void keypress(unsigned char key, int x, int y){ // Test if user pressed ESCAPE (ascii 27) // If so, exit the program if(key==27){ exitScene(); } // 'W' key toggles wireframe mode on & off /*if(key == 'w' || key == 'W'){ wireframe=!wireframe; if(wireframe){ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); }*/ // Other possible keypresses go here if(key == 'a'){ field.addBlackHoleMagnitude( -0.1 ) ; } if(key == 'd'){ field.addBlackHoleMagnitude( 0.1 ) ; } if(key == 's'){ field.addBlackHoleCentreY (-0.1 ) ; } if(key == 'w'){ field.addBlackHoleCentreY ( 0.1 ) ; } }
void keypressSub(unsigned char key, int x, int y) { // If so, exit the program if(key == 27) { exitScene(); } if(key == '+') { if(texIndex < 4) { texIndex++; if(texIndex == 4) texIndex = 3; } } if(key == '-') { if(texIndex > -1) { texIndex--; if(texIndex == -1) texIndex = 0; } } glutPostRedisplay(); }
void GameplayScene::handleEvents() { sf::Event event; while( game->window.pollEvent(event ) ) { if( event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Escape ) { exitScene(new MenuScene(game)); } else if( event.type == sf::Event::KeyPressed) { if (event.key.code == sf::Keyboard::Left) { platform->changeDirection(DIRECTION::LEFT); isKeyHeld[DIRECTION::LEFT] = true; } else if (event.key.code == sf::Keyboard::Right) { platform->changeDirection(DIRECTION::RIGHT); isKeyHeld[DIRECTION::RIGHT] = true; } } else if( event.type == sf::Event::KeyReleased ) { if( event.key.code == sf::Keyboard::Left ) { platform->resetDirection(DIRECTION::LEFT); isKeyHeld[DIRECTION::LEFT] = false; if (isKeyHeld[DIRECTION::RIGHT]) platform->changeDirection(DIRECTION::RIGHT); } else if( event.key.code == sf::Keyboard::Right ) { platform->resetDirection(DIRECTION::RIGHT); isKeyHeld[DIRECTION::RIGHT] = false; if (isKeyHeld[DIRECTION::LEFT]) platform->changeDirection(DIRECTION::LEFT); } } else break; } }
void keypress(unsigned char key, int x, int y) { // If so, exit the program if(key == 27) { exitScene(); } rayCaster.rayCastKeyPress(key, x, y); glutPostRedisplay(); }
void keyPressed(unsigned char key, int x, int y){ switch (key) { case 27: // Test if user pressed ESCAPE (ascii 27) // If so, exit the program exitScene(); break; case 'w': case 'W': wireframe=!wireframe; glPolygonMode(GL_FRONT_AND_BACK, (wireframe ? GL_LINE : GL_FILL)); break; case 'i': case 'I': invertedSolution=!invertedSolution; break; case 'z': case 'Z': BoneA_Length -= deltaPos; break; case 'a': case 'A': BoneA_Length += deltaPos; break; case 'x': case 'X': BoneB_Length -= deltaPos; break; case 's': case 'S': BoneB_Length += deltaPos; break; // Other possible keypresses go here /*case 'a': ... break;*/ default: break; } }
void keypress(unsigned char key, int x, int y) { switch (key) { case ('w' | 'W'): { wireframe = !wireframe; wireframe?glPolygonMode(GL_FRONT_AND_BACK, GL_LINE): glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); break; } case (27): exitScene(); break; } }
void keypress(unsigned char key, int x, int y) { int mod = glutGetModifiers(); int run = 1; if (mod == GLUT_ACTIVE_SHIFT) { run = run * 2; } // Test if user pressed ESCAPE (ascii 27) // If so, exit the program if(key==27) { // ESC exitScene(); } if (key==32) { // Space bar } if (key=='w') wPressed=true; if (key=='a') aPressed=true; if (key=='s') sPressed=true; if (key=='d') dPressed=true; if (key== 'x') { multiplier += 0.5; } if (key== 'c') { multiplier -= 0.5; } // Change the view if (key=='v') { if (thirdPerson) thirdPerson=false; else thirdPerson=true; } if (key=='y') { if (disco) { disco = false; } else { disco = true; } } if (key=='f') { toggleFullscreen(); } if (key=='l') { // Cheat! // for (int i=0; i<enemyCount[level]; i++){ // enemies[i]->kill(); //} //checkLevelComplete(); /* if (!lighting){ glEnable(GL_LIGHTING); lighting = true; }else{ glDisable(GL_LIGHTING); lighting = false; } */ } }
void keypress(unsigned char key, int x, int y){ // Test if user pressed ESCAPE (ascii 27) // If so, exit the program if(key==27){ exitScene(); } // 'W' key toggles wireframe mode on & off /*if(key == 'w' || key == 'W'){ wireframe=!wireframe; if(wireframe){ glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } else glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); }*/ // Other possible keypresses go here if(key == 'a'){ collection.at(0).position.x--; } if(key == 'd'){ collection.at(0).position.x++; } if(key == 's'){ collection.at(0).position.z--; } if(key == 'w'){ collection.at(0).position.z++; } if(key == 'q'){ collection.at(0).position.y--; } if(key == 'e'){ collection.at(0).position.y++; } if(key == '4'){ collection.at(1).position.x--; } if(key == '6'){ collection.at(1).position.x++; } if(key == '8'){ collection.at(1).position.z--; } if(key == '2'){ collection.at(1).position.z++; } if(key == '7'){ collection.at(1).position.y--; } if(key == '9'){ collection.at(1).position.y++; } }