void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring, struct fd4_emit *emit) { struct ir3_shader_variant *vp = fd4_emit_get_vp(emit); struct ir3_shader_variant *fp = fd4_emit_get_fp(emit); uint32_t dirty = emit->dirty; emit_marker(ring, 5); if ((dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) && !emit->key.binning_pass) { uint32_t val = fd4_zsa_stateobj(ctx->zsa)->rb_render_control; /* I suppose if we needed to (which I don't *think* we need * to), we could emit this for binning pass too. But we * would need to keep a different patch-list for binning * vs render pass. */ OUT_PKT0(ring, REG_A4XX_RB_RENDER_CONTROL, 1); OUT_RINGP(ring, val, &fd4_context(ctx)->rbrc_patches); } if (dirty & FD_DIRTY_ZSA) { struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa); OUT_PKT0(ring, REG_A4XX_RB_ALPHA_CONTROL, 1); OUT_RING(ring, zsa->rb_alpha_control); OUT_PKT0(ring, REG_A4XX_RB_STENCIL_CONTROL, 2); OUT_RING(ring, zsa->rb_stencil_control); OUT_RING(ring, zsa->rb_stencil_control2); } if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) { struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa); struct pipe_stencil_ref *sr = &ctx->stencil_ref; OUT_PKT0(ring, REG_A4XX_RB_STENCILREFMASK, 2); OUT_RING(ring, zsa->rb_stencilrefmask | A4XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[0])); OUT_RING(ring, zsa->rb_stencilrefmask_bf | A4XX_RB_STENCILREFMASK_BF_STENCILREF(sr->ref_value[1])); } if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_PROG)) { struct fd4_zsa_stateobj *zsa = fd4_zsa_stateobj(ctx->zsa); bool fragz = fp->has_kill | fp->writes_pos; OUT_PKT0(ring, REG_A4XX_RB_DEPTH_CONTROL, 1); OUT_RING(ring, zsa->rb_depth_control | COND(fragz, A4XX_RB_DEPTH_CONTROL_EARLY_Z_DISABLE)); /* maybe this register/bitfield needs a better name.. this * appears to be just disabling early-z */ OUT_PKT0(ring, REG_A4XX_GRAS_ALPHA_CONTROL, 1); OUT_RING(ring, zsa->gras_alpha_control | COND(fragz, A4XX_GRAS_ALPHA_CONTROL_ALPHA_TEST_ENABLE)); } if (dirty & FD_DIRTY_RASTERIZER) { struct fd4_rasterizer_stateobj *rasterizer = fd4_rasterizer_stateobj(ctx->rasterizer); OUT_PKT0(ring, REG_A4XX_GRAS_SU_MODE_CONTROL, 1); OUT_RING(ring, rasterizer->gras_su_mode_control | A4XX_GRAS_SU_MODE_CONTROL_RENDERING_PASS); OUT_PKT0(ring, REG_A4XX_GRAS_SU_POINT_MINMAX, 2); OUT_RING(ring, rasterizer->gras_su_point_minmax); OUT_RING(ring, rasterizer->gras_su_point_size); OUT_PKT0(ring, REG_A4XX_GRAS_SU_POLY_OFFSET_SCALE, 2); OUT_RING(ring, rasterizer->gras_su_poly_offset_scale); OUT_RING(ring, rasterizer->gras_su_poly_offset_offset); OUT_PKT0(ring, REG_A4XX_GRAS_CL_CLIP_CNTL, 1); OUT_RING(ring, rasterizer->gras_cl_clip_cntl); } /* NOTE: since primitive_restart is not actually part of any * state object, we need to make sure that we always emit * PRIM_VTX_CNTL.. either that or be more clever and detect * when it changes. */ if (emit->info) { const struct pipe_draw_info *info = emit->info; uint32_t val = fd4_rasterizer_stateobj(ctx->rasterizer) ->pc_prim_vtx_cntl; if (info->indexed && info->primitive_restart) val |= A4XX_PC_PRIM_VTX_CNTL_PRIMITIVE_RESTART; val |= COND(vp->writes_psize, A4XX_PC_PRIM_VTX_CNTL_PSIZE); if (fp->total_in > 0) { uint32_t varout = align(fp->total_in, 16) / 16; if (varout > 1) varout = align(varout, 2); val |= A4XX_PC_PRIM_VTX_CNTL_VAROUT(varout); } OUT_PKT0(ring, REG_A4XX_PC_PRIM_VTX_CNTL, 2); OUT_RING(ring, val); OUT_RING(ring, 0x12); /* XXX