/** * For the "greedy" migration scheme, pushes the pixmap toward being located in * system memory. */ static void exaMigrateTowardSys(ExaMigrationPtr migrate) { PixmapPtr pPixmap = migrate->pPix; ExaPixmapPriv(pPixmap); DBG_MIGRATE(("UseMem: %p score %d\n", (pointer) pPixmap, pExaPixmap->score)); if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) return; if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) pExaPixmap->score = 0; if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN) pExaPixmap->score--; if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area) exaDoMoveOutPixmap(migrate); if (exaPixmapHasGpuCopy(pPixmap)) { exaCopyDirtyToFb(migrate); ExaOffscreenMarkUsed(pPixmap); } else exaCopyDirtyToSys(migrate); }
void exaMoveOutPixmap_classic(PixmapPtr pPixmap) { static ExaMigrationRec migrate = { FALSE, TRUE, NULL, NULL }; migrate.pPix = pPixmap; exaDoMoveOutPixmap(&migrate); }
void exaMoveOutPixmap_classic(PixmapPtr pPixmap) { static ExaMigrationRec migrate = {.as_dst = FALSE,.as_src = TRUE, .pReg = NULL }; migrate.pPix = pPixmap; exaDoMoveOutPixmap(&migrate); }
/** * Performs migration of the pixmaps according to the operation information * provided in pixmaps and can_accel and the migration scheme chosen in the * config file. */ void exaDoMigration_classic(ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel) { ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen; ExaScreenPriv(pScreen); int i, j; /* If this debugging flag is set, check each pixmap for whether it is marked * as clean, and if so, actually check if that's the case. This should help * catch issues with failing to mark a drawable as dirty. While it will * catch them late (after the operation happened), it at least explains what * went wrong, and instrumenting the code to find what operation happened * to the pixmap last shouldn't be hard. */ if (pExaScr->checkDirtyCorrectness) { for (i = 0; i < npixmaps; i++) { if (!exaPixmapIsDirty(pixmaps[i].pPix) && !exaAssertNotDirty(pixmaps[i].pPix)) ErrorF("%s: Pixmap %d dirty but not marked as such!\n", __FUNCTION__, i); } } /* If anything is pinned in system memory, we won't be able to * accelerate. */ for (i = 0; i < npixmaps; i++) { if (exaPixmapIsPinned(pixmaps[i].pPix) && !exaPixmapHasGpuCopy(pixmaps[i].pPix)) { EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix, pixmaps[i].pPix->drawable.width, pixmaps[i].pPix->drawable.height)); can_accel = FALSE; break; } } if (pExaScr->migration == ExaMigrationSmart) { /* If we've got something as a destination that we shouldn't cause to * become newly dirtied, take the unaccelerated route. */ for (i = 0; i < npixmaps; i++) { if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB(pixmaps[i].pPix) && !exaPixmapIsDirty(pixmaps[i].pPix)) { for (i = 0; i < npixmaps; i++) { if (!exaPixmapIsDirty(pixmaps[i].pPix)) exaDoMoveOutPixmap(pixmaps + i); } return; } } /* If we aren't going to accelerate, then we migrate everybody toward * system memory, and kick out if it's free. */ if (!can_accel) { for (i = 0; i < npixmaps; i++) { exaMigrateTowardSys(pixmaps + i); if (!exaPixmapIsDirty(pixmaps[i].pPix)) exaDoMoveOutPixmap(pixmaps + i); } return; } /* Finally, the acceleration path. Move them all in. */ for (i = 0; i < npixmaps; i++) { exaMigrateTowardFb(pixmaps + i); exaDoMoveInPixmap(pixmaps + i); } } else if (pExaScr->migration == ExaMigrationGreedy) { /* If we can't accelerate, either because the driver can't or because one of * the pixmaps is pinned in system memory, then we migrate everybody toward * system memory. * * We also migrate toward system if all pixmaps involved are currently in * system memory -- this can mitigate thrashing when there are significantly * more pixmaps active than would fit in memory. * * If not, then we migrate toward FB so that hopefully acceleration can * happen. */ if (!can_accel) { for (i = 0; i < npixmaps; i++) exaMigrateTowardSys(pixmaps + i); return; } for (i = 0; i < npixmaps; i++) { if (exaPixmapHasGpuCopy(pixmaps[i].pPix)) { /* Found one in FB, so move all to FB. */ for (j = 0; j < npixmaps; j++) exaMigrateTowardFb(pixmaps + i); return; } } /* Nobody's in FB, so move all away from FB. */ for (i = 0; i < npixmaps; i++) exaMigrateTowardSys(pixmaps + i); } else if (pExaScr->migration == ExaMigrationAlways) { /* Always move the pixmaps out if we can't accelerate. If we can * accelerate, try to move them all in. If that fails, then move them * back out. */ if (!can_accel) { for (i = 0; i < npixmaps; i++) exaDoMoveOutPixmap(pixmaps + i); return; } /* Now, try to move them all into FB */ for (i = 0; i < npixmaps; i++) { exaDoMoveInPixmap(pixmaps + i); } /* If we couldn't fit everything in, abort */ for (i = 0; i < npixmaps; i++) { if (!exaPixmapHasGpuCopy(pixmaps[i].pPix)) { return; } } /* Yay, everything has a gpu copy, mark memory as used */ for (i = 0; i < npixmaps; i++) { ExaOffscreenMarkUsed(pixmaps[i].pPix); } } }