示例#1
0
ISoundShaderPtr SoundManager::getSoundShader(const std::string& shaderName)
{
    ensureShadersLoaded();
	ShaderMap::const_iterator found = _shaders.find(shaderName);

    // If the name was found, return it, otherwise return an empty shader object
	return (found != _shaders.end()) ? found->second : _emptyShader;
}
示例#2
0
// Enumerate shaders
void SoundManager::forEachShader(std::function<void(const ISoundShader&)> f)
{
    ensureShadersLoaded();

	for (const ShaderMap::value_type& pair : _shaders)
	{
		f(*pair.second);
	}
}
示例#3
0
// Enumerate shaders
void SoundManager::forEachShader(boost::function<void(const ISoundShader&)> f)
const
{
    ensureShadersLoaded();

	for (ShaderMap::const_iterator i = _shaders.begin();
		 i != _shaders.end();
		 ++i)
	{
		f(*i->second);
	}
}