void runLimitScreen(void) { UDWORD i, id, statid; frontendMultiMessages(); // network stuff. id = widgRunScreen(psWScreen); // Run the current set of widgets // sliders if((id > IDLIMITS_ENTRIES_START) && (id< IDLIMITS_ENTRIES_END)) { statid = widgGetFromID(psWScreen,id-1)->UserData ; if(statid) { asStructLimits[0][statid].limit = (UBYTE) ((W_SLIDER*)(widgGetFromID(psWScreen,id)))->pos; } } else { // icons that are always about. switch(id) { case IDLIMITS_RETURN: // reset the sliders.. for (i = 0; i < numStructureStats ; ++i) { asStructLimits[0][i].limit = asStructLimits[0][i].globalLimit; } // free limiter structure freeLimitSet(); //inform others sendOptions(); eventReset(); changeTitleMode(MULTIOPTION); // make some noize. if(!ingame.localOptionsReceived) { addConsoleMessage(_("Limits reset to default values"),DEFAULT_JUSTIFY, SYSTEM_MESSAGE); } else { sendTextMessage("Limits Reset To Default Values",true); } break; case IDLIMITS_OK: resetReadyStatus(false); createLimitSet(); changeTitleMode(MULTIOPTION); break; default: break; } } widgDisplayScreen(psWScreen); // show the widgets currently running }
bool stageThreeShutDown(void) { debug(LOG_WZ, "== stageThreeShutDown =="); removeSpotters(); // There is an assymetry in scripts initialization and destruction, due // the many different ways scripts get loaded. if (!shutdownScripts()) { return false; } challengesUp = false; challengeActive = false; isInGamePopupUp = false; shutdownTemplates(); // make sure any button tips are gone. widgReset(); audio_StopAll(); if(bMultiPlayer) { multiGameShutdown(); } cmdDroidMultiExpBoost(false); eventReset(); // reset the script values system scrvReset(); //call this here before mission data is released if (!missionShutDown()) { return false; } /* When this line wasn't at this point. The PSX version always failed on the next script after the tutorial ... unexplained why? */ // bInTutorial=false; scrExternReset(); //reset the run data so that doesn't need to be initialised in the scripts initRunData(); resetVTOLLandingPos(); setScriptWinLoseVideo(PLAY_NONE); return true; }
bool stageThreeShutDown() { debug(LOG_WZ, "== stageThreeShutDown =="); hostlaunch = 0; removeSpotters(); // There is an asymmetry in scripts initialization and destruction, due // the many different ways scripts get loaded. if (!shutdownScripts()) { return false; } challengesUp = false; challengeActive = false; isInGamePopupUp = false; shutdownTemplates(); // make sure any button tips are gone. widgReset(); audio_StopAll(); if (bMultiPlayer) { multiGameShutdown(); } eventReset(); // reset the script values system scrvReset(); //call this here before mission data is released if (!missionShutDown()) { return false; } scrExternReset(); // reset the run data so that doesn't need to be initialised in the scripts initRunData(); resetVTOLLandingPos(); setScriptWinLoseVideo(PLAY_NONE); return true; }
// Shutdown the event system void eventShutDown(void) { eventReset(); if (asCreateFuncs) { free(asCreateFuncs); asCreateFuncs = NULL; } if (asReleaseFuncs) { free(asReleaseFuncs); asReleaseFuncs = NULL; } }
void runLimitScreen(void) { frontendMultiMessages(); // network stuff. WidgetTriggers const &triggers = widgRunScreen(psWScreen); unsigned id = triggers.empty()? 0 : triggers.front().widget->id; // Just use first click here, since the next click could be on another menu. // sliders if((id > IDLIMITS_ENTRIES_START) && (id< IDLIMITS_ENTRIES_END)) { unsigned statid = widgGetFromID(psWScreen,id-1)->UserData; if(statid) { asStructLimits[0][statid].limit = (UBYTE) ((W_SLIDER*)(widgGetFromID(psWScreen,id)))->pos; } } else { // icons that are always about. switch(id) { case IDLIMITS_RETURN: // reset the sliders.. for (unsigned i = 0; i < numStructureStats; ++i) { asStructLimits[0][i].limit = asStructLimits[0][i].globalLimit; } // free limiter structure freeLimitSet(); //inform others if (bHosted) { sendOptions(); } eventReset(); changeTitleMode(MULTIOPTION); // make some noize. if(!ingame.localOptionsReceived) { addConsoleMessage(_("Limits reset to default values"),DEFAULT_JUSTIFY, SYSTEM_MESSAGE); } else { sendTextMessage("Limits Reset To Default Values",true); } break; case IDLIMITS_OK: resetReadyStatus(false); createLimitSet(); changeTitleMode(MULTIOPTION); break; default: break; } } widgDisplayScreen(psWScreen); // show the widgets currently running }