示例#1
0
文件: perf-main.c 项目: leiradel/mgba
int main(int argc, char** argv) {
#ifdef _3DS
	UNUSED(_mPerfShutdown);
    gfxInitDefault();
    osSetSpeedupEnable(true);
	consoleInit(GFX_BOTTOM, NULL);
	if (!allocateRomBuffer()) {
		return 1;
	}
#elif defined(__SWITCH__)
	UNUSED(_mPerfShutdown);
	gfxInitDefault();
	consoleInit(NULL);
#else
	signal(SIGINT, _mPerfShutdown);
#endif
	int didFail = 0;

	struct mLogger logger = { .log = _log };
	mLogSetDefaultLogger(&logger);

	struct PerfOpts perfOpts = { false, false, false, 0, 0, 0, false };
	struct mSubParser subparser = {
		.usage = PERF_USAGE,
		.parse = _parsePerfOpts,
		.extraOptions = PERF_OPTIONS,
		.opts = &perfOpts
	};

	struct mArguments args = {};
	bool parsed = parseArguments(&args, argc, argv, &subparser);
	if (!args.fname) {
		parsed = false;
	}
	if (!parsed || args.showHelp) {
		usage(argv[0], PERF_USAGE);
		didFail = !parsed;
		goto cleanup;
	}

	if (args.showVersion) {
		version(argv[0]);
		goto cleanup;
	}

	if (perfOpts.savestate) {
		_savestate = VFileOpen(perfOpts.savestate, O_RDONLY);
		free(perfOpts.savestate);
	}

	_outputBuffer = malloc(256 * 256 * 4);
	if (perfOpts.csv) {
		puts("game_code,frames,duration,renderer");
	}
	if (perfOpts.server) {
		didFail = !_mPerfRunServer(args.fname, &args, &perfOpts);
	} else {
		didFail = !_mPerfRunCore(args.fname, &args, &perfOpts);
	}
	free(_outputBuffer);

	if (_savestate) {
		_savestate->close(_savestate);
	}
	cleanup:
	freeArguments(&args);

#ifdef _3DS
	gfxExit();
	acExit();
#elif defined(__SWITCH__)
	gfxExit();
#endif

	return didFail;
}
示例#2
0
文件: main.c 项目: kageurufu/mgba
int main(int argc, char** argv) {
	struct mSDLRenderer renderer = {};

	struct mCoreOptions opts = {
		.useBios = true,
		.rewindEnable = true,
		.audioBuffers = 512,
		.videoSync = false,
		.audioSync = true,
		.volume = 0x100,
	};

	struct mArguments args;
	struct mGraphicsOpts graphicsOpts;

	struct mSubParser subparser;

	initParserForGraphics(&subparser, &graphicsOpts);
	bool parsed = parseArguments(&args, argc, argv, &subparser);
	if (!parsed || args.showHelp) {
		usage(argv[0], subparser.usage);
		freeArguments(&args);
		return !parsed;
	}
	if (args.showVersion) {
		version(argv[0]);
		freeArguments(&args);
		return 0;
	}

	renderer.core = mCoreFind(args.fname);
	if (!renderer.core) {
		printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
		freeArguments(&args);
		return 1;
	}
	renderer.core->desiredVideoDimensions(renderer.core, &renderer.width, &renderer.height);
#ifdef BUILD_GL
	mSDLGLCreate(&renderer);
#elif defined(BUILD_GLES2) || defined(USE_EPOXY)
	mSDLGLES2Create(&renderer);
#else
	mSDLSWCreate(&renderer);
#endif

	renderer.ratio = graphicsOpts.multiplier;
	if (renderer.ratio == 0) {
		renderer.ratio = 1;
	}
	opts.width = renderer.width * renderer.ratio;
	opts.height = renderer.height * renderer.ratio;

	if (!renderer.core->init(renderer.core)) {
		freeArguments(&args);
		return 1;
	}

	mInputMapInit(&renderer.core->inputMap, &GBAInputInfo);
	mCoreInitConfig(renderer.core, PORT);
	applyArguments(&args, &subparser, &renderer.core->config);

	mCoreConfigLoadDefaults(&renderer.core->config, &opts);
	mCoreLoadConfig(renderer.core);

	renderer.viewportWidth = renderer.core->opts.width;
	renderer.viewportHeight = renderer.core->opts.height;
#if SDL_VERSION_ATLEAST(2, 0, 0)
	renderer.player.fullscreen = renderer.core->opts.fullscreen;
	renderer.player.windowUpdated = 0;
#else
	renderer.fullscreen = renderer.core->opts.fullscreen;
#endif