UNKNOWN_21C5 */ } if (dirty & FD_DIRTY_SCISSOR) { struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); OUT_PKT0(ring, REG_A4XX_GRAS_SC_WINDOW_SCISSOR_BR, 2); OUT_RING(ring, A4XX_GRAS_SC_WINDOW_SCISSOR_BR_X(scissor->maxx - 1) | A4XX_GRAS_SC_WINDOW_SCISSOR_BR_Y(scissor->maxy - 1)); OUT_RING(ring, A4XX_GRAS_SC_WINDOW_SCISSOR_TL_X(scissor->minx) | A4XX_GRAS_SC_WINDOW_SCISSOR_TL_Y(scissor->miny)); ctx->max_scissor.minx = MIN2(ctx->max_scissor.minx, scissor->minx); ctx->max_scissor.miny = MIN2(ctx->max_scissor.miny, scissor->miny); ctx->max_scissor.maxx = MAX2(ctx->max_scissor.maxx, scissor->maxx); ctx->max_scissor.maxy = MAX2(ctx->max_scissor.maxy, scissor->maxy); } if (dirty & FD_DIRTY_VIEWPORT) { fd_wfi(ctx, ring); OUT_PKT0(ring, REG_A4XX_GRAS_CL_VPORT_XOFFSET_0, 6); OUT_RING(ring, A4XX_GRAS_CL_VPORT_XOFFSET_0(ctx->viewport.translate[0])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_XSCALE_0(ctx->viewport.scale[0])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_YOFFSET_0(ctx->viewport.translate[1])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_YSCALE_0(ctx->viewport.scale[1])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZOFFSET_0(ctx->viewport.translate[2])); OUT_RING(ring, A4XX_GRAS_CL_VPORT_ZSCALE_0(ctx->viewport.scale[2])); } if (dirty & FD_DIRTY_PROG) fd4_program_emit(ring, emit); if ((dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) && /* evil hack to deal sanely with clear path: */ (emit->prog == &ctx->prog)) { fd_wfi(ctx, ring); emit_constants(ring, SB_VERT_SHADER, &ctx->constbuf[PIPE_SHADER_VERTEX], vp, emit->prog->dirty & FD_SHADER_DIRTY_VP); if (!emit->key.binning_pass) { emit_constants(ring, SB_FRAG_SHADER, &ctx->constbuf[PIPE_SHADER_FRAGMENT], fp, emit->prog->dirty & FD_SHADER_DIRTY_FP); } } /* emit driver params every time */ if (emit->info && emit->prog == &ctx->prog) { uint32_t vertex_params[4] = { emit->info->indexed ? emit->info->index_bias : emit->info->start, 0, 0, 0 }; if (vp->constlen >= vp->first_driver_param + 4) { fd4_emit_constant(ring, SB_VERT_SHADER, (vp->first_driver_param + 4) * 4, 0, 4, vertex_params, NULL); } } if ((dirty & FD_DIRTY_BLEND) && ctx->blend) { struct fd4_blend_stateobj *blend = fd4_blend_stateobj(ctx->blend); uint32_t i; for (i = 0; i < 8; i++) { OUT_PKT0(ring, REG_A4XX_RB_MRT_CONTROL(i), 1); OUT_RING(ring, blend->rb_mrt[i].control); OUT_PKT0(ring, REG_A4XX_RB_MRT_BLEND_CONTROL(i), 1); OUT_RING(ring, blend->rb_mrt[i].blend_control); } OUT_PKT0(ring, REG_A4XX_RB_FS_OUTPUT, 1); OUT_RING(ring, blend->rb_fs_output | A4XX_RB_FS_OUTPUT_SAMPLE_MASK(0xffff)); } if (dirty & FD_DIRTY_BLEND_COLOR) { struct pipe_blend_color *bcolor = &ctx->blend_color; OUT_PKT0(ring, REG_A4XX_RB_BLEND_RED, 4); OUT_RING(ring, A4XX_RB_BLEND_RED_UINT(bcolor->color[0] * 255.0) | A4XX_RB_BLEND_RED_FLOAT(bcolor->color[0])); OUT_RING(ring, A4XX_RB_BLEND_GREEN_UINT(bcolor->color[1] * 255.0) | A4XX_RB_BLEND_GREEN_FLOAT(bcolor->color[1])); OUT_RING(ring, A4XX_RB_BLEND_BLUE_UINT(bcolor->color[2] * 255.0) | A4XX_RB_BLEND_BLUE_FLOAT(bcolor->color[2])); OUT_RING(ring, A4XX_RB_BLEND_ALPHA_UINT(bcolor->color[3] * 255.0) | A4XX_RB_BLEND_ALPHA_FLOAT(bcolor->color[3])); } if (dirty & FD_DIRTY_VERTTEX) { if (vp->has_samp) emit_textures(ctx, ring, SB_VERT_TEX, &ctx->verttex); else dirty &= ~FD_DIRTY_VERTTEX; } if (dirty & FD_DIRTY_FRAGTEX) { if (fp->has_samp) emit_textures(ctx, ring, SB_FRAG_TEX, &ctx->fragtex); else dirty &= ~FD_DIRTY_FRAGTEX; } ctx->dirty &= ~dirty; }
