/** * * rct2: 0x0066DDF2 */ static void window_save_prompt_mouseup(rct_window *w, sint32 widgetIndex) { if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { switch (widgetIndex) { case WQIDX_OK: game_load_or_quit_no_save_prompt(); break; case WQIDX_CLOSE: case WQIDX_CANCEL: window_close(w); break; } return; } else { switch (widgetIndex) { case WIDX_SAVE: if (gScreenFlags & (SCREEN_FLAGS_EDITOR)) { window_loadsave_open(LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE, gS6Info.name); } else { save_game_as(); } window_close(w); gLoadSaveCallback = window_save_prompt_callback; break; case WIDX_DONT_SAVE: game_load_or_quit_no_save_prompt(); return; case WIDX_CLOSE: case WIDX_CANCEL: window_close(w); return; } } }
/** * * rct2: 0x0066DB5F */ static void game_load_or_quit() { char input_bl, input_dl; short input_di; __asm mov input_bl, bl __asm mov input_dl, dl __asm mov input_di, di if (!(input_bl & 1)) return; // 0; switch (input_dl) { case 0: RCT2_GLOBAL(0x009A9802, uint16) = input_di; window_save_prompt_open(); break; case 1: window_close_by_id(WC_SAVE_PROMPT, 0); break; default: game_load_or_quit_no_save_prompt(); break; } __asm mov ebx, 0 }
/** * * rct2: 0x0066DDF2 */ static void window_save_prompt_mouseup(rct_window *w, rct_widgetindex widgetIndex) { if (gScreenFlags & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { switch (widgetIndex) { case WQIDX_OK: game_load_or_quit_no_save_prompt(); break; case WQIDX_CLOSE: case WQIDX_CANCEL: window_close(w); break; } return; } else { switch (widgetIndex) { case WIDX_SAVE: { Intent * intent; if (gScreenFlags & (SCREEN_FLAGS_EDITOR)) { intent = new Intent(WC_LOADSAVE); intent->putExtra(INTENT_EXTRA_LOADSAVE_TYPE, LOADSAVETYPE_SAVE | LOADSAVETYPE_LANDSCAPE); intent->putExtra(INTENT_EXTRA_PATH, std::string{gS6Info.name}); } else { intent = (Intent *) create_save_game_as_intent(); } window_close(w); intent->putExtra(INTENT_EXTRA_CALLBACK, (void *) window_save_prompt_callback); context_open_intent(intent); delete intent; break; } case WIDX_DONT_SAVE: game_load_or_quit_no_save_prompt(); return; case WIDX_CLOSE: case WIDX_CANCEL: window_close(w); return; } } }
/** * * rct2: 0x0066DDF2 */ static void window_save_prompt_mouseup(rct_window *w, int widgetIndex) { if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & (SCREEN_FLAGS_TITLE_DEMO | SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { switch (widgetIndex) { case WQIDX_OK: game_load_or_quit_no_save_prompt(); break; case WQIDX_CLOSE: case WQIDX_CANCEL: window_close(w); break; } return; } else { switch (widgetIndex) { case WIDX_SAVE: save_game_as(); window_close(w); gLoadSaveCallback = window_save_prompt_callback; break; case WIDX_DONT_SAVE: game_load_or_quit_no_save_prompt(); return; case WIDX_CLOSE: case WIDX_CANCEL: window_close(w); return; } } if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) { if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) { RCT2_CALLPROC_EBPSAFE(0x0066EE54); game_load_or_quit_no_save_prompt(); return; } else { tutorial_stop(); game_load_or_quit_no_save_prompt(); return; } } }
static void window_save_prompt_callback(int result) { if (result == MODAL_RESULT_OK) { game_load_or_quit_no_save_prompt(); } }
/** * * rct2: 0x0066DCBE */ void window_save_prompt_open() { int stringId, width, height; rct_window* window; unsigned short prompt_mode; rct_widget *widgets; uint64 enabled_widgets; prompt_mode = RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16); if (prompt_mode == PM_QUIT) prompt_mode = PM_SAVE_BEFORE_QUIT; // do not show save prompt if we're in the title demo and click on load game if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_TITLE_DEMO) { game_load_or_quit_no_save_prompt(); return; } if (!gConfigGeneral.confirmation_prompt) { /* game_load_or_quit_no_save_prompt() will exec requested task and close this window * immediately again. * TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt() * and game_load_or_quit() are not called by the original binary