示例#1
0
void InlineNode::parseField(const char* fieldName,VRMLFile& vrmlFile)
	{
	if(strcmp(fieldName,"url")==0)
		{
		vrmlFile.parseField(url);
		
		/* Load the external VRML file: */
		std::string externalFileName=vrmlFile.getFullUrl(url.getValue(0));
		Misc::FileCharacterSource externalFile(externalFileName.c_str());
		SceneGraph::VRMLFile externalVrmlFile(externalFileName,externalFile,vrmlFile.getNodeCreator());
		externalVrmlFile.parse(this);
		}
	else
		GroupNode::parseField(fieldName,vrmlFile);
	}
示例#2
0
	void XMLSerializer::LoadEntity( ticpp::Element* element )
	{ 	
		std::string name;
		element->GetAttribute( "name", &name );

		IWorldEntity* entity = _world->CreateEntity( name );

		std::string src;
		element->GetAttribute( "src", &src, false );

		NodePtrMap components;

		if ( !src.empty( ) )
		{
			IResource* resource = Management::Get( )->GetResourceManager( )->GetResource( src );
			Document externalFile( resource->GetFileBuffer( )->fileBytes );

			for( Iterator< Element > child = externalFile.FirstChildElement( false ); child != child.end( ); child++ )
			{
				this->LoadEntityComponents( &*child, components );
			}
		}

		this->LoadEntityComponents( element, components );

		for( NodePtrMap::iterator i = components.begin( ); i != components.end( ); ++i )
		{
			if ( Management::Get( )->GetSystemManager( )->HasSystem( ( *i ).first ) ) 
			{
				IComponentSerializer* serializer = ComponentSerializerFactory::Create( ( *i ).first );
				ISystemComponent* component = serializer->DeSerialize( name, ( *i ).second->ToElement( ), _world->GetSystemScenes( ) );
				entity->AddComponent( component );

				delete serializer;
			}

			delete ( *i ).second;
		}

		entity->Initialize( );
	}