QString GlobalServicesScriptingInterface::getFindableBy() const { auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>(); return findableByString(discoverabilityManager->getDiscoverabilityMode()); }
void GlobalServicesScriptingInterface::discoverabilityModeChanged(Discoverability::Mode discoverabilityMode) { emit findableByChanged(findableByString(discoverabilityMode)); }
void DiscoverabilityManager::updateLocation() { // since we store the last location and compare it to // the current one in this function, we need to do this in // the object's main thread (or use a mutex) if (QThread::currentThread() != thread()) { QMetaObject::invokeMethod(this, "updateLocation"); return; } auto accountManager = DependencyManager::get<AccountManager>(); auto addressManager = DependencyManager::get<AddressManager>(); auto& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler(); bool discoverable = (_mode.get() != Discoverability::None) && !domainHandler.isServerless(); if (accountManager->isLoggedIn()) { // construct a QJsonObject given the user's current address information QJsonObject rootObject; QJsonObject locationObject; QString pathString = addressManager->currentPath(); const QString CONNECTED_KEY_IN_LOCATION = "connected"; locationObject.insert(CONNECTED_KEY_IN_LOCATION, discoverable && domainHandler.isConnected()); if (discoverable || _lastLocationObject.isEmpty()) { // Don't consider changes to these as update-worthy if we're not discoverable. const QString PATH_KEY_IN_LOCATION = "path"; locationObject.insert(PATH_KEY_IN_LOCATION, pathString); if (!addressManager->getRootPlaceID().isNull()) { const QString PLACE_ID_KEY_IN_LOCATION = "place_id"; locationObject.insert(PLACE_ID_KEY_IN_LOCATION, uuidStringWithoutCurlyBraces(addressManager->getRootPlaceID())); } if (!domainHandler.getUUID().isNull()) { const QString DOMAIN_ID_KEY_IN_LOCATION = "domain_id"; locationObject.insert(DOMAIN_ID_KEY_IN_LOCATION, uuidStringWithoutCurlyBraces(domainHandler.getUUID())); } // in case the place/domain isn't in the database, we send the network address and port auto& domainSockAddr = domainHandler.getSockAddr(); const QString NETWORK_ADDRESS_KEY_IN_LOCATION = "network_address"; locationObject.insert(NETWORK_ADDRESS_KEY_IN_LOCATION, domainSockAddr.getAddress().toString()); const QString NETWORK_ADDRESS_PORT_IN_LOCATION = "network_port"; locationObject.insert(NETWORK_ADDRESS_PORT_IN_LOCATION, domainSockAddr.getPort()); const QString NODE_ID_IN_LOCATION = "node_id"; const int UUID_REAL_LENGTH = 36; locationObject.insert(NODE_ID_IN_LOCATION, DependencyManager::get<NodeList>()->getSessionUUID().toString().mid(1, UUID_REAL_LENGTH)); } const QString AVAILABILITY_KEY_IN_LOCATION = "availability"; locationObject.insert(AVAILABILITY_KEY_IN_LOCATION, findableByString(static_cast<Discoverability::Mode>(_mode.get()))); JSONCallbackParameters callbackParameters; callbackParameters.jsonCallbackReceiver = this; callbackParameters.jsonCallbackMethod = "handleHeartbeatResponse"; // figure out if we'll send a fresh location or just a simple heartbeat auto apiPath = API_USER_HEARTBEAT_PATH; if (locationObject != _lastLocationObject) { // we have a changed location, send it now _lastLocationObject = locationObject; const QString LOCATION_KEY_IN_ROOT = "location"; rootObject.insert(LOCATION_KEY_IN_ROOT, locationObject); apiPath = API_USER_LOCATION_PATH; } accountManager->sendRequest(apiPath, AccountManagerAuth::Required, QNetworkAccessManager::PutOperation, callbackParameters, QJsonDocument(rootObject).toJson()); } else if (UserActivityLogger::getInstance().isEnabled()) { // we still send a heartbeat to the metaverse server for stats collection JSONCallbackParameters callbackParameters; callbackParameters.jsonCallbackReceiver = this; callbackParameters.jsonCallbackMethod = "handleHeartbeatResponse"; accountManager->sendRequest(API_USER_HEARTBEAT_PATH, AccountManagerAuth::Optional, QNetworkAccessManager::PutOperation, callbackParameters); } // Update Steam if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) { steamClient->updateLocation(domainHandler.getHostname(), addressManager->currentFacingPublicAddress()); } }