void fd_state_emit(struct pipe_context *pctx, uint32_t dirty) { struct fd_context *ctx = fd_context(pctx); struct fd_ringbuffer *ring = ctx->ring; /* NOTE: we probably want to eventually refactor this so each state * object handles emitting it's own state.. although the mapping of * state to registers is not always orthogonal, sometimes a single * register contains bitfields coming from multiple state objects, * so not sure the best way to deal with that yet. */ if (dirty & FD_DIRTY_SAMPLE_MASK) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_MASK)); OUT_RING(ring, ctx->sample_mask); } if (dirty & FD_DIRTY_ZSA) { struct pipe_stencil_ref *sr = &ctx->stencil_ref; OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTHCONTROL)); OUT_RING(ring, ctx->zsa->rb_depthcontrol); OUT_PKT3(ring, CP_SET_CONSTANT, 4); OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF)); OUT_RING(ring, ctx->zsa->rb_stencilrefmask_bf | A2XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[1])); OUT_RING(ring, ctx->zsa->rb_stencilrefmask | A2XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[0])); OUT_RING(ring, ctx->zsa->rb_alpha_ref); } if (dirty & (FD_DIRTY_RASTERIZER | FD_DIRTY_FRAMEBUFFER)) { OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_CLIP_CNTL)); OUT_RING(ring, ctx->rasterizer->pa_cl_clip_cntl); OUT_RING(ring, ctx->rasterizer->pa_su_sc_mode_cntl | A2XX_PA_SU_SC_MODE_CNTL_VTX_WINDOW_OFFSET_ENABLE); OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, CP_REG(REG_A2XX_PA_SU_POINT_SIZE)); OUT_RING(ring, ctx->rasterizer->pa_su_point_size); OUT_RING(ring, ctx->rasterizer->pa_su_point_minmax); OUT_RING(ring, ctx->rasterizer->pa_su_line_cntl); OUT_RING(ring, ctx->rasterizer->pa_sc_line_stipple); OUT_PKT3(ring, CP_SET_CONSTANT, 6); OUT_RING(ring, CP_REG(REG_A2XX_PA_SU_VTX_CNTL)); OUT_RING(ring, ctx->rasterizer->pa_su_vtx_cntl); OUT_RING(ring, fui(1.0)); /* PA_CL_GB_VERT_CLIP_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_VERT_DISC_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_HORZ_CLIP_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_HORZ_DISC_ADJ */ } if (dirty & FD_DIRTY_SCISSOR) { OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_WINDOW_SCISSOR_TL)); OUT_RING(ring, xy2d(ctx->scissor.minx, /* PA_SC_WINDOW_SCISSOR_TL */ ctx->scissor.miny)); OUT_RING(ring, xy2d(ctx->scissor.maxx, /* PA_SC_WINDOW_SCISSOR_BR */ ctx->scissor.maxy)); ctx->max_scissor.minx = MIN2(ctx->max_scissor.minx, ctx->scissor.minx); ctx->max_scissor.miny = MIN2(ctx->max_scissor.miny, ctx->scissor.miny); ctx->max_scissor.maxx = MAX2(ctx->max_scissor.maxx, ctx->scissor.maxx); ctx->max_scissor.maxy = MAX2(ctx->max_scissor.maxy, ctx->scissor.maxy); } if (dirty & FD_DIRTY_VIEWPORT) { OUT_PKT3(ring, CP_SET_CONSTANT, 7); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_XSCALE)); OUT_RING(ring, fui(ctx->viewport.scale[0])); /* PA_CL_VPORT_XSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[0])); /* PA_CL_VPORT_XOFFSET */ OUT_RING(ring, fui(ctx->viewport.scale[1])); /* PA_CL_VPORT_YSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[1])); /* PA_CL_VPORT_YOFFSET */ OUT_RING(ring, fui(ctx->viewport.scale[2])); /* PA_CL_VPORT_ZSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[2])); /* PA_CL_VPORT_ZOFFSET */ OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VTE_CNTL)); OUT_RING(ring, A2XX_PA_CL_VTE_CNTL_VTX_W0_FMT | A2XX_PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Z_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Z_OFFSET_ENA); } if (dirty & (FD_DIRTY_PROG | FD_DIRTY_VTXSTATE | FD_DIRTY_TEXSTATE)) { fd_program_validate(ctx); fd_program_emit(ring, &ctx->prog); } if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONSTBUF)) { emit_constants(ring, VS_CONST_BASE * 4, &ctx->constbuf[PIPE_SHADER_VERTEX], (dirty & FD_DIRTY_PROG) ? ctx->prog.vp : NULL); emit_constants(ring, PS_CONST_BASE * 4, &ctx->constbuf[PIPE_SHADER_FRAGMENT], (dirty & FD_DIRTY_PROG) ? ctx->prog.fp : NULL); } if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_ZSA)) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLORCONTROL)); OUT_RING(ring, ctx->zsa->rb_colorcontrol | ctx->blend->rb_colorcontrol); } if (dirty & FD_DIRTY_BLEND) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_BLEND_CONTROL)); OUT_RING(ring, ctx->blend->rb_blendcontrol); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLOR_MASK)); OUT_RING(ring, ctx->blend->rb_colormask); } if (dirty & (FD_DIRTY_VERTTEX | FD_DIRTY_FRAGTEX | FD_DIRTY_PROG)) emit_textures(ring, ctx); ctx->dirty &= ~dirty; }
void fd2_emit_state(struct fd_context *ctx, const enum fd_dirty_3d_state dirty) { struct fd2_blend_stateobj *blend = fd2_blend_stateobj(ctx->blend); struct fd2_zsa_stateobj *zsa = fd2_zsa_stateobj(ctx->zsa); struct fd_ringbuffer *ring = ctx->batch->draw; /* NOTE: we probably want to eventually refactor this so each state * object handles emitting it's own state.. although the mapping of * state to registers is not always orthogonal, sometimes a single * register contains bitfields coming from multiple state objects, * so not sure the best way to deal with that yet. */ if (dirty & FD_DIRTY_SAMPLE_MASK) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_AA_MASK)); OUT_RING(ring, ctx->sample_mask); } if (dirty & (FD_DIRTY_ZSA | FD_DIRTY_STENCIL_REF)) { struct pipe_stencil_ref *sr = &ctx->stencil_ref; OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_DEPTHCONTROL)); OUT_RING(ring, zsa->rb_depthcontrol); OUT_PKT3(ring, CP_SET_CONSTANT, 4); OUT_RING(ring, CP_REG(REG_A2XX_RB_STENCILREFMASK_BF)); OUT_RING(ring, zsa->rb_stencilrefmask_bf | A2XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[1])); OUT_RING(ring, zsa->rb_stencilrefmask | A2XX_RB_STENCILREFMASK_STENCILREF(sr->ref_value[0])); OUT_RING(ring, zsa->rb_alpha_ref); } if (ctx->rasterizer && dirty & FD_DIRTY_RASTERIZER) { struct fd2_rasterizer_stateobj *rasterizer = fd2_rasterizer_stateobj(ctx->rasterizer); OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_CLIP_CNTL)); OUT_RING(ring, rasterizer->pa_cl_clip_cntl); OUT_RING(ring, rasterizer->pa_su_sc_mode_cntl | A2XX_PA_SU_SC_MODE_CNTL_VTX_WINDOW_OFFSET_ENABLE); OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, CP_REG(REG_A2XX_PA_SU_POINT_SIZE)); OUT_RING(ring, rasterizer->pa_su_point_size); OUT_RING(ring, rasterizer->pa_su_point_minmax); OUT_RING(ring, rasterizer->pa_su_line_cntl); OUT_RING(ring, rasterizer->pa_sc_line_stipple); OUT_PKT3(ring, CP_SET_CONSTANT, 6); OUT_RING(ring, CP_REG(REG_A2XX_PA_SU_VTX_CNTL)); OUT_RING(ring, rasterizer->pa_su_vtx_cntl); OUT_RING(ring, fui(1.0)); /* PA_CL_GB_VERT_CLIP_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_VERT_DISC_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_HORZ_CLIP_ADJ */ OUT_RING(ring, fui(1.0)); /* PA_CL_GB_HORZ_DISC_ADJ */ } /* NOTE: scissor enabled bit is part of rasterizer state: */ if (dirty & (FD_DIRTY_SCISSOR | FD_DIRTY_RASTERIZER)) { struct pipe_scissor_state *scissor = fd_context_get_scissor(ctx); OUT_PKT3(ring, CP_SET_CONSTANT, 3); OUT_RING(ring, CP_REG(REG_A2XX_PA_SC_WINDOW_SCISSOR_TL)); OUT_RING(ring, xy2d(scissor->minx, /* PA_SC_WINDOW_SCISSOR_TL */ scissor->miny)); OUT_RING(ring, xy2d(scissor->maxx, /* PA_SC_WINDOW_SCISSOR_BR */ scissor->maxy)); ctx->batch->max_scissor.minx = MIN2(ctx->batch->max_scissor.minx, scissor->minx); ctx->batch->max_scissor.miny = MIN2(ctx->batch->max_scissor.miny, scissor->miny); ctx->batch->max_scissor.maxx = MAX2(ctx->batch->max_scissor.maxx, scissor->maxx); ctx->batch->max_scissor.maxy = MAX2(ctx->batch->max_scissor.maxy, scissor->maxy); } if (dirty & FD_DIRTY_VIEWPORT) { OUT_PKT3(ring, CP_SET_CONSTANT, 7); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VPORT_XSCALE)); OUT_RING(ring, fui(ctx->viewport.scale[0])); /* PA_CL_VPORT_XSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[0])); /* PA_CL_VPORT_XOFFSET */ OUT_RING(ring, fui(ctx->viewport.scale[1])); /* PA_CL_VPORT_YSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[1])); /* PA_CL_VPORT_YOFFSET */ OUT_RING(ring, fui(ctx->viewport.scale[2])); /* PA_CL_VPORT_ZSCALE */ OUT_RING(ring, fui(ctx->viewport.translate[2])); /* PA_CL_VPORT_ZOFFSET */ OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_PA_CL_VTE_CNTL)); OUT_RING(ring, A2XX_PA_CL_VTE_CNTL_VTX_W0_FMT | A2XX_PA_CL_VTE_CNTL_VPORT_X_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_X_OFFSET_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Y_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Y_OFFSET_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Z_SCALE_ENA | A2XX_PA_CL_VTE_CNTL_VPORT_Z_OFFSET_ENA); } if (dirty & (FD_DIRTY_PROG | FD_DIRTY_VTXSTATE | FD_DIRTY_TEXSTATE)) { fd2_program_validate(ctx); fd2_program_emit(ring, &ctx->prog); } if (dirty & (FD_DIRTY_PROG | FD_DIRTY_CONST)) { emit_constants(ring, VS_CONST_BASE * 4, &ctx->constbuf[PIPE_SHADER_VERTEX], (dirty & FD_DIRTY_PROG) ? ctx->prog.vp : NULL); emit_constants(ring, PS_CONST_BASE * 4, &ctx->constbuf[PIPE_SHADER_FRAGMENT], (dirty & FD_DIRTY_PROG) ? ctx->prog.fp : NULL); } if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_ZSA)) { OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLORCONTROL)); OUT_RING(ring, blend ? zsa->rb_colorcontrol | blend->rb_colorcontrol : 0); } if (dirty & (FD_DIRTY_BLEND | FD_DIRTY_FRAMEBUFFER)) { enum pipe_format format = pipe_surface_format(ctx->batch->framebuffer.cbufs[0]); bool has_alpha = util_format_has_alpha(format); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_BLEND_CONTROL)); OUT_RING(ring, blend ? blend->rb_blendcontrol_alpha | COND(has_alpha, blend->rb_blendcontrol_rgb) | COND(!has_alpha, blend->rb_blendcontrol_no_alpha_rgb) : 0); OUT_PKT3(ring, CP_SET_CONSTANT, 2); OUT_RING(ring, CP_REG(REG_A2XX_RB_COLOR_MASK)); OUT_RING(ring, blend ? blend->rb_colormask : 0xf); } if (dirty & FD_DIRTY_BLEND_COLOR) { OUT_PKT3(ring, CP_SET_CONSTANT, 5); OUT_RING(ring, CP_REG(REG_A2XX_RB_BLEND_RED)); OUT_RING(ring, float_to_ubyte(ctx->blend_color.color[0])); OUT_RING(ring, float_to_ubyte(ctx->blend_color.color[1])); OUT_RING(ring, float_to_ubyte(ctx->blend_color.color[2])); OUT_RING(ring, float_to_ubyte(ctx->blend_color.color[3])); } if (dirty & (FD_DIRTY_TEX | FD_DIRTY_PROG)) emit_textures(ring, ctx); }