示例#1
0
文件: keymap.c 项目: johgh/keyboard
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {

    uint8_t layer = biton32(layer_state);

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    switch (layer) {
        case 1:
            ergodox_right_led_3_on();
            break;
        case 2:
            ergodox_right_led_2_on();
            break;
        case 3:
            ergodox_right_led_1_on();
            ergodox_right_led_2_on();
            ergodox_right_led_3_on();
            break;
        default:
            // none
            break;
    }
    
    // Turn the caps lock led on
    if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
        ergodox_right_led_1_on();
    }

}
示例#2
0
// Runs constantly in the background, in a loop.
void * matrix_scan_user(void) {

    uint8_t layer = biton32(layer_state);

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    switch (layer) {
    case 1:
      ergodox_right_led_1_on();
      break;
    case 2:
      ergodox_right_led_2_on();
      break;
    case 3:
      ergodox_right_led_3_on();
      break;
    case 4:
      ergodox_right_led_1_on(); // TODO: Make a fourth layer
      ergodox_right_led_3_on();
      break;
    default:
      // none
      break;
    }

};
示例#3
0
// Runs constantly in the background, in a loop.
void * matrix_scan_user(void) {

    uint8_t layer = biton32(layer_state);

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    switch (layer) {
      // TODO: Make this relevant to the ErgoDox EZ.
        case 1:
            ergodox_right_led_1_on();
            break;
        case 2:
            ergodox_right_led_2_on();
	    break;
        case 3:
            ergodox_right_led_3_on();
            break;
        case 4:
	    ergodox_right_led_1_on();
            ergodox_right_led_3_on();
	    //ergodox_board_led_on();
            break;
        default:
            // none
            break;
    }

};
示例#4
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {

    uint8_t layer = biton32(layer_state);

    ergodox_board_led_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    switch (layer) {
    case NUMBER:
    case SYMBOL:
    case BRACKETS:
        //case SHELL_LAYER:
        ergodox_right_led_2_on();
        break;
    case KEY_NAV:
    case KEY_SEL:
        ergodox_right_led_3_on();
        break;
    case SHORTCUTS:
        ergodox_right_led_2_on();
        ergodox_right_led_3_on();
        break;
    default:
        // none
        break;
    }
    return;
};
示例#5
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {

    uint8_t layer = biton32(layer_state);

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    switch (layer) {
      // TODO: Make this relevant to the ErgoDox EZ.
        case 1:
            ergodox_right_led_3_on();
            break;
        case 2:
            ergodox_right_led_2_on();
            break;
        case 3:
            ergodox_right_led_2_on();
            ergodox_right_led_3_on();
            break;
        default:
            // none
            break;
    }

    if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
        // if capslk is on, set led 1 on
        ergodox_right_led_1_on();
    } else {
        ergodox_right_led_1_off();
    }

};
示例#6
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
   uint8_t layer = biton32(layer_state);

   if(layer == 1)
   {
      ergodox_right_led_2_on();
      ergodox_right_led_3_on();

      ergodox_right_led_2_set (LED_BRIGHTNESS_HI);
      ergodox_right_led_3_set (LED_BRIGHTNESS_HI);
   }

   if(capsOn)
   {
      ergodox_right_led_1_set (LED_BRIGHTNESS_HI);
      ergodox_right_led_1_on ();
   }

  if(keyboard_report->mods & MOD_BIT(KC_LSFT))
  { 
      ergodox_right_led_1_set (LED_BRIGHTNESS_HI);
      ergodox_right_led_1_on ();
  } else {
      ergodox_right_led_1_set (LED_BRIGHTNESS_LO);

      if(!capsOn)
      {
        ergodox_right_led_1_off ();
      }
  }

  if(keyboard_report->mods & MOD_BIT(KC_LALT))
  {
      ergodox_right_led_2_set (LED_BRIGHTNESS_HI);
      ergodox_right_led_2_on ();
  } else {
      ergodox_right_led_2_set (LED_BRIGHTNESS_LO);
     if(layer != 1)
     {
       ergodox_right_led_2_off ();
     }
  }