	renderer.lockAspectRatio = renderer.core->opts.lockAspectRatio;
	renderer.filter = renderer.core->opts.resampleVideo;

	if (!mSDLInit(&renderer)) {
		freeArguments(&args);
		renderer.core->deinit(renderer.core);
		return 1;
	}

	renderer.player.bindings = &renderer.core->inputMap;
	mSDLInitBindingsGBA(&renderer.core->inputMap);
	mSDLInitEvents(&renderer.events);
	mSDLEventsLoadConfig(&renderer.events, mCoreConfigGetInput(&renderer.core->config));
	mSDLAttachPlayer(&renderer.events, &renderer.player);
	mSDLPlayerLoadConfig(&renderer.player, mCoreConfigGetInput(&renderer.core->config));

	int ret;

	// TODO: Use opts and config
	ret = mSDLRun(&renderer, &args);
	mSDLDetachPlayer(&renderer.events, &renderer.player);
	mInputMapDeinit(&renderer.core->inputMap);

	mSDLDeinit(&renderer);

	freeArguments(&args);
	mCoreConfigFreeOpts(&opts);
	mCoreConfigDeinit(&renderer.core->config);
	renderer.core->deinit(renderer.core);

	return ret;
}

int mSDLRun(struct mSDLRenderer* renderer, struct mArguments* args) {
	struct mCoreThread thread = {
		.core = renderer->core
	};
	if (!mCoreLoadFile(renderer->core, args->fname)) {
		return 1;
	}
	mCoreAutoloadSave(renderer->core);
	struct mDebugger* debugger = mDebuggerCreate(args->debuggerType, renderer->core);
	if (debugger) {
		mDebuggerAttach(debugger, renderer->core);
		mDebuggerEnter(debugger, DEBUGGER_ENTER_MANUAL, NULL);
	}

	if (args->patch) {
		struct VFile* patch = VFileOpen(args->patch, O_RDONLY);
		if (patch) {
			renderer->core->loadPatch(renderer->core, patch);
		}
	} else {
		mCoreAutoloadPatch(renderer->core);
	}

	renderer->audio.samples = renderer->core->opts.audioBuffers;
	renderer->audio.sampleRate = 44100;

	bool didFail = !mSDLInitAudio(&renderer->audio, &thread);
	if (!didFail) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
		mSDLSetScreensaverSuspendable(&renderer->events, renderer->core->opts.suspendScreensaver);
		mSDLSuspendScreensaver(&renderer->events);
#endif
		if (mCoreThreadStart(&thread)) {
			renderer->runloop(renderer, &thread);
			mSDLPauseAudio(&renderer->audio);
			mCoreThreadJoin(&thread);
		} else {
			didFail = true;
			printf("Could not run game. Are you sure the file exists and is a compatible game?\n");
		}

#if SDL_VERSION_ATLEAST(2, 0, 0)
		mSDLResumeScreensaver(&renderer->events);
		mSDLSetScreensaverSuspendable(&renderer->events, false);
#endif

		if (mCoreThreadHasCrashed(&thread)) {
			didFail = true;
			printf("The game crashed!\n");
		}
	}
	renderer->core->unloadROM(renderer->core);
	return didFail;
}

static bool mSDLInit(struct mSDLRenderer* renderer) {
	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
		printf("Could not initialize video: %s\n", SDL_GetError());
		return false;
	}

	return renderer->init(renderer);
}

static void mSDLDeinit(struct mSDLRenderer* renderer) {
	mSDLDeinitEvents(&renderer->events);
	mSDLDeinitAudio(&renderer->audio);
#if SDL_VERSION_ATLEAST(2, 0, 0)
	SDL_DestroyWindow(renderer->window);
#endif

	renderer->deinit(renderer);

