void Style::onTileLoaded(bool isNewTile) { if (isNewTile) { shouldReparsePartialTiles = true; } emitTileDataChanged(); }
void Style::onSpriteLoaded(const Sprites& sprites) { // Add all sprite images to the SpriteStore object spriteStore->setSprites(sprites); if (observer) { observer->onSpriteStoreLoaded(); } shouldReparsePartialTiles = true; emitTileDataChanged(); }
void Style::onSpriteLoaded() { shouldReparsePartialTiles = true; emitTileDataChanged(); }
void Style::onSourceLoaded() { emitTileDataChanged(); }
void ResourceLoader::onSpriteLoaded() { emitTileDataChanged(); }
void ResourceLoader::onGlyphRangeLoaded() { emitTileDataChanged(); }