void OMW::Engine::prepareEngine (Settings::Manager & settings) { Nif::NIFFile::CacheLock cachelock; std::string renderSystem = settings.getString("render system", "Video"); if (renderSystem == "") { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 renderSystem = "Direct3D9 Rendering Subsystem"; #else renderSystem = "OpenGL Rendering Subsystem"; #endif } mOgre = new OEngine::Render::OgreRenderer; mOgre->configure( mCfgMgr.getLogPath().string(), renderSystem, Settings::Manager::getString("opengl rtt mode", "Video"), false); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mCfgMgr.getCachePath ().string()); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "shadows"); addZipResource(mResDir / "mygui" / "Obliviontt.zip"); OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); windowSettings.window_x = settings.getInt("resolution x", "Video"); windowSettings.window_y = settings.getInt("resolution y", "Video"); windowSettings.screen = settings.getInt("screen", "Video"); windowSettings.vsync = settings.getBool("vsync", "Video"); windowSettings.icon = "openmw.png"; std::string aa = settings.getString("antialiasing", "Video"); windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0"; mOgre->createWindow("OpenMW", windowSettings); loadBSA(); // Create the world mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mMaster, mPlugins, mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap, mActivationDistanceOverride)); MWBase::Environment::get().getWorld()->setupPlayer(); //Load translation data mTranslationDataStorage.setEncoder(mEncoder); for (size_t i = 0; i < mMaster.size(); i++) mTranslationDataStorage.loadTranslationData(mFileCollections, mMaster[i]); // Create window manager - this manages all the MW-specific GUI windows MWScript::registerExtensions (mExtensions); mEnvironment.setWindowManager (new MWGui::WindowManager( mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"), mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding)); if (mNewGame) mEnvironment.getWindowManager()->setNewGame(true); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system mEnvironment.setMechanicsManager (new MWMechanics::MechanicsManager); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage)); // Sets up the input system // Get the path for the keybinder xml file std::string keybinderUser = (mCfgMgr.getUserPath() / "input.xml").string(); bool keybinderUserExists = boost::filesystem::exists(keybinderUser); mEnvironment.setInputManager (new MWInput::InputManager (*mOgre, MWBase::Environment::get().getWorld()->getPlayer(), *MWBase::Environment::get().getWindowManager(), *this, keybinderUser, keybinderUserExists)); mEnvironment.getWorld()->renderPlayer(); if (!mNewGame) { // load cell ESM::Position pos; MWBase::World *world = MWBase::Environment::get().getWorld(); if (world->findExteriorPosition(mCellName, pos)) { world->changeToExteriorCell (pos); } else { world->findInteriorPosition(mCellName, pos); world->changeToInteriorCell (mCellName, pos); } } else mEnvironment.getWorld()->startNewGame(); Ogre::FrameEvent event; event.timeSinceLastEvent = 0; event.timeSinceLastFrame = 0; frameRenderingQueued(event); mOgre->getRoot()->addFrameListener (this); // scripts if (mCompileAll) { std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } }
void OMW::Engine::prepareEngine (Settings::Manager & settings) { mEnvironment.setStateManager ( new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0))); Nif::NIFFile::CacheLock cachelock; std::string renderSystem = settings.getString("render system", "Video"); if (renderSystem == "") { #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 renderSystem = "Direct3D9 Rendering Subsystem"; #else renderSystem = "OpenGL Rendering Subsystem"; #endif } mOgre = new OEngine::Render::OgreRenderer; mOgre->configure( mCfgMgr.getLogPath().string(), renderSystem, Settings::Manager::getString("opengl rtt mode", "Video")); // This has to be added BEFORE MyGUI is initialized, as it needs // to find core.xml here. //addResourcesDirectory(mResDir); addResourcesDirectory(mCfgMgr.getCachePath ().string()); addResourcesDirectory(mResDir / "mygui"); addResourcesDirectory(mResDir / "water"); addResourcesDirectory(mResDir / "shadows"); OEngine::Render::WindowSettings windowSettings; windowSettings.fullscreen = settings.getBool("fullscreen", "Video"); windowSettings.window_x = settings.getInt("resolution x", "Video"); windowSettings.window_y = settings.getInt("resolution y", "Video"); windowSettings.screen = settings.getInt("screen", "Video"); windowSettings.vsync = settings.getBool("vsync", "Video"); windowSettings.icon = "openmw.png"; std::string aa = settings.getString("antialiasing", "Video"); windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0"; mOgre->createWindow("OpenMW", windowSettings); loadBSA(); // Create