/** Fill residue bonds using the bond library. */ void mdt_fill_residue_bonds(struct mdt_residue_bond_list *bondlist, const struct mdt_library *mlib, const struct mod_libraries *libs) { /* Consider only standard amino acids */ const int n_std_restyp = 20; GHashTable *res_hash; /* Do nothing if the information is already populated */ if (bondlist->nres > 0) { return; } res_hash = make_residue_types(bondlist, n_std_restyp, libs); make_atom_names(bondlist->bonds, mlib->atclass[1], res_hash); init_distances(bondlist); add_bonds(bondlist->bonds, mlib->atclass[1], res_hash); g_hash_table_destroy(res_hash); fill_distances(bondlist); }
void CGameGraphBuilder::build_cross_table (const float &start, const float &amount) { Progress (start); Msg ("Building cross table"); // CTimer timer; // timer.Start (); fill_marks (start + 0.000000f*amount,0.018725f*amount); // Msg ("CT : %f",timer.GetElapsed_sec()); fill_distances (start + 0.018725f*amount,0.183732f*amount); // Msg ("CT : %f",timer.GetElapsed_sec()); iterate_distances (start + 0.202457f*amount,0.757202f*amount); // Msg ("CT : %f",timer.GetElapsed_sec()); save_cross_table (start + 0.959659f*amount,0.040327f*amount); // Msg ("CT : %f",timer.GetElapsed_sec()); load_cross_table (start + 0.999986f*amount,0.000014f*amount); // Msg ("CT : %f",timer.GetElapsed_sec()); Progress (start + amount); }