示例#1
0
/* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */
void BKE_libblock_free(ListBase *lb, void *idv)
{
    ID *id = idv;

#ifdef WITH_PYTHON
    BPY_id_release(id);
#endif

    switch (GS(id->name) ) {    /* GetShort from util.h */
    case ID_SCE:
        BKE_scene_free((Scene *)id);
        break;
    case ID_LI:
        BKE_library_free((Library *)id);
        break;
    case ID_OB:
        BKE_object_free((Object *)id);
        break;
    case ID_ME:
        BKE_mesh_free((Mesh *)id, 1);
        break;
    case ID_CU:
        BKE_curve_free((Curve *)id);
        break;
    case ID_MB:
        BKE_mball_free((MetaBall *)id);
        break;
    case ID_MA:
        BKE_material_free((Material *)id);
        break;
    case ID_TE:
        BKE_texture_free((Tex *)id);
        break;
    case ID_IM:
        BKE_image_free((Image *)id);
        break;
    case ID_LT:
        BKE_lattice_free((Lattice *)id);
        break;
    case ID_LA:
        BKE_lamp_free((Lamp *)id);
        break;
    case ID_CA:
        BKE_camera_free((Camera *) id);
        break;
    case ID_IP:
        BKE_ipo_free((Ipo *)id);
        break;
    case ID_KE:
        BKE_key_free((Key *)id);
        break;
    case ID_WO:
        BKE_world_free((World *)id);
        break;
    case ID_SCR:
        BKE_screen_free((bScreen *)id);
        break;
    case ID_VF:
        BKE_vfont_free((VFont *)id);
        break;
    case ID_TXT:
        BKE_text_free((Text *)id);
        break;
    case ID_SCRIPT:
        //XXX free_script((Script *)id);
        break;
    case ID_SPK:
        BKE_speaker_free((Speaker *)id);
        break;
    case ID_SO:
        BKE_sound_free((bSound *)id);
        break;
    case ID_GR:
        BKE_group_free((Group *)id);
        break;
    case ID_AR:
        BKE_armature_free((bArmature *)id);
        break;
    case ID_AC:
        BKE_action_free((bAction *)id);
        break;
    case ID_NT:
        ntreeFreeTree((bNodeTree *)id);
        break;
    case ID_BR:
        BKE_brush_free((Brush *)id);
        break;
    case ID_PA:
        BKE_particlesettings_free((ParticleSettings *)id);
        break;
    case ID_WM:
        if (free_windowmanager_cb)
            free_windowmanager_cb(NULL, (wmWindowManager *)id);
        break;
    case ID_GD:
        BKE_gpencil_free((bGPdata *)id);
        break;
    case ID_MC:
        BKE_movieclip_free((MovieClip *)id);
        break;
    }

    if (id->properties) {
        IDP_FreeProperty(id->properties);
        MEM_freeN(id->properties);
    }

    BLI_remlink(lb, id);

    /* this ID may be a driver target! */
    BKE_animdata_main_cb(G.main, animdata_dtar_clear_cb, (void *)id);

    MEM_freeN(id);
}
示例#2
0
/* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */
void free_libblock(ListBase *lb, void *idv)
{
	ID *id= idv;

#ifdef WITH_PYTHON
	BPY_id_release(id);
#endif

	switch( GS(id->name) ) {	/* GetShort from util.h */
		case ID_SCE:
			free_scene((Scene *)id);
			break;
		case ID_LI:
			free_library((Library *)id);
			break;
		case ID_OB:
			free_object((Object *)id);
			break;
		case ID_ME:
			free_mesh((Mesh *)id);
			break;
		case ID_CU:
			free_curve((Curve *)id);
			break;
		case ID_MB:
			free_mball((MetaBall *)id);
			break;
		case ID_MA:
			free_material((Material *)id);
			break;
		case ID_TE:
			free_texture((Tex *)id);
			break;
		case ID_IM:
			free_image((Image *)id);
			break;
		case ID_LT:
			free_lattice((Lattice *)id);
			break;
		case ID_LA:
			free_lamp((Lamp *)id);
			break;
		case ID_CA:
			free_camera((Camera*) id);
			break;
		case ID_IP:
			free_ipo((Ipo *)id);
			break;
		case ID_KE:
			free_key((Key *)id);
			break;
		case ID_WO:
			free_world((World *)id);
			break;
		case ID_SCR:
			free_screen((bScreen *)id);
			break;
		case ID_VF:
			free_vfont((VFont *)id);
			break;
		case ID_TXT:
			free_text((Text *)id);
			break;
		case ID_SCRIPT:
			//XXX free_script((Script *)id);
			break;
		case ID_SPK:
			free_speaker((Speaker *)id);
			break;
		case ID_SO:
			sound_free((bSound*)id);
			break;
		case ID_GR:
			free_group_objects((Group *)id);
			break;
		case ID_AR:
			free_armature((bArmature *)id);
			break;
		case ID_AC:
			free_action((bAction *)id);
			break;
		case ID_NT:
			ntreeFreeTree((bNodeTree *)id);
			break;
		case ID_BR:
			free_brush((Brush *)id);
			break;
		case ID_PA:
			psys_free_settings((ParticleSettings *)id);
			break;
		case ID_WM:
			if(free_windowmanager_cb)
				free_windowmanager_cb(NULL, (wmWindowManager *)id);
			break;
		case ID_GD:
			free_gpencil_data((bGPdata *)id);
			break;
	}

