示例#1
0
VISIBLE void
Cmd_StuffCmds (cbuf_t *cbuf)
{
	int         i, j;
	dstring_t  *build;

	if (!*com_cmdline)
		return;

	build = dstring_newstr ();

	// pull out the commands
	for (i = 0; com_cmdline[i]; i++) {
		if (com_cmdline[i] == '+') {
			i++;

			for (j = i;
				 (com_cmdline[j]
				  && !((j == 0 || isspace((byte) com_cmdline[j - 1]))
					   && ((com_cmdline[j] == '+')
						    || (com_cmdline[j] == '-'))));
				 j++)
				;

			dstring_appendsubstr (build, com_cmdline + i, j - i);
			dstring_appendstr (build, "\n");
			i = j - 1;
		}
	}

	if (build->str[0])
		Cbuf_InsertText (cbuf, build->str);

	dstring_delete (build);
}
示例#2
0
文件: type.c 项目: luaman/qforge-1
const char *
type_get_encoding (const type_t *type)
{
	static dstring_t *encoding;

	if (!encoding)
		encoding = dstring_newstr();
	else
		dstring_clearstr (encoding);
	encode_type (encoding, type);
	return save_string (encoding->str);
}
示例#3
0
static void
Cmd_Alias_f (void)
{
	cmdalias_t *alias;
	dstring_t  *cmd;
	int         i, c;
	const char *s;

	if (Cmd_Argc () == 1) {
		Sys_Printf ("Current alias commands:\n");
		for (alias = cmd_alias; alias; alias = alias->next)
			Sys_Printf ("alias %s \"%s\"\n", alias->name, alias->value);
		return;
	}

	s = Cmd_Argv (1);
	// if the alias already exists, reuse it
	alias = (cmdalias_t *) Hash_Find (cmd_alias_hash, s);
	if (Cmd_Argc () == 2) {
		if (alias)
			Sys_Printf ("alias %s \"%s\"\n", alias->name, alias->value);
		return;
	}
	if (alias)
		free ((char *) alias->value);
	else if (!Cmd_Exists (s)) {
		cmdalias_t **a;

		alias = calloc (1, sizeof (cmdalias_t));
		SYS_CHECKMEM (alias);
		alias->name = strdup (s);
		Hash_Add (cmd_alias_hash, alias);
		for (a = &cmd_alias; *a; a = &(*a)->next)
			if (strcmp ((*a)->name, alias->name) >= 0)
				break;
		alias->next = *a;
		*a = alias;
		Cmd_AddCommand (alias->name, Cmd_Runalias_f, "Alias command.");
	} else {
		Sys_Printf ("alias: a command with the name \"%s\" already exists.\n", s);
		return;
	}
	// copy the rest of the command line
	cmd = dstring_newstr ();
	c = Cmd_Argc ();
	for (i = 2; i < c; i++) {
		dstring_appendstr (cmd, Cmd_Argv (i));
		if (i != c - 1)
			dstring_appendstr (cmd, " ");
	}

	alias->value = dstring_freeze (cmd);
}
示例#4
0
/*
	SV_Map_f

	handle a
	map <mapname>
	command from the console or progs.
*/
static void
SV_Map_f (void)
{
	const char *level;
	char       *expanded;
	QFile      *f;

	if (!curlevel)
		curlevel = dstring_newstr ();

	if (Cmd_Argc () > 2) {
		SV_Printf ("map <levelname> : continue game on a new level\n");
		return;
	}
	if (Cmd_Argc () == 1) {
		SV_Printf ("map is %s \"%s\" (%s)\n", curlevel->str,
				   PR_GetString (&sv_pr_state, SVstring (sv.edicts, message)),
				   nice_time (sv.time));
		return;
	}
	level = Cmd_Argv (1);

	// check to make sure the level exists
	expanded = nva ("maps/%s.bsp", level);
	f = QFS_FOpenFile (expanded);
	if (!f) {
		SV_Printf ("Can't find %s\n", expanded);
		free (expanded);
		return;
	}
	Qclose (f);
	free (expanded);

	if (sv.recording_demo)
		SV_Stop (0);

	SV_qtvChanging ();
	SV_BroadcastCommand ("changing\n");
	SV_SendMessagesToAll ();

	dstring_copystr (curlevel, level);
	SV_SpawnServer (level);