	SDL_Quit();
}
示例#3
0
int main(int argc, char **argv)
{
	if(isArgumentForShowingVersion(argv)) showVersionAndExit();
	char	   *buf;
	char       *bufCopy;
	pid_t	   pid = getpid();
	pid_t      backgroundJob;
	int		   status = 0;
	char       *prompt = getPrompt();
	int  	   bg;
	int        jobNumber = 1;
	int counts;
	int jumpSet = 0;
	char *arguments[2048];
	initialize();
	printf("\n");
	setPrompt(prompt);
	while ((buf = readline(prompt))) {
		if(strlen(buf) != 0) {
			bufCopy = buddy_malloc((strlen(buf)+1)*sizeof(char));
			strcpy(bufCopy, buf);
			add_history(bufCopy);
		}
		else
		{
			 printFinishedJobs(jobList);
			 free(buf);
			 continue;
		}
		free(buf);
		if(isCommandNotEmpty(bufCopy)) bg = isBackgroundCommand(bufCopy);
		getArgument(arguments, bufCopy, &counts);
		if(isExitCommand(bufCopy)){
			buddy_free(bufCopy);
			freeList(jobList);
			if(arguments != NULL){
				freeArguments(counts, arguments, NULL);
			}
			exit(0);
		}
		if(isCdCommand(bufCopy, arguments)){
			changeDir(arguments);
		    freeArguments(counts, arguments, bufCopy);		
		}
		else if(isJobsCommand(bufCopy)) {
			printList(jobList);
			freeArguments(counts, arguments, bufCopy);
		}
		else if(isFgCommand(bufCopy, arguments)){			
			fg(arguments, jobList, counts, bufCopy);
		}
		else if(isBgCommand(bufCopy, arguments)){
			bgS(arguments, jobList, counts, bufCopy);
		}
		else if (isCommandNotEmpty(bufCopy)) 
		{
			if(bg == 1)
			{
				backgroundJob = fork();
				if(backgroundJob == 0) {
					ignoreSignals();
					runCommand(arguments, bufCopy);
				}
				else{
					NodePtr n = createAndSetNode(&jobNumber, backgroundJob, bufCopy, bg);
					recordCommand(n, jobNumber, bg);
					freeArguments(counts, arguments, bufCopy);
				}
			}
			else
			{		
				pid = fork();
				if(pid == 0){
					runCommand(arguments, bufCopy);
				}
				else {
					NodePtr n = createAndSetNode(&jobNumber, pid, bufCopy, bg);
					ignoreSignals();
					if((waitpid(pid,&status,WUNTRACED))<0) err_sys("waitpid error");
					freeArguments(counts, arguments, bufCopy);
					restoreSignalsAndDetermineStatus(status, jobList, n);
				}
			}
		}
		else
		{
			freeArguments(counts, arguments, bufCopy);
		}
		if(jumpSet == 0){
			sigsetjmp(env, 1);
			jumpSet = 1;
		}
		continue;
	}
	if(buf == NULL) printf("\n");
	exit(0);
}
示例#4
0
//
//  MAIN program
//
int __cdecl main(int argc, char *argv[]) {
    short    rexxrc = 0;                 /* return code from rexx             */
    int   i;                             /* loop counter                      */
    int  rc;                             /* actually running program RC       */
    const char *program_name;            /* name to run                       */
    char  arg_buffer[8192];              /* starting argument buffer          */
    char *cp;                            /* option character pointer          */
    CONSTRXSTRING arguments;             /* rexxstart argument                */
    size_t argcount;
    RXSTRING rxretbuf;                   // program return buffer
    BOOL from_string = FALSE;            /* running from command line string? */
    BOOL real_argument = TRUE;           /* running from command line string? */
    RXSTRING instore[2];

    RexxInstance        *pgmInst;
    RexxThreadContext   *pgmThrdInst;
    RexxArrayObject      rxargs, rxcargs;
    RexxDirectoryObject  dir;
    RexxObjectPtr        result;

    rc = 0;                              /* set default return                */

    /*
     * Convert the input array into a single string for the Object REXX
     * argument string. Initialize the RXSTRING variable to point to this
     * string. Keep the string null terminated so we can print it for debug.
     * First argument is name of the REXX program
     * Next argument(s) are parameters to be passed
    */

    arg_buffer[0] = '\0';                /* default to no argument string     */
    program_name = NULL;                 /* no program to run yet             */

    for (i = 1; i < argc; i++)           /* loop through the arguments        */
    {
        /* is this an option switch?         */
        if ((*(cp=*(argv+i)) == '-' || *cp == '/')) {
            switch (*++cp) {
                case 'e':
                case 'E':                /* execute from string               */
                    if (from_string == FALSE) {  /* only treat 1st -e differently */
                        from_string = TRUE;
                        if ( argc == i+1 ) {
                            break;
                        }
                        program_name = "INSTORE";
                        instore[0].strptr = argv[i+1];
                        instore[0].strlength = strlen(instore[0].strptr);
                        instore[1].strptr = NULL;
                        instore[1].strlength = 0;
                        real_argument = FALSE;
                    }
                    break;
                case 'v':
                case 'V': {                                /* version display */
                    char *ptr = RexxGetVersionInformation();
                    if (ptr)
                    {
                        fprintf(stdout, ptr);
                        fprintf(stdout, "\n");
                        RexxFreeMemory(ptr);
                    }
                    return 0;
                }
                default:                       /* ignore other switches       */
                    break;
            }
        }
        else                             /* convert into an argument string   */
        {
            if (program_name == NULL) {       /* no name yet?                  */
                program_name = argv[i];        /* program is first non-option  */
                break;     /* end parsing after program_name has been resolved */
            }
            else if ( real_argument )  {  /* part of the argument string       */
                if (arg_buffer[0] != '\0')  {   /* not the first one?          */
                    strcat(arg_buffer, " ");     /* add an blank               */
                }
                strcat(arg_buffer, argv[i]);  /* add this to the argument string */
            }
            real_argument = TRUE;
        }
    }