anymore. */ if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) { if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) { RCT2_CALLPROC_EBPSAFE(0x0066EE54); game_load_or_quit_no_save_prompt(); return; } else { tutorial_stop(); game_load_or_quit_no_save_prompt(); return; } } if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_AGE, uint16) < 3840) { game_load_or_quit_no_save_prompt(); return; } } // Check if window is already open window = window_bring_to_front_by_class(WC_SAVE_PROMPT); if (window){ window_close(window); } if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { widgets = window_quit_prompt_widgets; enabled_widgets = (1 << WQIDX_CLOSE) | (1 << WQIDX_OK) | (1 << WQIDX_CANCEL); width = 177; height = 34; } else { widgets = window_save_prompt_widgets; enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SAVE) | (1 << WIDX_DONT_SAVE) | (1 << WIDX_CANCEL); width = 260; height = 50; } window = window_create_centred( width, height, &window_save_prompt_events, WC_SAVE_PROMPT, WF_TRANSPARENT | WF_STICK_TO_FRONT ); window->widgets = widgets; window->enabled_widgets = enabled_widgets; window_init_scroll_widgets(window); // Pause the game RCT2_GLOBAL(RCT2_ADDRESS_GAME_PAUSED, uint8) |= 2; audio_pause_sounds(); window_invalidate_by_class(WC_TOP_TOOLBAR); stringId = prompt_mode + STR_LOAD_GAME_PROMPT_TITLE; if (stringId == STR_LOAD_GAME_PROMPT_TITLE && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2) stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE; if (stringId == STR_QUIT_GAME_PROMPT_TITLE && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2) stringId = STR_QUIT_SCENARIO_EDITOR; window_save_prompt_widgets[WIDX_TITLE].image = stringId; window_save_prompt_widgets[WIDX_LABEL].image = prompt_mode + STR_SAVE_BEFORE_LOADING; }
/** * * rct2: 0x0066DDF2 */ static void window_save_prompt_mouseup() { short widgetIndex; rct_window *w; short prompt_mode; window_widget_get_registers(w, widgetIndex); prompt_mode = RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16); if (prompt_mode == PM_QUIT) { switch (widgetIndex) { case WQIDX_OK: rct2_finish(); break; case WQIDX_CLOSE: case WQIDX_CANCEL: window_close(w); break; } return; } else { switch (widgetIndex) { case WIDX_SAVE: if (!save_game()) { // user pressed cancel window_close(w); return; } break; case WIDX_DONT_SAVE: break; case WIDX_CLOSE: case WIDX_CANCEL: window_close(w); return; } } if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 0x0D) { game_load_or_quit_no_save_prompt(); return; } if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) { if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) { RCT2_CALLPROC_EBPSAFE(0x0066EE54); game_load_or_quit_no_save_prompt(); return; } else { tutorial_stop(); game_load_or_quit_no_save_prompt(); return; } } if (RCT2_GLOBAL(0x009DEA66, uint16) < 3840) { game_load_or_quit_no_save_prompt(); return; } }
/** * * rct2: 0x0066DCBE */ void window_save_prompt_open() { int stringId, x, y; rct_window* window; unsigned short prompt_mode; rct_widget *widgets; uint64 enabled_widgets; prompt_mode = RCT2_GLOBAL(RCT2_ADDRESS_SAVE_PROMPT_MODE, uint16); // do not show save prompt if we're in the title demo and click on load game if (prompt_mode != PM_QUIT && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & SCREEN_FLAGS_TITLE_DEMO) { game_load_or_quit_no_save_prompt(); return; } // Check if window is already open window = window_bring_to_front_by_id(WC_SAVE_PROMPT, 0); if (window) { window_close(window); } if (prompt_mode == PM_QUIT) { widgets = window_quit_prompt_widgets; enabled_widgets = (1 << WQIDX_CLOSE) | (1 << WQIDX_OK) | (1 << WQIDX_CANCEL); x = 177; y = 34; } else { widgets = window_save_prompt_widgets; enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SAVE) | (1 << WIDX_DONT_SAVE) | (1 << WIDX_CANCEL); x = 260; y = 50; } window = window_create( (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_WIDTH, sint16) / 2) - x / 2, max(28, (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_HEIGHT, sint16) / 