示例#1
0
文件: driver.cpp 项目: PugsyMAME/mame
void driver_device::device_start()
{
	// reschedule ourselves to be last
	for (device_t &test : device_iterator(*this))
		if (&test != this && !test.started())
			throw device_missing_dependencies();

	// call the game-specific init
	m_system->driver_init(*this);

	// finish image devices init process
	machine().image().postdevice_init();

	// start the various pieces
	driver_start();

	if (!m_callbacks[CB_MACHINE_START].isnull())
		m_callbacks[CB_MACHINE_START]();
	else
		machine_start();

	if (!m_callbacks[CB_SOUND_START].isnull())
		m_callbacks[CB_SOUND_START]();
	else
		sound_start();

	if (!m_callbacks[CB_VIDEO_START].isnull())
		m_callbacks[CB_VIDEO_START]();
	else
		video_start();

	// save generic states
	save_item(NAME(m_flip_screen_x));
	save_item(NAME(m_flip_screen_y));
}
void driver_device::device_start()
{
	// bind our legacy callbacks
	for (int index = 0; index < ARRAY_LENGTH(m_legacy_callbacks); index++)
		if (m_legacy_callbacks[index] != NULL)
			m_callbacks[index] = driver_callback_delegate(m_legacy_callbacks[index], "legacy_callback", &machine());

	// reschedule ourselves to be last
	device_iterator iter(*this);
	for (device_t *test = iter.first(); test != NULL; test = iter.next())
		if (test != this && !test->started())
			throw device_missing_dependencies();

	// call the game-specific init
	if (m_system->driver_init != NULL)
		(*m_system->driver_init)(machine());

	// finish image devices init process
	image_postdevice_init(machine());

	// call palette_init if present
	if (!m_callbacks[CB_PALETTE_INIT].isnull())
		m_callbacks[CB_PALETTE_INIT]();
	else
		palette_init();

	// start the various pieces
	driver_start();

	if (!m_callbacks[CB_MACHINE_START].isnull())
		m_callbacks[CB_MACHINE_START]();
	else
		machine_start();

	if (!m_callbacks[CB_SOUND_START].isnull())
		m_callbacks[CB_SOUND_START]();
	else
		sound_start();

	if (!m_callbacks[CB_VIDEO_START].isnull())
		m_callbacks[CB_VIDEO_START]();
	else
		video_start();

	// save generic states
	save_item(NAME(m_flip_screen_x));
	save_item(NAME(m_flip_screen_y));
}
示例#3
0
void driver_device::device_start()
{
	// reschedule ourselves to be last
	device_iterator iter(*this);
	for (device_t *test = iter.first(); test != nullptr; test = iter.next())
		if (test != this && !test->started())
			throw device_missing_dependencies();

	// call the game-specific init
	if (m_system->driver_init != nullptr)
		(*m_system->driver_init)(machine());

	// finish image devices init process
	machine().image().postdevice_init();

	// start the various pieces
	driver_start();

	if (!m_callbacks[CB_MACHINE_START].isnull())
		m_callbacks[CB_MACHINE_START]();
	else
		machine_start();

	if (!m_callbacks[CB_SOUND_START].isnull())
		m_callbacks[CB_SOUND_START]();
	else
		sound_start();

	if (!m_callbacks[CB_VIDEO_START].isnull())
		m_callbacks[CB_VIDEO_START]();
	else
		video_start();

	// save generic states
	save_item(NAME(m_latch_clear_value));
	save_item(NAME(m_latched_value));
	save_item(NAME(m_flip_screen_x));
	save_item(NAME(m_flip_screen_y));
}
示例#4
0
void driver_device::device_start()
{
	// reschedule ourselves to be last
	if (next() != NULL)
		throw device_missing_dependencies();

	// call the game-specific init
	if (m_system->driver_init != NULL)
		(*m_system->driver_init)(machine());

	// finish image devices init process
	image_postdevice_init(machine());

	// call palette_init if present
	if (m_palette_init != NULL)
		(*m_palette_init)(machine(), machine().region("proms")->base());

	// start the various pieces
	driver_start();
	machine_start();
	sound_start();
	video_start();
}
示例#5
0
文件: driver.c 项目: licnep/Petri-Foo
int driver_restart(void)
{
    driver_stop();
    return driver_start();
}