	SV_qtvReconnect ();
	SV_BroadcastCommand ("reconnect\n");
}
示例#5
0
static void
parse_script (script_t *script)
{
	int         cmd;

	while (Script_GetToken (script, true)) {
		if (strcasecmp ("$LOAD", script->token->str) == 0) {
			Script_GetToken (script, false);
			load_image (script->token->str);
			continue;
		}
		if (strcasecmp ("$DEST", script->token->str) == 0) {
			Script_GetToken (script, false);
			dstring_copystr (&destfile, script->token->str);
			continue;
		}
		if (strcasecmp ("$SINGLEDEST", script->token->str) == 0) {
			Script_GetToken (script, false);
			dstring_copystr (&destfile, script->token->str);
			savesingle = true;
			continue;
		}

		if (!lumpname)
			lumpname = dstring_newstr ();
		dstring_copystr (lumpname, script->token->str);

		Script_GetToken (script, false);
		for (cmd = 0; commands[cmd].name; cmd++) {
			if (!strcasecmp (script->token->str, commands[cmd].name)) {
				commands[cmd].func (script);
				break;
			}
		}
		if (!commands[cmd].name)
			Sys_Error ("Unrecognized token '%s' at line %i", script->token->str,
					   script->line);
		//grabbed++;

		if (savesingle)
			write_file ();
		else
			write_lump (TYP_LUMPY + cmd);
	}
}
示例#6
0
static void
Host_Loadgame_f (void)
{
	dstring_t  *name = 0;
	QFile      *f;
	char       *mapname = 0;
	script_t   *script = 0;
	plitem_t   *game = 0;
	plitem_t   *list;
	plitem_t   *item;
	char       *script_data = 0;
	int         i;
	int         entnum;
	int         count;
	int         version;
	float       spawn_parms[NUM_SPAWN_PARMS];

	if (cmd_source != src_command)
		goto end;

	if (Cmd_Argc () != 2) {
		Sys_Printf ("load <savename> : load a game\n");
		goto end;
	}

	cls.demonum = -1;					// stop demo loop in case this fails

	name = dstring_newstr ();
	dsprintf (name, "%s/%s", qfs_gamedir->dir.def, Cmd_Argv (1));
	QFS_DefaultExtension (name, ".sav");

	cl.loading = true;
	CL_UpdateScreen (cl.time);

	Sys_Printf ("Loading game from %s...\n", name->str);
	f = QFS_Open (name->str, "rz");
	if (!f) {
		Sys_Printf ("ERROR: couldn't open.\n");
		goto end;
	}
	script_data = malloc (Qfilesize (f) + 1);
	i = Qread (f, script_data, Qfilesize (f));
	script_data[i] = 0;
	Qclose (f);

	script = Script_New ();
	script->single = "";		// disable {}()': lexing
	Script_Start (script, name->str, script_data);

	Script_GetToken (script, 1);
	if (strequal (script->token->str, PACKAGE_NAME)) {
		if (!Script_TokenAvailable (script, 1)) {
			Sys_Printf ("Unexpected EOF reading %s\n", name->str);
			goto end;
		}
		game = PL_GetPropertyList (script->p);
	} else {
		sscanf (script->token->str, "%i", &version);
		if (version != SAVEGAME_VERSION) {
			Sys_Printf ("Savegame is version %i, not %i\n", version,
						SAVEGAME_VERSION);
			goto end;
		}
		game = convert_to_game_dict (script);
	}

	item = PL_ObjectForKey (game, "spawn_parms");
	for (i = 0; i < NUM_SPAWN_PARMS; i++) {
		if (i >= PL_A_NumObjects (item))
			break;
		spawn_parms[i] = atof (PL_String (PL_ObjectAtIndex (item, i)));
	}
	current_skill = atoi (PL_String (PL_ObjectForKey (game, "current_skill")));
	Cvar_SetValue (skill, current_skill);
	mapname = strdup (PL_String (PL_ObjectForKey (game, "name")));

	CL_Disconnect_f ();