    if (program_name == NULL) {
        /* give a simple error message       */
#undef printf
        printf("\n");
        fprintf(stderr,"Syntax is \"rexx filename [arguments]\"\n");
        fprintf(stderr,"or        \"rexx -e program_string [arguments]\"\n");
        fprintf(stderr,"or        \"rexx -v\".\n");
        return -1;
    }
    else {                              /* real program execution              */
        getArguments(NULL, GetCommandLine(), &argcount, &arguments);
        rxretbuf.strlength = 0L;                 /* initialize return to empty */

#ifdef REXXC_DEBUG
        printf("program_name = %s\n", program_name);
        printf("argv 0 = %s\n", argv[0]);
        printf("argv 1 = %s\n", argv[1]);
        printf("argv 2 = %s\n", argv[2]);
        printf("argument.strptr = %s\n", argument.strptr);
        printf("argument.strlenth = %lu\n", argument.strlength);
#endif


        if (from_string) {
            /* Here we call the interpreter.  We don't really need to use      */
            /* all the casts in this call; they just help illustrate           */
            /* the data types used.                                            */
            rc=REXXSTART(argcount,                    /* number of arguments   */
                         &arguments,                   /* array of arguments   */
                         program_name,                /* name of REXX file     */
                         instore,               /* rexx code from command line */
                         "CMD",                       /* Command env. name     */
                         RXCOMMAND,                   /* Code for how invoked  */
                         NULL,
                         &rexxrc,                     /* Rexx program output   */
                         &rxretbuf );                 /* Rexx program output   */
            /* rexx procedure executed*/
            if ((rc==0) && rxretbuf.strptr) {
                RexxFreeMemory(rxretbuf.strptr);    /* Release storage only if */
            }
            freeArguments(NULL, &arguments);
        }
        else {
            RexxCreateInterpreter(&pgmInst, &pgmThrdInst, NULL);
            // configure the traditional single argument string

            if ( arguments.strptr != NULL )
            {
                rxargs = pgmThrdInst->NewArray(1);
                pgmThrdInst->ArrayPut(rxargs, pgmThrdInst->String(arguments.strptr), 1);
            }
            else
            {
                rxargs = pgmThrdInst->NewArray(0);
            }

            // set up the C args into the .local environment
            dir = (RexxDirectoryObject)pgmThrdInst->GetLocalEnvironment();
            if ( argc > 2 )
            {
                rxcargs = pgmThrdInst->NewArray(argc - 2);
            }
            else
            {
                rxcargs = pgmThrdInst->NewArray(0);
            }
            for (i = 2; i < argc; i++)
            {
                pgmThrdInst->ArrayPut(rxcargs,
                                      pgmThrdInst->NewStringFromAsciiz(argv[i]),
                                      i - 1);
            }
            pgmThrdInst->DirectoryPut(dir, rxcargs, "SYSCARGS");
            // call the interpreter
            result = pgmThrdInst->CallProgram(program_name, rxargs);
            // display any error message if there is a condition.
            // if there was an error, then that will be our return code.
            // Although the return is a wholenumber_t we know there is no error
            // code too big to fit in an int.
            rc = (int)pgmThrdInst->DisplayCondition();
            if (rc != 0)
            {
                pgmInst->Terminate();
                return -rc;   // well, the negation of the error number is the return code
            }
            // now handle any potential return value
            if (result != NULL) {
                pgmThrdInst->ObjectToInt32(result, &rc);
            }

            pgmInst->Terminate();

            return rc;
        }
    }
    return rc ? rc : rexxrc;                    // rexx program return cd
}
示例#5
0
文件: main.c 项目: brunomrcabral/mgba
int main(int argc, char** argv) {
	struct SDLSoftwareRenderer renderer;
	GBAVideoSoftwareRendererCreate(&renderer.d);

	struct GBAInputMap inputMap;
	GBAInputMapInit(&inputMap);

	struct GBAConfig config;
	GBAConfigInit(&config, PORT);
	GBAConfigLoad(&config);

	struct GBAOptions opts = {
		.width = VIDEO_HORIZONTAL_PIXELS,
		.height = VIDEO_VERTICAL_PIXELS,
		.useBios = true,
		.rewindEnable = true,
		.audioBuffers = 512,
		.videoSync = false,
		.audioSync = true,
	};
	GBAConfigLoadDefaults(&config, &opts);

	struct GBAArguments args;
	struct GraphicsOpts graphicsOpts;

	struct SubParser subparser;

	initParserForGraphics(&subparser, &graphicsOpts);
	bool parsed = parseArguments(&args, &config, argc, argv, &subparser);
	if (!parsed || args.showHelp) {
		usage(argv[0], subparser.usage);
		freeArguments(&args);
		GBAConfigFreeOpts(&opts);
		GBAConfigDeinit(&config);
		return !parsed;
	}

