示例#1
0
文件: pmd.cpp 项目: histat/dc-nx
bool pmd_load(const char *fname)
{
FILE *fp;
int i, t;

	stat("----------------------");
	stat("pmd_load: opening '%s'", fname);
	
	fp = fopen(fname, "rb");
	if (!fp)
	{
		staterr("pmd_load: failed to open '%s'", fname);
		return 1;
	}
	
	if (!fverifystring(fp, "PMD"))
	{
		staterr("pmd_load: not a PMD file: '%s'", fname);
		fclose(fp);
		return 1;
	}
	
	fgetc(fp);		// I dunno
	fgetl(fp);		// I dunno
	song.ms_per_beat = fgetl(fp);	// music wait
	song.loop_start = fgetl(fp);
	song.loop_end = fgetl(fp);
	song.nnotes = fgetl(fp);
	
	stat("song wait: %d (0x%04x)", song.ms_per_beat, song.ms_per_beat);
	stat("nnotes: %d (0x%04x)", song.nnotes, song.nnotes);
	stat("loop: %d-%d", song.loop_start, song.loop_end);
	
	// original PiyoPiyo and Ikachan seem to play things slightly slower than specified,
	// although PiyoPiyoPlayer plays it as spec'd in the file.
	if (strstr(fname, "Buriki"))
		song.ms_per_beat += 10;
	else
		song.ms_per_beat += 5;
	
	// load instrument samples
	for(i=0;i<NUM_TRACKS;i++)
		load_instrument(fp, &song.track[i].instrument);
	
	for(i=0;i<TOTAL_TRACKS;i++)
		song.track[i].no = i;
	
	// drum volume
	song.drum_volume = fgetl(fp);
	
	// load music notes
	for(t=0;t<TOTAL_TRACKS;t++)
	{
		stTrack *track = &song.track[t];
		
		for(i=0;i<song.nnotes;i++)
		{
			uint32_t mask = fgetl(fp);
			
			track->note[i].notemask = (mask & 0xffffff);
			
			track->note[i].panning = (mask >> 24);
			if (!track->note[i].panning)
				track->note[i].panning = PAN_CENTER;
			else
				track->note[i].panning--;
		}
	}
	
	return 0;
}
示例#2
0
// load savefile #num into the given Profile structure.
bool profile_load(const char *pfname, Profile *file)
{
   int i, curweaponslot;
   FILE *fp = fopen(pfname, "rb");

   memset(file, 0, sizeof(Profile));

   if (!fp)
      return 1;

   if (!fverifystring(fp, "Do041220"))
      goto error;

   file->stage = fgetl(fp);
   file->songno = fgetl(fp);

   file->px = fgetl(fp);
   file->py = fgetl(fp);
   file->pdir = CVTDir(fgetl(fp));

   file->maxhp = fgeti(fp);
   file->num_whimstars = fgeti(fp);
   file->hp = fgeti(fp);

   fgeti(fp);						// unknown value
   curweaponslot = fgetl(fp);		// current weapon (slot, not number, converted below)
   fgetl(fp);						// unknown value
   file->equipmask = fgetl(fp);	// equipped items

   // load weapons
   fseek(fp, PF_WEAPONS_OFFS, SEEK_SET);
   for(i=0;i<MAX_WPN_SLOTS;i++)
   {
      int level, xp, maxammo, ammo;
      int type = fgetl(fp);
      if (!type)
         break;

      level   = fgetl(fp);
      xp      = fgetl(fp);
      maxammo = fgetl(fp);
      ammo    = fgetl(fp);

      file->weapons[type].hasWeapon = true;
      file->weapons[type].level = (level - 1);
      file->weapons[type].xp = xp;
      file->weapons[type].ammo = ammo;
      file->weapons[type].maxammo = maxammo;

      if (i == curweaponslot)
         file->curWeapon = type;
   }

   /* load inventory */
   file->ninventory = 0;
   fseek(fp, PF_INVENTORY_OFFS, SEEK_SET);
   for(i=0;i<MAX_INVENTORY;i++)
   {
      int item = fgetl(fp);
      if (!item)
         break;

      file->inventory[file->ninventory++] = item;
   }

   /* load teleporter slots */
   file->num_teleslots = 0;
   fseek(fp, PF_TELEPORTER_OFFS, SEEK_SET);

   for(i=0;i<NUM_TELEPORTER_SLOTS;i++)
   {
      int slotno   = fgetl(fp);
      int scriptno = fgetl(fp);
      if (slotno == 0)
         break;

      file->teleslots[file->num_teleslots].slotno = slotno;
      file->teleslots[file->num_teleslots].scriptno = scriptno;
      file->num_teleslots++;
   }

   /* load flags */
   fseek(fp, PF_FLAGS_OFFS, SEEK_SET);
   if (!fverifystring(fp, "FLAG"))
   {
      NX_ERR("profile_load: missing 'FLAG' marker\n");
      goto error;
   }

   fresetboolean();
   for(i=0;i<NUM_GAMEFLAGS;i++)
      file->flags[i] = fbooleanread(fp);

   fclose(fp);
   return 0;

error:
   fclose(fp);
   return 1;
}