void gwinFrameDraw_Transparent(GWidgetObject *gw, void *param) { const GColorSet *pcol; coord_t pos; color_t contrast; color_t btn; (void)param; if (gw->g.vmt != (gwinVMT *)&frameVMT) return; pcol = (gw->g.flags & GWIN_FLG_SYSENABLED) ? &gw->pstyle->enabled : &gw->pstyle->disabled; contrast = gdispContrastColor(pcol->edge); btn = gdispBlendColor(pcol->edge, contrast, 128); // Render the frame gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, FRM_BORDER_T, gw->text, gw->g.font, contrast, pcol->edge, justifyCenter); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+FRM_BORDER_T, FRM_BORDER_L, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-FRM_BORDER_R, gw->g.y+FRM_BORDER_T, FRM_BORDER_R, gw->g.height-(FRM_BORDER_T+FRM_BORDER_B), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-FRM_BORDER_B, gw->g.width, FRM_BORDER_B, pcol->edge); // Add the buttons pos = gw->g.x+gw->g.width - (FRM_BORDER_R+FRM_BUTTON_X); if ((gw->g.flags & GWIN_FRAME_CLOSE_BTN)) { if ((gw->g.flags & GWIN_FRAME_CLOSE_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); gdispDrawLine(pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); pos -= FRM_BUTTON_X; } if ((gw->g.flags & GWIN_FRAME_MINMAX_BTN)) { if ((gw->g.flags & GWIN_FRAME_MAX_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); // the symbol gdispDrawBox(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I), FRM_BUTTON_X-2*FRM_BUTTON_I, FRM_BUTTON_Y-2*FRM_BUTTON_I, contrast); gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+1), contrast); gdispDrawLine(pos+(FRM_BUTTON_I+1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), pos+(FRM_BUTTON_X-FRM_BUTTON_I-2), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_I+2), contrast); pos -= FRM_BUTTON_X; if ((gw->g.flags & GWIN_FRAME_MIN_PRESSED)) gdispFillArea(pos, gw->g.y+FRM_BUTTON_T, FRM_BUTTON_X, FRM_BUTTON_Y, btn); gdispDrawLine(pos+FRM_BUTTON_I, gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), pos+(FRM_BUTTON_X-FRM_BUTTON_I-1), gw->g.y+(FRM_BUTTON_T+FRM_BUTTON_Y-FRM_BUTTON_I-1), contrast); pos -= FRM_BUTTON_X; } // Don't touch the client area }
static void gwinFrameDraw_Std(GWidgetObject *gw, void *param) { const GColorSet *pcol; (void)param; if (gw->g.vmt != (gwinVMT *)&frameVMT) return; pcol = _getDrawColors(gw); // Render the actual frame (with border, if any) if (gw->g.flags & GWIN_FRAME_BORDER) { gdispGFillArea(gw->g.display, gw->g.x + BORDER_X, gw->g.y + BORDER_Y, gw->g.width - 2*BORDER_X, gw->g.height - BORDER_Y - BORDER_X, gw->pstyle->background); gdispGFillStringBox(gw->g.display, gw->g.x, gw->g.y, gw->g.width, BORDER_Y, gw->text, gw->g.font, gdispContrastColor(pcol->edge), pcol->edge, justifyCenter); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+BORDER_Y, BORDER_X, gw->g.height-(BORDER_Y+BORDER_X), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x+gw->g.width-BORDER_X, gw->g.y+BORDER_Y, BORDER_X, gw->g.height-(BORDER_Y+BORDER_X), pcol->edge); gdispGFillArea(gw->g.display, gw->g.x, gw->g.y+gw->g.height-BORDER_X, gw->g.width, BORDER_X, pcol->edge); } else { gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); } }