static void eng_image_cache_flush(void *data) { Render_Engine *re; int tmp_size; re = (Render_Engine *)data; tmp_size = evas_common_image_get_cache(); evas_common_image_set_cache(0); evas_common_image_set_cache(tmp_size); }
static void eng_image_cache_set(void *data, int bytes) { Render_Engine *re; re = (Render_Engine *)data; evas_common_image_set_cache(bytes); }
EAPI void evas_common_image_cache_free(void) { evas_common_image_set_cache(0); }