  if(keyboard_report->mods & MOD_BIT(KC_LCTRL))
  { 
      ergodox_right_led_3_set (LED_BRIGHTNESS_HI);
      ergodox_right_led_3_on ();
  } else {
      ergodox_right_led_3_set (LED_BRIGHTNESS_LO);
     if(layer != 1)
     {
       ergodox_right_led_3_off ();
     }
  }
};
示例#7
0
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
    ergodox_board_led_off();
    ergodox_right_led_1_on();
    ergodox_right_led_2_on();
    ergodox_right_led_3_on();
    ergodox_board_led_off();
    ergodox_right_led_1_on();
    ergodox_right_led_2_on();
    ergodox_right_led_3_on();
    ergodox_board_led_off();    
};
示例#8
0
文件: keymap.c 项目: styts/dotfiles
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {

  uint8_t layer = biton32(layer_state);

  ergodox_board_led_off();
  ergodox_right_led_1_off();
  ergodox_right_led_2_off();
  ergodox_right_led_3_off();
  switch (layer) {
  case 1:
    ergodox_right_led_1_on();
    /* ergodox_left_led_1_on(); */
    break;
  case 2:
    ergodox_right_led_2_on();
    /* ergodox_left_led_2_on(); */
    break;
  case 3:
    ergodox_right_led_3_on();
    /* ergodox_left_led_3_on(); */
    break;
  case 4:
    ergodox_right_led_1_on();
    ergodox_right_led_2_on();
    /* ergodox_left_led_1_on(); */
    /* ergodox_left_led_2_on(); */
    break;
  case 5:
    ergodox_right_led_1_on();
    ergodox_right_led_3_on();
    /* ergodox_left_led_1_on(); */
    /* ergodox_left_led_3_on(); */
    break;
  case 6:
    ergodox_right_led_2_on();
    ergodox_right_led_3_on();
    /* ergodox_left_led_2_on(); */
    /* ergodox_left_led_3_on(); */
    break;
  case 7:
    ergodox_right_led_1_on();
    ergodox_right_led_2_on();
    ergodox_right_led_3_on();
    /* ergodox_left_led_1_on(); */
    /* ergodox_left_led_2_on(); */
    /* ergodox_left_led_3_on(); */
    break;
  default:
    break;
  }

};
示例#9
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {

  uint8_t layer = biton32(layer_state);

  ergodox_board_led_off();
  ergodox_right_led_1_off();
  ergodox_right_led_2_off();
  ergodox_right_led_3_off();
  switch (layer) {
    case 1:
      ergodox_right_led_1_on();
      break;
    case 2:
      ergodox_right_led_2_on();
      break;
#ifdef CFQ_USE_EXPEREMENTAL_LAYER
    case 3:
      ergodox_right_led_3_on();
      break;
#endif
    default:
      // none
      break;
  }

};
示例#10
0
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
    if (!skip_leds) {
        ergodox_board_led_off();
        ergodox_right_led_1_off();
        ergodox_right_led_2_off();
        ergodox_right_led_3_off();
        skip_leds = true;
    }
    switch (state->count) {
        case 1:
            ergodox_right_led_1_on();
            break;
        case 2:
            ergodox_right_led_2_on();
            break;
        case 3:
            ergodox_right_led_3_on();
            break;
        case 4:
            ergodox_right_led_1_off();
            _delay_ms(50);
            ergodox_right_led_2_off();
            _delay_ms(50);
            ergodox_right_led_3_off();

    }
}
示例#11
0
void UltramodSetLeds(void)
{
#ifdef ERGODOX

    ergodox_led_all_off();

    // todo: Consider changing these so that they progress from left to right, or maybe right to left

    switch (ultramod.machine.state)
    {
        case NORMAL_STATE:
            break;

        case HELD_STATE:
        case MOMENTARY_STATE:
            ergodox_right_led_3_on();  // Blue
            break;

        case ONE_SHOT_STATE:
            ergodox_right_led_2_on();  // Green
            break;

        case LOCKED_STATE:
            ergodox_right_led_1_on();  // Red
            break;
    }

    // Something seems to keep resetting the brightness
    ergodox_led_all_set(LED_BRIGHTNESS_LO);

#endif // ERGODOX
}
示例#12
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void)
{
    uint8_t layer = biton32(layer_state);

