static void _camera_setup(Scene_Data *data) { data->camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); data->camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(data->camera_node, data->camera); evas_canvas3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); evas_canvas3d_node_look_at_set(data->camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); evas_canvas3d_node_member_add(data->root_node, data->camera_node); }
void _camera_setup(Scene_Data *data) { data->camera = eo_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); eo_do(data->camera, evas_canvas3d_camera_projection_perspective_set(65.0, 1.0, 1.0, 300.0)); data->mediator_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_NODE)); data->camera_node = eo_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_constructor(EVAS_CANVAS3D_NODE_TYPE_CAMERA)); eo_do(data->root_node, evas_canvas3d_node_member_add(data->mediator_node)); eo_do(data->mediator_node, evas_canvas3d_node_member_add(data->camera_node)); eo_do(data->camera_node, evas_canvas3d_node_camera_set(data->camera), evas_canvas3d_node_position_set(20.0, 80.0, 30.0); evas_canvas3d_node_look_at_set(EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0)); }