	SV_SpawnServer (mapname);
	if (!sv.active) {
		Sys_Printf ("Couldn't load map %s\n", mapname);
		goto end;
	}
	sv.paused = true;					// pause until all clients connect
	sv.loadgame = true;

	list = PL_ObjectForKey (game, "lightstyles");
	for (i = 0; i < MAX_LIGHTSTYLES; i++) {
		const char *style;
		char       *str;
		if (i >= PL_A_NumObjects (list))
			break;
		item = PL_ObjectAtIndex (list, i);
		style = PL_String (item);
		sv.lightstyles[i] = str = Hunk_Alloc (strlen (style) + 1);
		strcpy (str, style);
	}

	ED_InitGlobals (&sv_pr_state, PL_ObjectForKey (game, "globals"));

	list = PL_ObjectForKey (game, "entities");
	entnum = 0;
	count = PL_A_NumObjects (list);
	if (count > sv.max_edicts)
		Host_Error ("too many entities in saved game. adjust max_edicts\n");
	for (entnum = 0; entnum < count; entnum++) {
		plitem_t   *entity = PL_ObjectAtIndex (list, entnum);
		edict_t    *ent = EDICT_NUM (&sv_pr_state, entnum);

		memset (&ent->v, 0, sv_pr_state.progs->entityfields * 4);
		ent->free = false;
		ED_InitEntity (&sv_pr_state, entity, ent);

		// link it into the bsp tree
		if (!ent->free)
			SV_LinkEdict (ent, false);
	}

	sv.num_edicts = entnum;
	sv.time = atof (PL_String (PL_ObjectForKey (game, "time")));

	for (i = 0; i < NUM_SPAWN_PARMS; i++)
		svs.clients->spawn_parms[i] = spawn_parms[i];

	if (cls.state != ca_dedicated) {
		CL_EstablishConnection ("local");
		Host_Reconnect_f ();
	}
end:
	if (game)
		PL_Free (game);
	if (mapname)
		free (mapname);
	if (script)
		Script_Delete (script);
	if (script_data)
		free (script_data);
	if (name)
		dstring_delete (name);
}
示例#7
0
static void
Host_Savegame_f (void)
{
	dstring_t  *name;
	const char *save_name;
	char       *save_text;
	QFile      *f;
	int         i;
	char       *bup1, *bup2 = 0;


	if (cmd_source != src_command)
		return;

	if (!sv.active) {
		Sys_Printf ("Not playing a local game.\n");
		return;
	}

	if (cl.intermission) {
		Sys_Printf ("Can't save in intermission.\n");
		return;
	}

	if (svs.maxclients != 1) {
		Sys_Printf ("Can't save multiplayer games.\n");
		return;
	}

	if (Cmd_Argc () != 2) {
		Sys_Printf ("save <savename> : save a game\n");
		return;
	}

	if (strstr (Cmd_Argv (1), "..")) {
		Sys_Printf ("Relative pathnames are not allowed.\n");
		return;
	}

	for (i = 0; i < svs.maxclients; i++) {
		if (svs.clients[i].active && (SVfloat (svs.clients[i].edict, health)
									  <= 0)) {
			Sys_Printf ("Can't savegame with a dead player\n");
			return;
		}
	}

	save_name = Cmd_Argv (1);
	name = dstring_newstr ();
	if (strcmp  (save_name, "quick") == 0) {
		bup2 = nva ("%s/%s%d.sav", qfs_gamedir->dir.def, save_name, MAX_QUICK);
		QFS_Remove (bup2);
		for (i = MAX_QUICK - 1; i > 0; i--) {
			bup1 = nva ("%s/%s%d.sav", qfs_gamedir->dir.def, save_name, i);
			QFS_Rename (bup1, bup2);
			free (bup2);
			bup2 = bup1;
		}
	}
	dsprintf (name, "%s/%s", qfs_gamedir->dir.def, save_name);
	QFS_DefaultExtension (name, ".sav");

	if (bup2) {
		QFS_Rename (name->str, bup2);
		free (bup2);
	}
	Sys_Printf ("Saving game to %s...\n", name->str);
	f = QFS_WOpen (name->str, 0);
	dstring_delete (name);
	if (!f) {
		Sys_Printf ("ERROR: couldn't open.\n");
		return;
	}

	save_text = PL_WritePropertyList (game_dict ());
	Qprintf (f, "%s\n%s", PACKAGE_NAME, save_text);
	free (save_text);

	Qclose (f);
	Sys_Printf ("done.\n");
}