示例#1
0
/*
 * execute an object
 */
static void fscache_object_slow_work_execute(struct slow_work *work)
{
	struct fscache_object *object =
		container_of(work, struct fscache_object, work);
	unsigned long start;

	_enter("{OBJ%x}", object->debug_id);

	start = jiffies;
	fscache_object_state_machine(object);
	fscache_hist(fscache_objs_histogram, start);
	if (object->events & object->event_mask)
		fscache_enqueue_object(object);
	clear_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
}
示例#2
0
/*
 * initialise an object
 * - check the specified object's parent to see if we can make use of it
 *   immediately to do a creation
 * - we may need to start the process of creating a parent and we need to wait
 *   for the parent's lookup and creation to complete if it's not there yet
 * - an object's cookie is pinned until we clear FSCACHE_COOKIE_CREATING on the
 *   leaf-most cookies of the object and all its children
 */
static void fscache_initialise_object(struct fscache_object *object)
{
	struct fscache_object *parent;

	_enter("");
	ASSERT(object->cookie != NULL);
	ASSERT(object->cookie->parent != NULL);
	ASSERT(list_empty(&object->work.link));

	if (object->events & ((1 << FSCACHE_OBJECT_EV_ERROR) |
			      (1 << FSCACHE_OBJECT_EV_RELEASE) |
			      (1 << FSCACHE_OBJECT_EV_RETIRE) |
			      (1 << FSCACHE_OBJECT_EV_WITHDRAW))) {
		_debug("abort init %lx", object->events);
		spin_lock(&object->lock);
		object->state = FSCACHE_OBJECT_ABORT_INIT;
		spin_unlock(&object->lock);
		return;
	}

	spin_lock(&object->cookie->lock);
	spin_lock_nested(&object->cookie->parent->lock, 1);

	parent = object->parent;
	if (!parent) {
		_debug("no parent");
		set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
	} else {
		spin_lock(&object->lock);
		spin_lock_nested(&parent->lock, 1);
		_debug("parent %s", fscache_object_states[parent->state]);

		if (parent->state >= FSCACHE_OBJECT_DYING) {
			_debug("bad parent");
			set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
		} else if (parent->state < FSCACHE_OBJECT_AVAILABLE) {
			_debug("wait");

			/* we may get woken up in this state by child objects
			 * binding on to us, so we need to make sure we don't
			 * add ourself to the list multiple times */
			if (list_empty(&object->dep_link)) {
				fscache_stat(&fscache_n_cop_grab_object);
				object->cache->ops->grab_object(object);
				fscache_stat_d(&fscache_n_cop_grab_object);
				list_add(&object->dep_link,
					 &parent->dependents);

				/* fscache_acquire_non_index_cookie() uses this
				 * to wake the chain up */
				if (parent->state == FSCACHE_OBJECT_INIT)
					fscache_enqueue_object(parent);
			}
		} else {
			_debug("go");
			parent->n_ops++;
			parent->n_obj_ops++;
			object->lookup_jif = jiffies;
			object->state = FSCACHE_OBJECT_LOOKING_UP;
			set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
		}

		spin_unlock(&parent->lock);
		spin_unlock(&object->lock);
	}

	spin_unlock(&object->cookie->parent->lock);
	spin_unlock(&object->cookie->lock);
	_leave("");
}
static void fscache_initialise_object(struct fscache_object *object)
{
	struct fscache_object *parent;

	_enter("");
	ASSERT(object->cookie != NULL);
	ASSERT(object->cookie->parent != NULL);

	if (object->events & ((1 << FSCACHE_OBJECT_EV_ERROR) |
			      (1 << FSCACHE_OBJECT_EV_RELEASE) |
			      (1 << FSCACHE_OBJECT_EV_RETIRE) |
			      (1 << FSCACHE_OBJECT_EV_WITHDRAW))) {
		_debug("abort init %lx", object->events);
		spin_lock(&object->lock);
		object->state = FSCACHE_OBJECT_ABORT_INIT;
		spin_unlock(&object->lock);
		return;
	}

	spin_lock(&object->cookie->lock);
	spin_lock_nested(&object->cookie->parent->lock, 1);