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    switch (layer) {
        case FMU:
            ergodox_right_led_1_on();
        break;
        case PMQ:
            ergodox_right_led_2_on();
        break;
        case PMN:
            ergodox_right_led_3_on();
        break;
        default:
            if(host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) {
                ergodox_led_all_set(LED_BRIGHTNESS_HI);
                ergodox_right_led_1_on();
            }
            else {
                ergodox_board_led_off();
            }
        break;
    }

};
示例#13
0
文件: keymap.c 项目: wez/qmk_firmware
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
  uint8_t layer = biton32(layer_state);

  // Dim the LEDs as much as possible
  ergodox_led_all_set(0);

  // Show the active layer number as binary bits in the LEDs.
  // Note that LED1 is left-most, so bit1 -> LED3 and bit3 -> LED1
  if (layer & 0b001) {
    ergodox_right_led_3_on();
  } else {
    ergodox_right_led_3_off();
  }
  if (layer & 0b010) {
    ergodox_right_led_2_on();
  } else {
    ergodox_right_led_2_off();
  }

  // Show caps lock on the left most LED.
  // (Double-tap left shift to toggle caps lock)
  if (host_keyboard_leds() & (1 << USB_LED_CAPS_LOCK)) {
    ergodox_right_led_1_on();
  } else {
    ergodox_right_led_1_off();
  }
}
示例#14
0
void matrix_scan_keymap(void) {  // runs frequently to update info
  uint8_t modifiders = get_mods();

  if (!skip_leds) {
    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();

    // Since we're not using the LEDs here for layer indication anymore,
    // then lets use them for modifier indicators.  Shame we don't have 4...
    // Also, no "else", since we want to know each, independantly. 
    if (modifiders & MODS_SHIFT_MASK) {
      ergodox_right_led_2_on();
    }
    if (modifiders & MODS_CTRL_MASK) {
      ergodox_right_led_1_on();
    }
    if (modifiders & MODS_ALT_MASK) {
      ergodox_right_led_3_on();
    }

  }

};
示例#15
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {

    uint8_t layer = biton32(layer_state);

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    switch (layer) {
      // TODO: Make this relevant to the ErgoDox EZ.
        case DVORAK:
            ergodox_right_led_1_on();
            break;
        case COLEMAK:
            ergodox_right_led_2_on();
            break;
        case QWERTY:
            ergodox_right_led_3_on();
            break;
        case FN:
            ergodox_led_all_on();
            break;
        default:
            // none
            break;
    }

};
示例#16
0
void matrix_scan_keymap(void) {  // runs frequently to update info
  uint8_t modifiers = get_mods();
  uint8_t led_usb_state = host_keyboard_leds();
  uint8_t one_shot = get_oneshot_mods();

  if (!skip_leds) {
    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();

    // Since we're not using the LEDs here for layer indication anymore,
    // then lets use them for modifier indicators.  Shame we don't have 4...
    // Also, no "else", since we want to know each, independently.
    if ( ( modifiers | one_shot ) & MOD_MASK_SHIFT || led_usb_state & (1<<USB_LED_CAPS_LOCK) ) {
      ergodox_right_led_2_on();
      ergodox_right_led_2_set( 50 );
    }
    if ( ( modifiers | one_shot ) & MOD_MASK_CTRL) {
      ergodox_right_led_1_on();
      ergodox_right_led_1_set( 10 );
    }
    if ( ( modifiers | one_shot ) & MOD_MASK_ALT) {
      ergodox_right_led_3_on();
      ergodox_right_led_3_set( 10 );
    }

  }

};
示例#17
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
    static uint8_t state;

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();

    //reduce LED on time to 1/6th because LEDs are too strong
    if (++state < 6) return;
    state = 0;

    //bit 1: default layer 1 - QWERTY
    if (default_layer_state & (1UL << 1)) ergodox_right_led_1_on();

    uint8_t layer = biton32(layer_state);

    //layer 2 : Symbols (& Fs)
    //if (layer == 2) ergodox_right_led_2_on();

    //layer 3 : F-lock
    if (layer == 3) ergodox_right_led_2_on();

    //layer 4 : Num-lock
    if (layer == 4) ergodox_right_led_3_on();
};
示例#18
0
void led_set_kb(uint8_t usb_led) {
    if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
        // Turn capslock on
        ergodox_right_led_3_on();
    } else{
        // Turn capslock off
        ergodox_right_led_3_off();
	  }
	
