示例#1
0
static void
intelCopyTexSubImage(struct gl_context *ctx, GLuint dims,
                     struct gl_texture_image *texImage,
                     GLint xoffset, GLint yoffset, GLint zoffset,
                     struct gl_renderbuffer *rb,
                     GLint x, GLint y,
                     GLsizei width, GLsizei height)
{
    struct intel_context *intel = intel_context(ctx);
    if (dims != 3) {
#ifndef I915
        /* Try BLORP first.  It can handle almost everything. */
        if (brw_blorp_copytexsubimage(intel, rb, texImage, x, y,
                                      xoffset, yoffset, width, height))
            return;
#endif

        /* Next, try the BLT engine. */
        if (intel_copy_texsubimage(intel,
                                   intel_texture_image(texImage),
                                   xoffset, yoffset,
                                   intel_renderbuffer(rb), x, y, width, height))
            return;
    }

    /* Finally, fall back to meta.  This will likely be slow. */
    fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
    _mesa_meta_CopyTexSubImage(ctx, dims, texImage,
                               xoffset, yoffset, zoffset,
                               rb, x, y, width, height);
}
示例#2
0
static void
intelCopyTexSubImage1D(struct gl_context *ctx,
                       struct gl_texture_image *texImage,
                       GLint xoffset,
                       struct gl_renderbuffer *rb,
                       GLint x, GLint y, GLsizei width)
{
   if (!intel_copy_texsubimage(intel_context(ctx),
                               intel_texture_image(texImage),
                               xoffset, 0,
                               intel_renderbuffer(rb), x, y, width, 1)) {
      fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
      _mesa_meta_CopyTexSubImage1D(ctx, texImage, xoffset,
                                   rb, x, y, width);
   }
}
示例#3
0
文件: intel_tex.c 项目: nikai3d/mesa
/**
 * Called via ctx->Driver.GenerateMipmap()
 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
 * if we'll be using software mipmap generation.  In that case, we need to
 * map/unmap the base level texture image.
 */
static void
intelGenerateMipmap(struct gl_context *ctx, GLenum target,
                    struct gl_texture_object *texObj)
{
   if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
      /* sw path: need to map texture images */
      struct intel_context *intel = intel_context(ctx);
      struct intel_texture_object *intelObj = intel_texture_object(texObj);
      struct gl_texture_image *first_image = texObj->Image[0][texObj->BaseLevel];

      fallback_debug("%s - fallback to swrast\n", __FUNCTION__);

      intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
      _mesa_generate_mipmap(ctx, target, texObj);
      intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);

      if (!_mesa_is_format_compressed(first_image->TexFormat)) {
         GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
         GLuint face, i;
         /* Update the level information in our private data in the new images,
          * since it didn't get set as part of a normal TexImage path.
          */
         for (face = 0; face < nr_faces; face++) {
            for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
               struct intel_texture_image *intelImage =
                  intel_texture_image(texObj->Image[face][i]);
               if (!intelImage)
                  break;
               intelImage->level = i;
               intelImage->face = face;
               /* Unreference the miptree to signal that the new Data is a
                * bare pointer from mesa.
                */
               intel_miptree_release(intel, &intelImage->mt);
            }
         }
      }
   }
   else {
      _mesa_meta_GenerateMipmap(ctx, target, texObj);
   }
}
示例#4
0
static void
intelCopyTexSubImage2D(struct gl_context * ctx, GLenum target, GLint level,
                       GLint xoffset, GLint yoffset,
                       GLint x, GLint y, GLsizei width, GLsizei height)
{
   struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx);
   struct gl_texture_object *texObj =
      _mesa_select_tex_object(ctx, texUnit, target);
   struct gl_texture_image *texImage =
      _mesa_select_tex_image(ctx, texObj, target, level);

   /* Need to check texture is compatible with source format. 
    */

   if (!intel_copy_texsubimage(intel_context(ctx),
                               intel_texture_image(texImage),
                               xoffset, yoffset, x, y, width, height)) {
      fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
      _mesa_meta_CopyTexSubImage2D(ctx, target, level,
                                   xoffset, yoffset, x, y, width, height);
   }
}
示例#5
0
/**
 * CopyPixels with the blitter.  Don't support zooming, pixel transfer, etc.
 */
static GLboolean
do_blit_copypixels(struct gl_context * ctx,
                   GLint srcx, GLint srcy,
                   GLsizei width, GLsizei height,
                   GLint dstx, GLint dsty, GLenum type)
{
   struct intel_context *intel = intel_context(ctx);
   struct gl_framebuffer *fb = ctx->DrawBuffer;
   struct gl_framebuffer *read_fb = ctx->ReadBuffer;
   GLint orig_dstx;
   GLint orig_dsty;
   GLint orig_srcx;
   GLint orig_srcy;
   GLboolean flip = GL_FALSE;
   struct intel_renderbuffer *draw_irb = NULL;
   struct intel_renderbuffer *read_irb = NULL;