input and UI first to set up a bootstrapping environment for // showing a loading screen and keeping the window responsive while doing so std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input.xml").string(); bool keybinderUserExists = boost::filesystem::exists(keybinderUser); MWInput::InputManager* input = new MWInput::InputManager (*mOgre, *this, keybinderUser, keybinderUserExists, mGrab); mEnvironment.setInputManager (input); MWGui::WindowManager* window = new MWGui::WindowManager( mExtensions, mFpsLevel, mOgre, mCfgMgr.getLogPath().string() + std::string("/"), mCfgMgr.getCachePath ().string(), mScriptConsoleMode, mTranslationDataStorage, mEncoding); mEnvironment.setWindowManager (window); // Create the world mEnvironment.setWorld( new MWWorld::World (*mOgre, mFileCollections, mContentFiles, mResDir, mCfgMgr.getCachePath(), mEncoder, mFallbackMap, mActivationDistanceOverride)); MWBase::Environment::get().getWorld()->setupPlayer(); input->setPlayer(&mEnvironment.getWorld()->getPlayer()); window->initUI(); window->renderWorldMap(); //Load translation data mTranslationDataStorage.setEncoder(mEncoder); for (size_t i = 0; i < mContentFiles.size(); i++) mTranslationDataStorage.loadTranslationData(mFileCollections, mContentFiles[i]); Compiler::registerExtensions (mExtensions); // Create sound system mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound)); // Create script system mScriptContext = new MWScript::CompilerContext (MWScript::CompilerContext::Type_Full); mScriptContext->setExtensions (&mExtensions); mEnvironment.setScriptManager (new MWScript::ScriptManager (MWBase::Environment::get().getWorld()->getStore(), mVerboseScripts, *mScriptContext)); // Create game mechanics system MWMechanics::MechanicsManager* mechanics = new MWMechanics::MechanicsManager; mEnvironment.setMechanicsManager (mechanics); // Create dialog system mEnvironment.setJournal (new MWDialogue::Journal); mEnvironment.setDialogueManager (new MWDialogue::DialogueManager (mExtensions, mVerboseScripts, mTranslationDataStorage)); mEnvironment.getWorld()->renderPlayer(); mechanics->buildPlayer(); window->updatePlayer(); // load cell ESM::Position pos; MWBase::World *world = MWBase::Environment::get().getWorld(); if (!mCellName.empty()) { if (world->findExteriorPosition(mCellName, pos)) { world->changeToExteriorCell (pos); } else { world->findInteriorPosition(mCellName, pos); world->changeToInteriorCell (mCellName, pos); } } else { pos.pos[0] = pos.pos[1] = pos.pos[2] = 0; pos.rot[0] = pos.rot[1] = pos.pos[2] = 0; world->changeToExteriorCell (pos); } Ogre::FrameEvent event; event.timeSinceLastEvent = 0; event.timeSinceLastFrame = 0; frameRenderingQueued(event); mOgre->getRoot()->addFrameListener (this); // scripts if (mCompileAll) { std::pair<int, int> result = MWBase::Environment::get().getScriptManager()->compileAll(); if (result.first) std::cout << "compiled " << result.second << " of " << result.first << " scripts (" << 100*static_cast<double> (result.second)/result.first << "%)" << std::endl; } }
//------------------------------------------------------------------------------------- bool App::update(float a_DeltaT) { //process networking m_NetworkManager.ProcessNetworkIO(a_DeltaT); //get window messages MSG msg; while( PeekMessage( &msg, NULL, 0U, 0U, PM_REMOVE ) ) { TranslateMessage(&msg); DispatchMessage(&msg); } //check to see if we've connected to a new server if(m_NetworkManager.IsConnectedToServer() && !m_SceneSetup) createScene(); //check to see if we've been disconnected from a server if(!m_NetworkManager.IsConnectedToServer() && m_SceneSetup) destroyScene(); //check to see if any new players have joined while(m_NetworkManager.HaveNewPlayersConnected()) { NodeInfo newConnectee = m_NetworkManager.GetNewConnectee(); m_Entities.push_back(new PlayerEntity(newConnectee.nodeName, newConnectee.node_uid, *mSceneMgr, NULL)); m_ConnectedNodes.push_back(newConnectee); } //update player if(m_pPlayerEntity) m_pPlayerEntity->Update(a_DeltaT); else std::cout << ""; //check to see if we have any updated info from other entities if(m_NetworkManager.HaveEntitiesUpdatedPos()) { std::map<int, Ogre::Vector3> newPositions = m_NetworkManager.GetNewEntityPos(); while(newPositions.size()) { for(unsigned short n=0;n<m_Entities.size();n++) { if(m_Entities[n]->GetNodeUID() == newPositions.begin()->first) { m_Entities[n]->SetPosition( newPositions.begin()->second ); break; } } newPositions.erase(newPositions.begin()); } } //update all other entities for(unsigned short n=0;n<m_Entities.size();n++) { if(m_Entities[n]) m_Entities[n]->Update(a_DeltaT); } //handle input injection and misc other Ogre::FrameEvent frameEvent; frameRenderingQueued(frameEvent); //render a single frame return mRoot->renderOneFrame(); }