SMeleeTags::SMeleeFragData CMelee::GenerateFragmentData( const SMeleeTags::TTagParamsContainer& tagContainer ) const
{
	const size_t numTags  = tagContainer.size();
	if( numTags > 0 )
	{
		const size_t tagIndex = rand()*100 % numTags;
		const SMeleeTags::STagParams& meleeTags = tagContainer[tagIndex];

		SMeleeTags::SMeleeFragData fragData( tagIndex, meleeTags );

		return fragData;
	}

	return SMeleeTags::SMeleeFragData();
}
void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
                      const ShBuiltInResources &resources,
                      TSymbolTable &symbolTable)
{
    //
    // Insert some special built-in variables that are not in
    // the built-in header files.
    //
    switch (type)
    {
      case GL_FRAGMENT_SHADER:
        symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"),
            TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
        symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"),
            TType(EbtBool,  EbpUndefined, EvqFrontFacing, 1)));
        symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"),
            TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));

        {
            symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"),
                TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
            TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
            fragData.setArraySize(resources.MaxDrawBuffers);
            symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));

            if (resources.EXT_blend_func_extended)
            {
                symbolTable.insert(
                    ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
                    new TVariable(NewPoolTString("gl_SecondaryFragColorEXT"),
                                  TType(EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4)));
                TType secondaryFragData(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1, true);
                secondaryFragData.setArraySize(resources.MaxDualSourceDrawBuffers);
                symbolTable.insert(
                    ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
                    new TVariable(NewPoolTString("gl_SecondaryFragDataEXT"), secondaryFragData));
            }

            if (resources.EXT_frag_depth)
            {
                symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_frag_depth", new TVariable(NewPoolTString("gl_FragDepthEXT"),
                    TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
            }

            if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch)
            {
                TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1, true);
                lastFragData.setArraySize(resources.MaxDrawBuffers);

                if (resources.EXT_shader_framebuffer_fetch)
                {
                    symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_shader_framebuffer_fetch",
                        new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
                }
                else if (resources.NV_shader_framebuffer_fetch)
                {
                    symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
                        new TVariable(NewPoolTString("gl_LastFragColor"),
                        TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
                    symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
                        new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
                }
            }
            else if (resources.ARM_shader_framebuffer_fetch)
            {
                symbolTable.insert(ESSL1_BUILTINS, "GL_ARM_shader_framebuffer_fetch",
                    new TVariable(NewPoolTString("gl_LastFragColorARM"),
                    TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
            }
        }

        break;

      case GL_VERTEX_SHADER:
        symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"),
            TType(EbtFloat, EbpHigh, EvqPosition, 4)));
        symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"),
            TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
        symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_InstanceID"),
            TType(EbtInt, EbpHigh, EvqInstanceID, 1)));
        break;

      default:
        assert(false && "Language not supported");
    }
}
示例#3
0
void IdentifyBuiltIns(ShShaderType type, ShShaderSpec spec,
                      const ShBuiltInResources &resources,
                      TSymbolTable &symbolTable)
{
    //
    // First, insert some special built-in variables that are not in 
    // the built-in header files.
    //
    switch(type) {
    case SH_FRAGMENT_SHADER:
        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FragCoord"), TType(EbtFloat, EbpMedium, EvqFragCoord,   4)));
        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_FrontFacing"), TType(EbtBool,  EbpUndefined, EvqFrontFacing, 1)));
        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointCoord"), TType(EbtFloat, EbpMedium, EvqPointCoord,  2)));