2) - y / 2), x, y, (uint32*)window_save_prompt_events, WC_SAVE_PROMPT, WF_TRANSPARENT | WF_STICK_TO_FRONT ); window->widgets = widgets; window->enabled_widgets = enabled_widgets; window_init_scroll_widgets(window); window->colours[0] = 154; // Pause the game RCT2_GLOBAL(0x009DEA6E, uint8) |= 2; pause_sounds(); window_invalidate_by_id(0x80 | WC_TOP_TOOLBAR, 0); stringId = prompt_mode + STR_LOAD_GAME; if (stringId == STR_LOAD_GAME && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2) stringId = STR_LOAD_LANDSCAPE; if (stringId == STR_QUIT_GAME && RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 2) stringId = STR_QUIT_SCENARIO_EDITOR; window_save_prompt_widgets[WIDX_TITLE].image = stringId; window_save_prompt_widgets[WIDX_LABEL].image = prompt_mode + STR_SAVE_BEFORE_LOADING; if (!gGeneral_config.confirmation_prompt) { /* game_load_or_quit_no_save_prompt() will exec requested task and close this window * immediately again. * TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt() * and game_load_or_quit() are not called by the original binary anymore. */ if (RCT2_GLOBAL(RCT2_ADDRESS_SCREEN_FLAGS, uint8) & 0x0D) { game_load_or_quit_no_save_prompt(); return; } if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 0) { if (RCT2_GLOBAL(RCT2_ADDRESS_ON_TUTORIAL, uint8) != 1) { RCT2_CALLPROC_EBPSAFE(0x0066EE54); game_load_or_quit_no_save_prompt(); return; } else { tutorial_stop(); game_load_or_quit_no_save_prompt(); return; } } if (RCT2_GLOBAL(0x009DEA66, uint16) < 3840) { game_load_or_quit_no_save_prompt(); return; } } }
static void window_save_prompt_callback(sint32 result, const utf8 * path) { if (result == MODAL_RESULT_OK) { game_load_or_quit_no_save_prompt(); } }
/** * * rct2: 0x0066DCBE */ void window_save_prompt_open() { sint32 width, height; rct_string_id stringId; rct_window* window; uint8 prompt_mode; rct_widget *widgets; uint64 enabled_widgets; prompt_mode = gSavePromptMode; if (prompt_mode == PM_QUIT) prompt_mode = PM_SAVE_BEFORE_QUIT; // do not show save prompt if we're in the title demo and click on load game if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) { game_load_or_quit_no_save_prompt(); return; } if (!gConfigGeneral.confirmation_prompt) { /* game_load_or_quit_no_save_prompt() will exec requested task and close this window * immediately again. * TODO restructure these functions when we're sure game_load_or_quit_no_save_prompt() * and game_load_or_quit() are not called by the original binary anymore. */ if (gScreenAge < 3840) { game_load_or_quit_no_save_prompt(); return; } } // Check if window is already open window = window_bring_to_front_by_class(WC_SAVE_PROMPT); if (window){ window_close(window); } if (gScreenFlags & (SCREEN_FLAGS_TRACK_DESIGNER | SCREEN_FLAGS_TRACK_MANAGER)) { widgets = window_quit_prompt_widgets; enabled_widgets = (1 << WQIDX_CLOSE) | (1 << WQIDX_OK) | (1 << WQIDX_CANCEL); width = 177; height = 34; } else { widgets = window_save_prompt_widgets; enabled_widgets = (1 << WIDX_CLOSE) | (1 << WIDX_SAVE) | (1 << WIDX_DONT_SAVE) | (1 << WIDX_CANCEL); width = 260; height = 50; } if (prompt_mode >= countof(window_save_prompt_labels)) { log_warning("Invalid save prompt mode %u", prompt_mode); return; } window = window_create_centred( width, height, &window_save_prompt_events, WC_SAVE_PROMPT, WF_TRANSPARENT | WF_STICK_TO_FRONT ); window->widgets = widgets; window->enabled_widgets = enabled_widgets; window_init_scroll_widgets(window); // Pause the game gGamePaused |= GAME_PAUSED_MODAL; audio_pause_sounds(); window_invalidate_by_class(WC_TOP_TOOLBAR); stringId = window_save_prompt_labels[prompt_mode][0]; if (stringId == STR_LOAD_GAME_PROMPT_TITLE && gScreenFlags & 2) stringId = STR_LOAD_LANDSCAPE_PROMPT_TITLE; if (stringId == STR_QUIT_GAME_PROMPT_TITLE && gScreenFlags & 2) stringId = STR_QUIT_SCENARIO_EDITOR; window_save_prompt_widgets[WIDX_TITLE].text = stringId; window_save_prompt_widgets[WIDX_LABEL].text = window_save_prompt_labels[prompt_mode][1]; }