	GBAConfigMap(&config, &opts);

	renderer.viewportWidth = opts.width;
	renderer.viewportHeight = opts.height;
#if SDL_VERSION_ATLEAST(2, 0, 0)
	renderer.player.fullscreen = opts.fullscreen;
	renderer.player.windowUpdated = 0;
#else
	renderer.fullscreen = opts.fullscreen;
#endif
	renderer.ratio = graphicsOpts.multiplier;
	if (renderer.ratio == 0) {
		renderer.ratio = 1;
	}

	renderer.lockAspectRatio = opts.lockAspectRatio;
	renderer.filter = opts.resampleVideo;

#ifdef BUILD_GL
	GBASDLGLCreate(&renderer);
#elif defined(BUILD_GLES2)
	GBASDLGLES2Create(&renderer);
#else
	GBASDLSWCreate(&renderer);
#endif

	if (!GBASDLInit(&renderer)) {
		freeArguments(&args);
		GBAConfigFreeOpts(&opts);
		GBAConfigDeinit(&config);
		return 1;
	}

	struct GBAThread context = {
		.renderer = &renderer.d.d,
		.userData = &renderer
	};

	context.debugger = createDebugger(&args, &context);

	GBAMapOptionsToContext(&opts, &context);
	GBAMapArgumentsToContext(&args, &context);

	bool didFail = false;

	renderer.audio.samples = context.audioBuffers;
	renderer.audio.sampleRate = 44100;
	if (opts.sampleRate) {
		renderer.audio.sampleRate = opts.sampleRate;
	}
	if (!GBASDLInitAudio(&renderer.audio, &context)) {
		didFail = true;
	}

	renderer.player.bindings = &inputMap;
	GBASDLInitBindings(&inputMap);
	GBASDLInitEvents(&renderer.events);
	GBASDLEventsLoadConfig(&renderer.events, GBAConfigGetInput(&config));
	GBASDLAttachPlayer(&renderer.events, &renderer.player);
	GBASDLPlayerLoadConfig(&renderer.player, GBAConfigGetInput(&config));
	context.overrides = GBAConfigGetOverrides(&config);

	if (!didFail) {
#if SDL_VERSION_ATLEAST(2, 0, 0)
		GBASDLSetScreensaverSuspendable(&renderer.events, opts.suspendScreensaver);
		GBASDLSuspendScreensaver(&renderer.events);
#endif
		if (GBAThreadStart(&context)) {
			renderer.runloop(&context, &renderer);
			GBAThreadJoin(&context);
		} else {
			didFail = true;
			printf("Could not run game. Are you sure the file exists and is a Game Boy Advance game?\n");
		}

#if SDL_VERSION_ATLEAST(2, 0, 0)
		GBASDLResumeScreensaver(&renderer.events);
		GBASDLSetScreensaverSuspendable(&renderer.events, false);
#endif

		if (GBAThreadHasCrashed(&context)) {
			didFail = true;
			printf("The game crashed!\n");
		}
	}
	freeArguments(&args);
	GBAConfigFreeOpts(&opts);
	GBAConfigDeinit(&config);
	free(context.debugger);
	GBASDLDetachPlayer(&renderer.events, &renderer.player);
	GBAInputMapDeinit(&inputMap);

	GBASDLDeinit(&renderer);

	return didFail;
}

static bool GBASDLInit(struct SDLSoftwareRenderer* renderer) {
	if (SDL_Init(SDL_INIT_VIDEO) < 0) {
		printf("Could not initialize video: %s\n", SDL_GetError());
		return false;
	}

	return renderer->init(renderer);
}

static void GBASDLDeinit(struct SDLSoftwareRenderer* renderer) {
	GBASDLDeinitEvents(&renderer->events);
	GBASDLDeinitAudio(&renderer->audio);
#if SDL_VERSION_ATLEAST(2, 0, 0)
	SDL_DestroyWindow(renderer->window);
#endif

	renderer->deinit(renderer);

	SDL_Quit();
}