示例#1
0
void AttackTask::onUpdate() {
	CGroup *group = firstGroup();

	if (group->isMicroing() && group->isIdle()) {
		targetAlt = -1; // for sure
		group->micro(false);
	}

	if (isMoving) {
		/* Keep tracking the target */
		pos = ai->cbc->GetUnitPos(target);

		float3 gpos = group->pos();
		float dist = gpos.distance2D(pos);
		float range = group->getRange();

		/* See if we can attack our target already */
		if (dist <= range) {
			bool canAttack = true;

			/*
			// for ground units prevent shooting across hill...
			if ((group->cats&AIR).none()) {
				// FIXME: improve
				dist = ai->pathfinder->getPathLength(*group, pos);
				canAttack = (dist <= range * 1.1f);
			}
			*/

			if (canAttack) {
				if ((group->cats&BUILDER).any())
					group->reclaim(target);
				else
					group->attack(target);
				isMoving = false;
				ai->pathfinder->remove(*group);
				group->micro(true);
			}
		}
	}

	/* See if we can attack a target we found on our path */
	if (!(group->isMicroing() || urgent())) {
		if ((group->cats&BUILDER).any())
			resourceScan(); // builders should not be too aggressive
		else
			enemyScan(targetAlt);
	}
}
示例#2
0
文件: Assist.cpp 项目: hoijui/E323AI
void AssistTask::onUpdate() {
    CGroup *group = firstGroup();

    if (group->isMicroing() && group->isIdle()) {
        targetAlt = -1; // for sure
        group->micro(false);
    }

    if (!assisting) {
        if (isMoving) {
            /* Keep tracking the target */
            pos = assist->pos;

            float3 gpos = group->pos();
            float dist = gpos.distance2D(pos);
            float range = group->getRange();

            if (dist <= range) {
                bool canAssist = true;
                /*
                // for ground units prevent assisting across hill...
                if ((group->cats&AIR).none()) {
                	dist = ai->pathfinder->getPathLength(*group, pos);
                	canAssist = (dist <= range * 1.1f);
                }
                */
                if (canAssist) {
                    isMoving = false;
                    ai->pathfinder->remove(*group);
                }
            }
        }

        if (!isMoving) {
            group->assist(*assist);
            group->micro(true);
            assisting = true;
        }
    }

    if (!group->isMicroing()) {
        if ((group->cats&BUILDER).any())
            resourceScan(); // builders should not be too aggressive
        else if ((group->cats&AIR).none()) {
            enemyScan(targetAlt);
        }
    }
}