};
示例#19
0
// Set LED according to the default layer
void default_layer_led_set(void) {
    switch (biton32(eeconfig_read_default_layer())) {
      case COLEMAK:
        // LED2 for COLEMAK
        ergodox_right_led_2_on();
        break;
      case QWERTY:
        // LED3 for QWERTY
        ergodox_right_led_3_on();
        break;
    };
};
示例#20
0
void matrix_scan_user(void) {

    uint8_t layer = biton32(layer_state);

    ergodox_board_led_on();
    ergodox_led_all_on();

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
   //    _delay_ms(45);

    switch (layer)
    {
    case _SYMBOLS:
      ergodox_right_led_1_on();
      break;
    case _MOUSE:
      ergodox_right_led_2_on();
      break;
    case _NUMPAD:
      ergodox_right_led_3_on();
      break;
    case _NAV:
      ergodox_right_led_1_on();
      ergodox_right_led_2_on();
      break;
    case _MACROS:
      //layer unused right now
      break;
    case _FUNCTION:
      //layer unused right nowex
      break;
    case _APPSWITCH:
      ergodox_right_led_2_on();
      ergodox_right_led_3_on();
      break;
    case _ONESHOT:
      ergodox_right_led_1_on();
      ergodox_right_led_2_on();
      ergodox_right_led_3_on();
      break;
    case _TEXTNAV:
      ergodox_right_led_1_on();
      ergodox_right_led_3_on();
      break;
    case _QWERTY_KIDS:
      ergodox_right_led_1_on();
      ergodox_right_led_2_on();
      ergodox_right_led_3_on();
      break;
    case _STREET_FIGHTER:
      ergodox_right_led_2_on();
      ergodox_right_led_3_on();
    default:
      break;
    }
};
示例#21
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
    uint8_t layer = biton32(layer_state);

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    switch (layer) {
        case L1:
            ergodox_right_led_1_on();
            break;
        case L2:
            ergodox_right_led_2_on();
            break;
        case L3:
            ergodox_right_led_3_on();
            break;
        case L4:
            ergodox_right_led_1_on();
            ergodox_right_led_2_on();
            break;
        case L5:
            ergodox_right_led_1_on();
            ergodox_right_led_3_on();
            break;
        // case L6:
        //     ergodox_right_led_2_on();
        //     ergodox_right_led_3_on();
        //     break;
        // case L7:
        //     ergodox_right_led_1_on();
        //     ergodox_right_led_2_on();
        //     ergodox_right_led_3_on();
        //     break;
        default:
            ergodox_board_led_off();
            break;
    }
};
示例#22
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
  uint8_t layer = biton32(layer_state);

  ergodox_led_all_off();
  ergodox_led_all_set(LED_BRIGHTNESS_LO);

  switch (layer) {
  case BASE:
    current_layer = BASE;
    break;
  case KEYPAD:
    current_layer = KEYPAD;
    break;
  default:
    // none
    break;
  }

  // layer leds
  if (current_layer == KEYPAD) {
    ergodox_right_led_3_on();
  }

  // capslock
  if (host_keyboard_leds() & (3<<USB_LED_CAPS_LOCK)) {
    ergodox_right_led_1_on();
  }

  // Temporary leds

  // The function layer takes over other layers and we need to reflect that on the leds.
  // If the current layer is the BASE, we simply turn on the FN led, but if the current
  // layer is the KEYPAD, than we must turn it off before turning on the FN led.
  if (layer == FN && !has_oneshot_layer_timed_out()) {
    ergodox_right_led_3_off();
    ergodox_right_led_2_on();
  }

  // if the shifted is pressed I show the case led in a brighter color. This is nice to
  // differenciate the shift from the capslock.
  // Notice that I make sure that we're not using the shift on a chord shortcut (pressing
  // shift togather with other modifiers).
  if((keyboard_report->mods & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) &&                                 // is shift pressed and there is no other
      !(keyboard_report->mods & (~MOD_BIT(KC_LSFT) & ~MOD_BIT(KC_RSFT)))) ||                           //    modifier being pressed as well
     (get_oneshot_mods() & (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) && !has_oneshot_mods_timed_out())) {  // or the one shot shift didn't timed out
    ergodox_right_led_1_set(LED_BRIGHTNESS_HI);
    ergodox_right_led_1_on();
  }
};
示例#23
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
    uint32_t layer0 = layer_state & (1UL << 0),
             layer1 = layer_state & (1UL << 1),
             layer2 = layer_state & (1UL << 2),
             layer3 = layer_state & (1UL << 3);    

