void scotland_finish() { forward_renderer_finish(); shadow_mapper_finish(); vegetation_finish(); }
void metaballs_finish() { particles_finish(); #ifdef VOLUME_RENDERER volume_renderer_finish(); #endif #ifdef MARCHING_CUBES shadow_mapper_finish(); forward_renderer_finish(); marching_cubes_finish(); #endif kernels_finish(); }
void sea_finish() { forward_renderer_finish(); }