	parent = object->parent;
	if (!parent) {
		_debug("no parent");
		set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
	} else {
		spin_lock(&object->lock);
		spin_lock_nested(&parent->lock, 1);
		_debug("parent %s", fscache_object_states[parent->state]);

		if (parent->state >= FSCACHE_OBJECT_DYING) {
			_debug("bad parent");
			set_bit(FSCACHE_OBJECT_EV_WITHDRAW, &object->events);
		} else if (parent->state < FSCACHE_OBJECT_AVAILABLE) {
			_debug("wait");

			if (list_empty(&object->dep_link)) {
				fscache_stat(&fscache_n_cop_grab_object);
				object->cache->ops->grab_object(object);
				fscache_stat_d(&fscache_n_cop_grab_object);
				list_add(&object->dep_link,
					 &parent->dependents);

				if (parent->state == FSCACHE_OBJECT_INIT)
					fscache_enqueue_object(parent);
			}
		} else {
			_debug("go");
			parent->n_ops++;
			parent->n_obj_ops++;
			object->lookup_jif = jiffies;
			object->state = FSCACHE_OBJECT_LOOKING_UP;
			set_bit(FSCACHE_OBJECT_EV_REQUEUE, &object->events);
		}

		spin_unlock(&parent->lock);
		spin_unlock(&object->lock);
	}

	spin_unlock(&object->cookie->parent->lock);
	spin_unlock(&object->cookie->lock);
	_leave("");
}
示例#4
0
/*
 * Object state machine dispatcher.
 */
static void fscache_object_sm_dispatcher(struct fscache_object *object)
{
	const struct fscache_transition *t;
	const struct fscache_state *state, *new_state;
	unsigned long events, event_mask;
	int event = -1;

	ASSERT(object != NULL);

	_enter("{OBJ%x,%s,%lx}",
	       object->debug_id, object->state->name, object->events);

	event_mask = object->event_mask;
restart:
	object->event_mask = 0; /* Mask normal event handling */
	state = object->state;
restart_masked:
	events = object->events;

	/* Handle any out-of-band events (typically an error) */
	if (events & object->oob_event_mask) {
		_debug("{OBJ%x} oob %lx",
		       object->debug_id, events & object->oob_event_mask);
		for (t = object->oob_table; t->events; t++) {
			if (events & t->events) {
				state = t->transit_to;
				ASSERT(state->work != NULL);
				event = fls(events & t->events) - 1;
				__clear_bit(event, &object->oob_event_mask);
				clear_bit(event, &object->events);
				goto execute_work_state;
			}
		}
	}

	/* Wait states are just transition tables */
	if (!state->work) {
		if (events & event_mask) {
			for (t = state->transitions; t->events; t++) {
				if (events & t->events) {
					new_state = t->transit_to;
					event = fls(events & t->events) - 1;
					clear_bit(event, &object->events);
					_debug("{OBJ%x} ev %d: %s -> %s",
					       object->debug_id, event,
					       state->name, new_state->name);
					object->state = state = new_state;
					goto execute_work_state;
				}
			}

			/* The event mask didn't include all the tabled bits */
			BUG();
		}
		/* Randomly woke up */
		goto unmask_events;
	}

execute_work_state:
	_debug("{OBJ%x} exec %s", object->debug_id, state->name);

	new_state = state->work(object, event);
	event = -1;
	if (new_state == NO_TRANSIT) {
		_debug("{OBJ%x} %s notrans", object->debug_id, state->name);
		if (unlikely(state == STATE(OBJECT_DEAD))) {
			_leave(" [dead]");
			return;
		}
		fscache_enqueue_object(object);
		event_mask = object->oob_event_mask;
		goto unmask_events;
	}

	_debug("{OBJ%x} %s -> %s",
	       object->debug_id, state->name, new_state->name);
	object->state = state = new_state;

	if (state->work) {
		if (unlikely(state == STATE(OBJECT_DEAD))) {
			_leave(" [dead]");
			return;
		}
		goto restart_masked;
	}

	/* Transited to wait state */
	event_mask = object->oob_event_mask;
	for (t = state->transitions; t->events; t++)
		event_mask |= t->events;

unmask_events:
	object->event_mask = event_mask;
	smp_mb();
	events = object->events;
	if (events & event_mask)
		goto restart;
	_leave(" [msk %lx]", event_mask);
}