void DynamicDataLoader::finalize_loaded_data() { g->init_missions(); // Needs overmap terrain. init_data_mappings(); finalize_overmap_terrain(); calculate_mapgen_weights(); MonsterGenerator::generator().finalize_mtypes(); MonsterGroupManager::FinalizeMonsterGroups(); g->finalize_vehicles(); item_controller->finialize_item_blacklist(); finalize_recipes(); check_consistency(); }
void DynamicDataLoader::finalize_loaded_data() { mission_type::initialize(); // Needs overmap terrain. set_ter_ids(); set_furn_ids(); set_oter_ids(); trap::finalize(); finalize_overmap_terrain(); g->finalize_vehicles(); calculate_mapgen_weights(); MonsterGenerator::generator().finalize_mtypes(); MonsterGenerator::generator().finalize_monfactions(); MonsterGroupManager::FinalizeMonsterGroups(); item_controller->finialize_item_blacklist(); finalize_recipes(); check_consistency(); }
void DynamicDataLoader::finalize_loaded_data() { item_controller->finalize(); vpart_info::finalize(); mission_type::initialize(); // Needs overmap terrain. set_ter_ids(); set_furn_ids(); set_oter_ids(); trap::finalize(); finalize_overmap_terrain(); vehicle_prototype::finalize(); calculate_mapgen_weights(); MonsterGenerator::generator().finalize_mtypes(); MonsterGroupManager::FinalizeMonsterGroups(); monfactions::finalize(); finalize_recipes(); finialize_martial_arts(); finalize_constructions(); check_consistency(); }