verbose("\nHints:\n"); for (int i = 0; hints[i] != NULL; i++) osd_printf_verbose("\t%-40s %s\n", hints[i], SDL_GetHint(hints[i])); #endif // set up the window list last_window_ptr = &sdl_window_list; osd_printf_verbose("Leave sdlwindow_init\n"); return true; }