// scroll character value at cursor position2 in scene name void handle_enc_3(s32 val) { if(val > 0) { edit_string_inc_char(sceneData->desc.sceneName, cursor); } else { edit_string_dec_char(sceneData->desc.sceneName, cursor); } print_dbg("\r\b edited scene name: "); print_dbg(sceneData->desc.sceneName); render_edit_string(headRegion, sceneData->desc.sceneName, SCENE_NAME_LEN, cursor); }
// scroll character value at cursor positoin in scene name void handle_enc_0(s32 val) { if(val > 0) { edit_string_inc_char(preset_name(*pageSelect), cursor); } else { edit_string_dec_char(preset_name(*pageSelect), cursor); } print_dbg("\r\b edited preset name: "); print_dbg(preset_name(*pageSelect)); render_edit_string(lineRegion, preset_name(*pageSelect), PRESET_NAME_LEN, cursor); render_to_scroll_line(SCROLL_CENTER_LINE, 0); }