示例#1
0
文件: dwlib.c 项目: Yuffster/fluffOS
void
f_reference_allowed()
  {
    svalue_t *sv = sp - st_num_arg + 1;
    svalue_t *v;
    object_t *referee = NULL;
    object_t *referrer_obj = command_giver; /* Default to this_player(). */
    const char *referrer_name = NULL;
    int result = 0;
    int num_arg = st_num_arg;

    /* Maybe I could learn how to use this :p 
    CHECK_TYPES(sp-1, T_NUMBER, 1, F_MEMBER_ARRAY); */

    if (sv->type == T_OBJECT && sv->u.ob) {
        referee = sv->u.ob;
    }

    if (st_num_arg > 1) {
        if (sv[1].type == T_STRING && sv[1].u.string) {
            /* We've been passed in a string, now we need to call 
             * find_player() */ 
#ifdef F_FIND_PLAYER
            /* If we have a find_player() efun, then we need to sue 
             * the following method.  This hasn't been tested!
             */ 
             referrer = find_living_object(sv[1].u.string, 1);
#else
            if (simul_efun_ob) {
                push_svalue(&sv[1]);
                v = apply("find_player", simul_efun_ob, 1, ORIGIN_EFUN);

                if (v && v->type == T_OBJECT) {
                    referrer_obj = v->u.ob;
                    referrer_name = sv[1].u.string;
                }
                else {
                    referrer_obj = NULL;
                    referrer_name = sv[1].u.string;
                }
            }
#endif
        }
        if (sv[1].type == T_OBJECT && sv[1].u.ob) { 
            referrer_obj = sv[1].u.ob;
            referrer_name = NULL;
        }
    }

    if (referee && (referrer_obj || referrer_name)) {
        result = reference_allowed(referee, referrer_obj, referrer_name);

        pop_n_elems(num_arg);
        push_number(result);
    } else { 
        pop_n_elems(num_arg);
        push_undefined();
    }
}
示例#2
0
文件: add_action.c 项目: Elohim/FGmud
void f_find_player (void)
{
    object_t *ob;

    ob = find_living_object(sp->u.string, 1);
    free_string_svalue(sp);
    /* safe b/c destructed objects have had their living names removed */
    if (ob) {
	put_unrefed_undested_object(ob, "find_living");
    } else {
	*sp = const0;
    }
}