static Eina_Bool _file_move(const char *src, const char *dst) { if (rename(src, dst) == 0) return EINA_TRUE; return eina_file_copy(src, dst, EINA_FILE_COPY_DATA | EINA_FILE_COPY_PERMISSION, NULL, NULL); }
int main(int argc, char **argv) { Eina_Bool ret; if (argc != 3) { fprintf(stderr, "Usage: %s <src> <dst>\n", argv[0]); return EXIT_FAILURE; } eina_init(); ret = eina_file_copy(argv[1], argv[2], EINA_FILE_COPY_PERMISSION | EINA_FILE_COPY_XATTR, _progress_cb, argv + 1); printf("copy finished: %s\n", ret ? "success" : "failure"); eina_shutdown(); return 0; }
static int _evas_gl_common_shader_binary_save(Evas_GL_Shared *shared) { char bin_dir_path[PATH_MAX]; char bin_file_path[PATH_MAX]; char tmp_file_name[PATH_MAX]; int tmpfd = -1, copy; Eina_Tmpstr *tmp_file_path = NULL; Eet_File *ef = NULL; Evas_GL_Program *p; Eina_Iterator *it; char pname[32]; /* use eet */ if (!eet_init()) return 0; if (!evas_gl_common_file_cache_dir_check(bin_dir_path, sizeof(bin_dir_path))) { if (!evas_gl_common_file_cache_mkpath(bin_dir_path)) return 0; /* we can't make directory */ } copy = evas_gl_common_file_cache_file_check(bin_dir_path, SHADER_EET_CACHENAME, bin_file_path, sizeof(bin_dir_path)); /* use mkstemp for writing */ snprintf(tmp_file_name, sizeof(tmp_file_name), "%s.XXXXXX.cache", bin_file_path); tmpfd = eina_file_mkstemp(tmp_file_name, &tmp_file_path); if (tmpfd < 0) goto error; /* copy old file */ if (copy) { ef = eet_open(tmp_file_path, EET_FILE_MODE_READ); if (!ef) goto save; if (!_evas_gl_common_shader_binary_checksum_check(shared, ef)) copy = EINA_FALSE; eet_close(ef); if (copy) eina_file_copy(bin_file_path, tmp_file_path, EINA_FILE_COPY_DATA, NULL, NULL); } save: ef = eet_open(tmp_file_path, copy ? EET_FILE_MODE_READ_WRITE : EET_FILE_MODE_WRITE); if (!ef) goto error; if (!_evas_gl_common_shader_binary_checksum_write(shared, ef)) goto error; it = eina_hash_iterator_data_new(shared->shaders_hash); EINA_ITERATOR_FOREACH(it, p) { if (!p->bin_saved) { int len = 0; sprintf(pname, SHADER_PROG_NAME_FMT, p->flags); eet_read_direct(ef, pname, &len); if (len > 0) p->bin_saved = 1; // assume bin data is correct else _evas_gl_common_shader_program_binary_save(p, ef); } } eina_iterator_free(it); if (shared->shaders_cache) { eet_close(shared->shaders_cache); shared->shaders_cache = NULL; eet_shutdown(); } if (eet_close(ef) != EET_ERROR_NONE) goto destroyed; if (rename(tmp_file_path, bin_file_path) < 0) goto destroyed; eina_tmpstr_del(tmp_file_path); close(tmpfd); eet_shutdown(); shared->needs_shaders_flush = 0; return 1; destroyed: ef = NULL; error: if (tmpfd >= 0) close(tmpfd); if (ef) eet_close(ef); if (evas_gl_common_file_cache_file_exists(tmp_file_path)) unlink(tmp_file_path); eina_tmpstr_del(tmp_file_path); eet_shutdown(); return 0; }