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();

    if (layer1) ergodox_right_led_1_on();
    if (layer2) ergodox_right_led_2_on();
    if (layer3) ergodox_right_led_3_on();
};
示例#24
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {

uint8_t layer = biton32(layer_state);

ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {

    case SYMB:
        ergodox_right_led_1_on();
        
        
    break;
    case MDIA:
        
        ergodox_right_led_2_on();
        
    break;
    case NUMB:
        
        
        ergodox_right_led_3_on();
    break;
    case EGOS:
        ergodox_right_led_1_on();
        ergodox_right_led_2_on();
        ergodox_right_led_3_on();
    break;
default:
// none
break;
}

};
示例#25
0
// light up leds based on the layer
void matrix_scan_user(void) {
  uint8_t layer = biton32(layer_state);

  switch(layer) {
  case SYSCTL:
    ergodox_right_led_3_on();
    break;
  case MOUSE:
    ergodox_right_led_2_on();
    break;
  default:
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    break;
  }
}
示例#26
0
void ergodox_blink_all_leds(void)
{
    ergodox_led_all_off();
    ergodox_led_all_set(LED_BRIGHTNESS_HI);
    ergodox_right_led_1_on();
    _delay_ms(50);
    ergodox_right_led_2_on();
    _delay_ms(50);
    ergodox_right_led_3_on();
    _delay_ms(50);
    ergodox_right_led_1_off();
    _delay_ms(50);
    ergodox_right_led_2_off();
    _delay_ms(50);
    ergodox_right_led_3_off();
    //ergodox_led_all_on();
    //_delay_ms(333);
    ergodox_led_all_off();
}
示例#27
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
  uint8_t layer = biton32(layer_state);
  ergodox_board_led_off();
  ergodox_right_led_1_off();
  ergodox_right_led_2_off();
  ergodox_right_led_3_off();
  switch (layer) {
    case SYMB:
      ergodox_right_led_1_on();
      break;
    case PLVR:
      ergodox_right_led_2_on();
      break;
    case ARRW:
      ergodox_right_led_3_on();
      break;
    default:
      break;
  }
};
示例#28
0
// flash keyboard on 4x tap, with leds
void flash_each_tap(qk_tap_dance_state_t *state, void *user_data) {
  switch (state->count) {
  case 1:
    ergodox_right_led_3_on();
    break;
  case 2:
    ergodox_right_led_2_on();
    break;
  case 3:
    ergodox_right_led_1_on();
    break;
  case 4:
    ergodox_right_led_3_off();
    wait_ms(50);
    ergodox_right_led_2_off();
    wait_ms(50);
    ergodox_right_led_1_off();
    break;
  }
}
示例#29
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {

    ergodox_board_led_off();
    ergodox_right_led_1_off();
    ergodox_right_led_2_off();
    ergodox_right_led_3_off();
    // led 1: numeric layer
    if (layer_state & (1 << NUMR)) {
        ergodox_right_led_1_on();
    }
    // led 2: Dvorak layer
    if (default_layer_state == 1 << DVRK) {
        ergodox_right_led_2_on();
    }
    // led 3: caps lock
    if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
      ergodox_right_led_3_on();
    }

};
示例#30
0
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
    // shift or caps lock turns on red light
    if(caps_shift || (keyboard_report->mods & MOD_BIT(KC_RSFT)) || (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK))) {
        ergodox_right_led_1_on();
    } else {
        ergodox_right_led_1_off();
    }

    // Symbol layer turns on green light
    if(layer_state & (1UL<<SYMB)) {
        ergodox_right_led_2_on();
    } else {
        ergodox_right_led_2_off();
    }

    // Media layer turns on blue light
    if(layer_state & (1UL<<MDIA)) {
        ergodox_right_led_3_on();
    } else {
        ergodox_right_led_3_off();
    }
};