        //
        // In CSS Shaders, gl_FragColor, gl_FragData, and gl_MaxDrawBuffers are not available.
        // Instead, css_MixColor and css_ColorMatrix are available.
        //
        if (spec != SH_CSS_SHADERS_SPEC) {
            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragColor"), TType(EbtFloat, EbpMedium, EvqFragColor,   4)));
            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData[gl_MaxDrawBuffers]"), TType(EbtFloat, EbpMedium, EvqFragData,    4)));
            if (resources.EXT_frag_depth) {
                symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragDepthEXT"), TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium, EvqFragDepth, 1)));
                symbolTable.relateToExtension(ESSL1_BUILTINS, "gl_FragDepthEXT", "GL_EXT_frag_depth");
            }
        } else {
            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("css_MixColor"), TType(EbtFloat, EbpMedium, EvqGlobal,      4)));
            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("css_ColorMatrix"), TType(EbtFloat, EbpMedium, EvqGlobal,      4, 4)));
        }

        break;

    case SH_VERTEX_SHADER:
        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_Position"), TType(EbtFloat, EbpHigh, EvqPosition,    4)));
        symbolTable.insert(COMMON_BUILTINS, *new TVariable(NewPoolTString("gl_PointSize"), TType(EbtFloat, EbpMedium, EvqPointSize,   1)));
        break;

    default: assert(false && "Language not supported");
    }

    //
    // Next, identify which built-ins from the already loaded headers have
    // a mapping to an operator.  Those that are not identified as such are
    // expected to be resolved through a library of functions, versus as
    // operations.
    //
    symbolTable.relateToOperator(COMMON_BUILTINS, "matrixCompMult",   EOpMul);

    symbolTable.relateToOperator(COMMON_BUILTINS, "equal",            EOpVectorEqual);
    symbolTable.relateToOperator(COMMON_BUILTINS, "notEqual",         EOpVectorNotEqual);
    symbolTable.relateToOperator(COMMON_BUILTINS, "lessThan",         EOpLessThan);
    symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThan",      EOpGreaterThan);
    symbolTable.relateToOperator(COMMON_BUILTINS, "lessThanEqual",    EOpLessThanEqual);
    symbolTable.relateToOperator(COMMON_BUILTINS, "greaterThanEqual", EOpGreaterThanEqual);
    
    symbolTable.relateToOperator(COMMON_BUILTINS, "radians",      EOpRadians);
    symbolTable.relateToOperator(COMMON_BUILTINS, "degrees",      EOpDegrees);
    symbolTable.relateToOperator(COMMON_BUILTINS, "sin",          EOpSin);
    symbolTable.relateToOperator(COMMON_BUILTINS, "cos",          EOpCos);
    symbolTable.relateToOperator(COMMON_BUILTINS, "tan",          EOpTan);
    symbolTable.relateToOperator(COMMON_BUILTINS, "asin",         EOpAsin);
    symbolTable.relateToOperator(COMMON_BUILTINS, "acos",         EOpAcos);
    symbolTable.relateToOperator(COMMON_BUILTINS, "atan",         EOpAtan);

    symbolTable.relateToOperator(COMMON_BUILTINS, "pow",          EOpPow);
    symbolTable.relateToOperator(COMMON_BUILTINS, "exp2",         EOpExp2);
    symbolTable.relateToOperator(COMMON_BUILTINS, "log",          EOpLog);
    symbolTable.relateToOperator(COMMON_BUILTINS, "exp",          EOpExp);
    symbolTable.relateToOperator(COMMON_BUILTINS, "log2",         EOpLog2);
    symbolTable.relateToOperator(COMMON_BUILTINS, "sqrt",         EOpSqrt);
    symbolTable.relateToOperator(COMMON_BUILTINS, "inversesqrt",  EOpInverseSqrt);