   /* Update draw buffer bounds */
   _mesa_update_state(ctx);

   switch (type) {
   case GL_COLOR:
      if (fb->_NumColorDrawBuffers != 1) {
	 fallback_debug("glCopyPixels() fallback: MRT\n");
	 return GL_FALSE;
      }

      draw_irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
      read_irb = intel_renderbuffer(read_fb->_ColorReadBuffer);
      break;
   case GL_DEPTH_STENCIL_EXT:
      draw_irb = intel_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
      read_irb =
	 intel_renderbuffer(read_fb->Attachment[BUFFER_DEPTH].Renderbuffer);
      break;
   case GL_DEPTH:
      fallback_debug("glCopyPixels() fallback: GL_DEPTH\n");
      return GL_FALSE;
   case GL_STENCIL:
      fallback_debug("glCopyPixels() fallback: GL_STENCIL\n");
      return GL_FALSE;
   default:
      fallback_debug("glCopyPixels(): Unknown type\n");
      return GL_FALSE;
   }

   if (!draw_irb) {
      fallback_debug("glCopyPixels() fallback: missing draw buffer\n");
      return GL_FALSE;
   }

   if (!read_irb) {
      fallback_debug("glCopyPixels() fallback: missing read buffer\n");
      return GL_FALSE;
   }

   if (draw_irb->Base.Format != read_irb->Base.Format &&
       !(draw_irb->Base.Format == MESA_FORMAT_XRGB8888 &&
	 read_irb->Base.Format == MESA_FORMAT_ARGB8888)) {
      fallback_debug("glCopyPixels() fallback: mismatched formats (%s -> %s\n",
		     _mesa_get_format_name(read_irb->Base.Format),
		     _mesa_get_format_name(draw_irb->Base.Format));
      return GL_FALSE;
   }

   /* Copypixels can be more than a straight copy.  Ensure all the
    * extra operations are disabled:
    */
   if (!intel_check_copypixel_blit_fragment_ops(ctx) ||
       ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F)
      return GL_FALSE;

   intel_prepare_render(intel);

   intel_flush(&intel->ctx);

   /* Clip to destination buffer. */
   orig_dstx = dstx;
   orig_dsty = dsty;
   if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin,
			     fb->_Xmax, fb->_Ymax,
			     &dstx, &dsty, &width, &height))
      goto out;
   /* Adjust src coords for our post-clipped destination origin */
   srcx += dstx - orig_dstx;
   srcy += dsty - orig_dsty;

   /* Clip to source buffer. */
   orig_srcx = srcx;
   orig_srcy = srcy;
   if (!_mesa_clip_to_region(0, 0,
			     read_fb->Width, read_fb->Height,
			     &srcx, &srcy, &width, &height))
      goto out;
   /* Adjust dst coords for our post-clipped source origin */
   dstx += srcx - orig_srcx;
   dsty += srcy - orig_srcy;

   /* Flip dest Y if it's a window system framebuffer. */
   if (fb->Name == 0) {
      /* copypixels to a window system framebuffer */
      dsty = fb->Height - dsty - height;
      flip = !flip;
   }

   /* Flip source Y if it's a window system framebuffer. */
   if (read_fb->Name == 0) {
      srcy = read_fb->Height - srcy - height;
      flip = !flip;
   }

   srcx += read_irb->draw_x;
   srcy += read_irb->draw_y;
   dstx += draw_irb->draw_x;
   dsty += draw_irb->draw_y;

   if (!intel_region_copy(intel,
			  draw_irb->region, 0, dstx, dsty,
			  read_irb->region, 0, srcx, srcy,
			  width, height, flip,
			  ctx->Color.ColorLogicOpEnabled ?
			  ctx->Color.LogicOp : GL_COPY)) {
      DBG("%s: blit failure\n", __FUNCTION__);
      return GL_FALSE;
   }

out:
   intel_check_front_buffer_rendering(intel);

   DBG("%s: success\n", __FUNCTION__);
   return GL_TRUE;
}