void ConfigBase::fsmLoadingApplicationLoadedEvent() { if (m_state == State::Loading) { #ifdef QT_DEBUG DEBUG_TAG(1, m_debugName, "Event APPLICATION LOADED"); #endif // handle state change emit fsmLoadingExited(QPrivateSignal()); fsmUp(); emit fsmUpEntered(QPrivateSignal()); // execute actions } }
void CommandBase::fsmTryingCommandUpEvent() { if (m_state == State::Trying) { #ifdef QT_DEBUG DEBUG_TAG(1, m_debugName, "Event COMMAND UP"); #endif // handle state change emit fsmTryingExited(QPrivateSignal()); fsmUp(); emit fsmUpEntered(QPrivateSignal()); // execute actions } }
void PreviewSubscribe::fsmTryingConnectedEvent() { if (m_state == State::Trying) { #ifdef QT_DEBUG DEBUG_TAG(1, m_debugName, "Event CONNECTED"); #endif // handle state change emit fsmTryingExited(QPrivateSignal()); fsmUp(); emit fsmUpEntered(QPrivateSignal()); // execute actions } }
void LogServiceBase::fsmDownConnectEvent() { if (m_state == State::Down) { #ifdef QT_DEBUG DEBUG_TAG(1, m_debugName, "Event CONNECT"); #endif // handle state change emit fsmDownExited(QPrivateSignal()); fsmUp(); emit fsmUpEntered(QPrivateSignal()); // execute actions startLogChannel(); } }
void StatusSubscribe::fsmTryingFullUpdateReceivedEvent() { if (m_state == State::Trying) { #ifdef QT_DEBUG DEBUG_TAG(1, m_debugName, "Event FULL UPDATE RECEIVED"); #endif // handle state change emit fsmTryingExited(QPrivateSignal()); fsmUp(); emit fsmUpEntered(QPrivateSignal()); // execute actions resetHeartbeatLiveness(); startHeartbeatTimer(); } }