    symbolTable.relateToOperator(COMMON_BUILTINS, "abs",          EOpAbs);
    symbolTable.relateToOperator(COMMON_BUILTINS, "sign",         EOpSign);
    symbolTable.relateToOperator(COMMON_BUILTINS, "floor",        EOpFloor);
    symbolTable.relateToOperator(COMMON_BUILTINS, "ceil",         EOpCeil);
    symbolTable.relateToOperator(COMMON_BUILTINS, "fract",        EOpFract);
    symbolTable.relateToOperator(COMMON_BUILTINS, "mod",          EOpMod);
    symbolTable.relateToOperator(COMMON_BUILTINS, "min",          EOpMin);
    symbolTable.relateToOperator(COMMON_BUILTINS, "max",          EOpMax);
    symbolTable.relateToOperator(COMMON_BUILTINS, "clamp",        EOpClamp);
    symbolTable.relateToOperator(COMMON_BUILTINS, "mix",          EOpMix);
    symbolTable.relateToOperator(COMMON_BUILTINS, "step",         EOpStep);
    symbolTable.relateToOperator(COMMON_BUILTINS, "smoothstep",   EOpSmoothStep);

    symbolTable.relateToOperator(COMMON_BUILTINS, "length",       EOpLength);
    symbolTable.relateToOperator(COMMON_BUILTINS, "distance",     EOpDistance);
    symbolTable.relateToOperator(COMMON_BUILTINS, "dot",          EOpDot);
    symbolTable.relateToOperator(COMMON_BUILTINS, "cross",        EOpCross);
    symbolTable.relateToOperator(COMMON_BUILTINS, "normalize",    EOpNormalize);
    symbolTable.relateToOperator(COMMON_BUILTINS, "faceforward",  EOpFaceForward);
    symbolTable.relateToOperator(COMMON_BUILTINS, "reflect",      EOpReflect);
    symbolTable.relateToOperator(COMMON_BUILTINS, "refract",      EOpRefract);

    symbolTable.relateToOperator(COMMON_BUILTINS, "any",          EOpAny);
    symbolTable.relateToOperator(COMMON_BUILTINS, "all",          EOpAll);
    symbolTable.relateToOperator(COMMON_BUILTINS, "not",          EOpVectorLogicalNot);

    // Map language-specific operators.
    switch(type) {
    case SH_VERTEX_SHADER:
        break;
    case SH_FRAGMENT_SHADER:
        if (resources.OES_standard_derivatives)
        {
            symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdx",   EOpDFdx);
            symbolTable.relateToOperator(ESSL1_BUILTINS, "dFdy",   EOpDFdy);
            symbolTable.relateToOperator(ESSL1_BUILTINS, "fwidth", EOpFwidth);

            symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdx", "GL_OES_standard_derivatives");
            symbolTable.relateToExtension(ESSL1_BUILTINS, "dFdy", "GL_OES_standard_derivatives");
            symbolTable.relateToExtension(ESSL1_BUILTINS, "fwidth", "GL_OES_standard_derivatives");
        }
        if (resources.EXT_shader_texture_lod)
        {
            symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DLodEXT", "GL_EXT_shader_texture_lod");
            symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjLodEXT", "GL_EXT_shader_texture_lod");
            symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeLodEXT", "GL_EXT_shader_texture_lod");
        }
        break;
    default: break;
    }

    symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdx",   EOpDFdx);
    symbolTable.relateToOperator(ESSL3_BUILTINS, "dFdy",   EOpDFdy);
    symbolTable.relateToOperator(ESSL3_BUILTINS, "fwidth", EOpFwidth);

    if (resources.EXT_shader_texture_lod)
    {
        symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DGradEXT", "GL_EXT_shader_texture_lod");
        symbolTable.relateToExtension(ESSL1_BUILTINS, "texture2DProjGradEXT", "GL_EXT_shader_texture_lod");
        symbolTable.relateToExtension(ESSL1_BUILTINS, "textureCubeGradEXT", "GL_EXT_shader_texture_lod");
    }

    // Finally add resource-specific variables.
    switch(type) {
    case SH_FRAGMENT_SHADER:
        if (spec != SH_CSS_SHADERS_SPEC) {
            // Set up gl_FragData.  The array size.
            TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
            fragData.setArraySize(resources.MaxDrawBuffers);
            symbolTable.insert(ESSL1_BUILTINS, *new TVariable(NewPoolTString("gl_FragData"), fragData));
        }
        break;
    default: break;
    }
}