	if (id->properties) {
		IDP_FreeProperty(id->properties);
		MEM_freeN(id->properties);
	}

	BLI_remlink(lb, id);

	/* this ID may be a driver target! */
	BKE_animdata_main_cb(G.main, animdata_dtar_clear_cb, (void *)id);

	MEM_freeN(id);
}
示例#3
0
/* used in headerbuttons.c image.c mesh.c screen.c sound.c and library.c */
void BKE_libblock_free_ex(Main *bmain, void *idv, bool do_id_user)
{
	ID *id = idv;
	short type = GS(id->name);
	ListBase *lb = which_libbase(bmain, type);

	DAG_id_type_tag(bmain, type);

#ifdef WITH_PYTHON
	BPY_id_release(id);
#endif

	switch (type) {    /* GetShort from util.h */
		case ID_SCE:
			BKE_scene_free((Scene *)id);
			break;
		case ID_LI:
			BKE_library_free((Library *)id);
			break;
		case ID_OB:
			BKE_object_free_ex((Object *)id, do_id_user);
			break;
		case ID_ME:
			BKE_mesh_free((Mesh *)id, 1);
			break;
		case ID_CU:
			BKE_curve_free((Curve *)id);
			break;
		case ID_MB:
			BKE_mball_free((MetaBall *)id);
			break;
		case ID_MA:
			BKE_material_free((Material *)id);
			break;
		case ID_TE:
			BKE_texture_free((Tex *)id);
			break;
		case ID_IM:
			BKE_image_free((Image *)id);
			break;
		case ID_LT:
			BKE_lattice_free((Lattice *)id);
			break;
		case ID_LA:
			BKE_lamp_free((Lamp *)id);
			break;
		case ID_CA:
			BKE_camera_free((Camera *) id);
			break;
		case ID_IP:
			BKE_ipo_free((Ipo *)id);
			break;
		case ID_KE:
			BKE_key_free((Key *)id);
			break;
		case ID_WO:
			BKE_world_free((World *)id);
			break;
		case ID_SCR:
			BKE_screen_free((bScreen *)id);
			break;
		case ID_VF:
			BKE_vfont_free((VFont *)id);
			break;
		case ID_TXT:
			BKE_text_free((Text *)id);
			break;
		case ID_SCRIPT:
			/* deprecated */
			break;
		case ID_SPK:
			BKE_speaker_free((Speaker *)id);
			break;
		case ID_SO:
			BKE_sound_free((bSound *)id);
			break;
		case ID_GR:
			BKE_group_free((Group *)id);
			break;
		case ID_AR:
			BKE_armature_free((bArmature *)id);
			break;
		case ID_AC:
			BKE_action_free((bAction *)id);
			break;
		case ID_NT:
			ntreeFreeTree_ex((bNodeTree *)id, do_id_user);
			break;
		case ID_BR:
			BKE_brush_free((Brush *)id);
			break;
		case ID_PA:
			BKE_particlesettings_free((ParticleSettings *)id);
			break;
		case ID_WM:
			if (free_windowmanager_cb)
				free_windowmanager_cb(NULL, (wmWindowManager *)id);
			break;
		case ID_GD:
			BKE_gpencil_free((bGPdata *)id);
			break;
		case ID_MC:
			BKE_movieclip_free((MovieClip *)id);
			break;
		case ID_MSK:
			BKE_mask_free(bmain, (Mask *)id);
			break;
		case ID_LS:
			BKE_free_linestyle((FreestyleLineStyle *)id);
			break;
	}

	/* avoid notifying on removed data */
	if (free_notifier_reference_cb)
		free_notifier_reference_cb(id);

	BLI_remlink(lb, id);

	BKE_libblock_free_data(id);

	MEM_freeN(id);
}