static void frontend_xdk_exitspawn(void) { #ifdef IS_SALAMANDER frontend_xdk_exec(libretro_path, false); #else bool should_load_game = false; if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN_START_GAME)) should_load_game = true; frontend_xdk_exec(g_settings.libretro, should_load_game); #endif }
static void frontend_xdk_exitspawn(char *core_path, size_t sizeof_core_path) { bool should_load_game = false; #ifndef IS_SALAMANDER if (g_extern.lifecycle_state & (1ULL << MODE_EXITSPAWN_START_GAME)) should_load_game = true; #endif frontend_xdk_exec(core_path, should_load_game); }
static void frontend_xdk_exitspawn(char *s, size_t len) { bool should_load_game = false; #ifndef IS_SALAMANDER should_load_game = exitspawn_start_game; if (!exit_spawn) return; #endif frontend_xdk_exec(s, should_load_game); }
static void frontend_xdk_exitspawn(char *s, size_t len) { bool should_load_game = false; #ifndef IS_SALAMANDER if (xdk_fork_mode == FRONTEND_FORK_NONE) return; switch (xdk_fork_mode) { case FRONTEND_FORK_CORE_WITH_ARGS: should_load_game = true; break; case FRONTEND_FORK_NONE: default: break; } #endif frontend_xdk_exec(s, should_load_game); }