void empathy_smiley_manager_load (EmpathySmileyManager *manager) { g_return_if_fail (EMPATHY_IS_SMILEY_MANAGER (manager)); /* From fd.o icon-naming spec */ /* U+1F47C BABY ANGEL */ empathy_smiley_manager_add (manager, "face-angel", "👼", "O:-)", "O:)", NULL); /* U+1F620 ANGRY FACE */ empathy_smiley_manager_add (manager, "face-angry", "😠", "X-(", ":@", NULL); /* U+1F60E SMILING FACE WITH SUNGLASSES */ empathy_smiley_manager_add (manager, "face-cool", "😎", "B-)", "B-|", NULL); /* U+1F62D LOUDLY CRYING FACE */ empathy_smiley_manager_add (manager, "face-crying", "😭", ":'(", NULL); /* U+1F608 SMILING FACE WITH HORNS */ empathy_smiley_manager_add (manager, "face-devilish", "😈", ">:-)", ">:)", NULL); /* U+1F633 FLUSHED FACE */ empathy_smiley_manager_add (manager, "face-embarrassed","😳", ":-[", ":[", ":-$", ":$", NULL); /* no suitable character in unicode */ empathy_smiley_manager_add (manager, "face-glasses", "8-)", NULL); /* U+1F618 FACE THROWING A KISS */ empathy_smiley_manager_add (manager, "face-kiss", "😘", ":-*", ":*", NULL); /* U+1F604 SMILING FACE WITH OPEN MOUTH AND SMILING EYES" */ empathy_smiley_manager_add (manager, "face-laugh", "😄", ":-))", ":))", NULL); /* U+1F435 MONKEY */ empathy_smiley_manager_add (manager, "face-monkey", "🐵", ":-(|)", ":(|)", NULL); /* U+1F610 NEUTRAL FACE */ empathy_smiley_manager_add (manager, "face-plain", "😐", ":-|", ":|", NULL); /* U+1F61B FACE WITH STUCK-OUT TONGUE */ empathy_smiley_manager_add (manager, "face-raspberry", "😛", ":-P", ":P", ":-p", ":p", NULL); /* U+1F626 FROWING FACE WITH OPEN MOUTH */ empathy_smiley_manager_add (manager, "face-sad", "😦", ":-(", ":(", NULL); /* U+1F635 DIZZY FACE */ empathy_smiley_manager_add (manager, "face-sick", "😵", ":-&", ":&", NULL); /* U+1F603 SMILING FACE WITH OPEN MOUTH */ empathy_smiley_manager_add (manager, "face-smile", "😃", ":-)", ":)", ":]", "=)", NULL); /* U+1F601 GRINNING FACE WITH SMILING EYES */ empathy_smiley_manager_add (manager, "face-smile-big", "😁", ":-D", ":D", ":-d", ":d", NULL); /* U+1F60F SMIRKING FACE */ empathy_smiley_manager_add (manager, "face-smirk", "😏", ":-!", ":!", NULL); /* U+1F632 ASTONISHED FACE */ empathy_smiley_manager_add (manager, "face-surprise", "😲", ":-O", ":O", ":-o", ":o", NULL); /* U+1F62A SLEEPY FACE */ empathy_smiley_manager_add (manager, "face-tired", "😪", "|-)", "|)", NULL); /* U+1F615 CONFUSED FACE */ empathy_smiley_manager_add (manager, "face-uncertain", "😕", ":-/", ":/", ":-\\", ":\\", NULL); /* U+1F609 WINKING FACE */ empathy_smiley_manager_add (manager, "face-wink", "😉", ";-)", ";)", NULL); /* U+1F61F WORRIED FACE */ empathy_smiley_manager_add (manager, "face-worried", "😟", ":-S", ":S", ":-s", ":s", NULL); /* U+2764 HEAVY BLACK HEART */ empathy_smiley_manager_add (manager, "emblem-favorite", "❤", "<3", NULL); }
void empathy_smiley_manager_load (EmpathySmileyManager *manager) { g_return_if_fail (EMPATHY_IS_SMILEY_MANAGER (manager)); /* From fd.o icon-naming spec */ empathy_smiley_manager_add (manager, "face-angel", "O:-)", "O:)", NULL); empathy_smiley_manager_add (manager, "face-cool", "B-)", "B)", NULL); empathy_smiley_manager_add (manager, "face-crying", ":'(", NULL); empathy_smiley_manager_add (manager, "face-devilish", ">:-)", ">:)", NULL); empathy_smiley_manager_add (manager, "face-embarrassed",":-[", ":[", ":-$", ":$", NULL); empathy_smiley_manager_add (manager, "face-kiss", ":-*", ":*", NULL); empathy_smiley_manager_add (manager, "face-monkey", ":-(|)", ":(|)", NULL); empathy_smiley_manager_add (manager, "face-plain", ":-|", ":|", NULL); empathy_smiley_manager_add (manager, "face-raspberry", ":-P", ":P", ":-p", ":p", NULL); empathy_smiley_manager_add (manager, "face-sad", ":-(", ":(", NULL); empathy_smiley_manager_add (manager, "face-smile", ":-)", ":)", NULL); empathy_smiley_manager_add (manager, "face-smile-big", ":-D", ":D", ":-d", ":d", NULL); empathy_smiley_manager_add (manager, "face-smirk", ":-!", ":!", NULL); empathy_smiley_manager_add (manager, "face-surprise", ":-O", ":O", NULL); empathy_smiley_manager_add (manager, "face-wink", ";-)", ";)", NULL); }