示例#1
0
    void produce (const Producer & producer)
    {
        LOOM_DEBUG_QUEUE("produce " << (position_ % size_plus_one_));
        LOOM_ASSERT2(size_plus_one_ > 1, "cannot use zero-length queue");

        const Envelope & fence = envelopes(position_ + 1);
        guards_[stage_count_].acquire(fence.state);
        Envelope & envelope = envelopes(position_);
        producer(envelope.message);
        guards_[0].release(envelope.state);

        position_ += 1;
    }
示例#2
0
 void wait ()
 {
     LOOM_DEBUG_QUEUE("wait at " << (position_ % size_plus_one_));
     Envelope & last_to_finish = envelopes(position_ + size_plus_one_ - 1);
     guards_[stage_count_].acquire(last_to_finish.state);
     assert_ready();
 }
示例#3
0
    void consume (
        size_t stage_number,
        size_t position,
        const Consumer & consumer)
    {
        LOOM_DEBUG_QUEUE("consume " << stage_number << " "
                                    << (position % size_plus_one_));
        LOOM_ASSERT2(size_plus_one_ > 1, "cannot use zero-length queue");
        LOOM_ASSERT2(stage_number < stage_count_,
            "bad stage number: " << stage_number);

        Envelope & envelope = envelopes(position);
        guards_[stage_number].acquire(envelope.state);
        consumer(envelope.message);
        guards_[stage_number + 1].release(envelope.state);
    }
示例#4
0
文件: polygon.cpp 项目: mivihe/luola2
void ConvexPolygon::booleanDifference(const ConvexPolygon &hole, std::vector<ConvexPolygon> &list) const
{
    // Special case: this polygon is entirely swallowed by the hole
    if(hole.envelopes(*this))
        return;

    // Special case: the hole is entirely inside this polygon
    if(envelopes(hole)) {
        Points p1, p2;
        splitPolygon(*this, hole, p1, p2);
        ConvexPolygon::make(p1, list);
        ConvexPolygon::make(p2, list);
        return;
    }

    // Common case: hole intersects with this polygon.
    std::vector<bool> visited(vertexCount());
    std::queue<unsigned int> queue;
    queue.push(0);

    // Perform intersection
    unsigned int oldsize = list.size();
    Points poly;
    while(!queue.empty()) {
        int i = queue.front();
        while(i < vertexCount()) {
            // Stop if we've already been here
            if(visited[i])
                break;
            visited[i] = true;

            // Include point if it is not inside the hole
            bool inhole = hole.hasPoint(vertex(i));
            if(!inhole)
                poly.push_back(vertex(i));

            // Check for intersections
            Point isect[2];
            int isectv[2];
            findIntersections(*this, i, i+1, hole, isect, isectv);

            if(isectv[0] >= 0) {
                // Intersection found: this is the start of a hole,
                // except when this edge started inside the hole.
                poly.push_back(isect[0]);
                if(!inhole) {
                    // Start tracing the hole
                    int j = isectv[0];
                    do {
                        // Check for intersections
                        // The first hole edge may intersect with another edges
                        Point hisect[2];
                        int hisectv[2];
                        findIntersections(hole, j+1, j, *this, hisect, hisectv);

                        // There is always one intersection (the one that got us here)
                        if((j == isectv[0] && hisectv[1] >= 0) || (j != isectv[0] && hisectv[0] >= 0)) {
                            // Pick the intersection that is not the one we came in on
                            Point ip;
                            int iv;
                            if(hisectv[1] < 0 || glm::distance2(hisect[0],isect[0]) > glm::distance(hisect[1],isect[0])) {
                                ip = hisect[0];
                                iv = hisectv[0];
                            } else {
                                ip = hisect[1];
                                iv = hisectv[1];
                            }

                            queue.push(i+1);

                            // Avoid adding duplicate point of origin
                            if(glm::distance2(poly.front(), ip) > 0.0001)
                                poly.push_back(ip);
                            i = iv;
                            break;
                        } else {
                            // No intersections? Just add the hole vertex then
                            poly.push_back(hole.vertex(j));
                        }
 
                        if(--j < 0)
                            j = hole.vertexCount() - 1;
                    } while(j != isectv[0]);
                }
            }
            ++i;
        }

        // Partition the generated polygon into convex polygons
        // and add them to the list.
        if(poly.size() >= 3) {
            try {
                ConvexPolygon::make(poly, list);
            } catch(const algorithm::GeometryException &e) {
                // Bad polygons generated... The algorithm works well
                // enough most of the time, let's just roll back the error.
                int changes = list.size() - oldsize;
#ifndef NDEBUG
                cerr << "booleanDifference error: " << e.what() << " (" << changes << " change(s) rolled back)\n";
#endif
                while(changes-->0)
                    list.pop_back();
                list.push_back(*this);
                return;
            }
        }
        poly.clear();
        queue.pop();
    }
}