示例#1
0
文件: main.c 项目: GottZ/olvfw
void drawScreen(void) {
	char *msg = "ChibiOS/GFX";
	font_t		font1, font2;

	font1 = gdispOpenFont("UI2 Double");
	font2 = gdispOpenFont("LargeNumbers");

	gdispClear(White);
	gdispDrawString(gdispGetWidth()-gdispGetStringWidth(msg, font1)-3, 3, msg, font1, Black);
	
	/* colors */
	gdispFillArea(0 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black);	/* Black */
	gdispFillArea(1 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Red);		/* Red */
	gdispFillArea(2 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Yellow);	/* Yellow */
	gdispFillArea(3 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Green);	/* Green */
	gdispFillArea(4 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Blue);		/* Blue */
	gdispDrawBox (5 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black);	/* White */

	/* pens */	
	gdispDrawString(OFFSET * 2, DRAW_PEN(1), "1", font2, Black);
	gdispDrawString(OFFSET * 2, DRAW_PEN(2), "2", font2, Black);
	gdispDrawString(OFFSET * 2, DRAW_PEN(3), "3", font2, Black);
	gdispDrawString(OFFSET * 2, DRAW_PEN(4), "4", font2, Black);
	gdispDrawString(OFFSET * 2, DRAW_PEN(5), "5", font2, Black);

	gdispCloseFont(font1);
	gdispCloseFont(font2);
}
示例#2
0
文件: main.c 项目: DaviWei/uGFX
void drawScreen(void) {
	char *msg = "uGFX";
	font_t		font1, font2;

	font1 = gdispOpenFont("DejaVuSans24*");
	font2 = gdispOpenFont("DejaVuSans12*");

	gdispClear(White);
	gdispDrawString(gdispGetWidth()-gdispGetStringWidth(msg, font1)-3, 3, msg, font1, Black);
	
	/* colors */
	gdispFillArea(0 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black);	/* Black */
	gdispFillArea(1 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Red);		/* Red */
	gdispFillArea(2 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Yellow);	/* Yellow */
	gdispFillArea(3 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Green);	/* Green */
	gdispFillArea(4 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Blue);		/* Blue */
	gdispDrawBox (5 * COLOR_SIZE + 3, 3, COLOR_SIZE, COLOR_SIZE, Black);	/* White */

	/* pens */	
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(1), PEN_SIZE, PEN_SIZE, "1", font2, White, Black, justifyCenter);
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(2), PEN_SIZE, PEN_SIZE, "2", font2, White, Black, justifyCenter);
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(3), PEN_SIZE, PEN_SIZE, "3", font2, White, Black, justifyCenter);
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(4), PEN_SIZE, PEN_SIZE, "4", font2, White, Black, justifyCenter);
	gdispFillStringBox(OFFSET * 2, DRAW_PEN(5), PEN_SIZE, PEN_SIZE, "5", font2, White, Black, justifyCenter);
	
	gdispCloseFont(font1);
	gdispCloseFont(font2);
}
示例#3
0
int main(void) {
	uint8_t i;
	font_t	font1, font2;

	/* initialize and clear the display */
	gfxInit();

	/* Set some fonts */
	font1 = gdispOpenFont("UI2");
	font2 = gdispOpenFont("DejaVu Sans 12");
	gwinSetDefaultFont(font1);

	/* create the three console windows */
	{
		GWindowInit		wi;

		wi.show = TRUE;
		wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2;
		GW1 = gwinConsoleCreate(NULL, &wi);
		wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight();
		GW2 = gwinConsoleCreate(NULL, &wi);
		wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight();
		GW3 = gwinConsoleCreate(NULL, &wi);
	}

	/* Use a special font for GW1 */
	gwinSetFont(GW1, font2);

	/* Set the fore- and background colors for each console */
	gwinSetColor(GW1, Green);
	gwinSetBgColor(GW1, Black);
	gwinSetColor(GW2, White);
	gwinSetBgColor(GW2, Blue);
	gwinSetColor(GW3, Black);
	gwinSetBgColor(GW3, Red);

	/* clear all console windows - to set background */
	gwinClear(GW1);
	gwinClear(GW2);
	gwinClear(GW3);

	/* Output some data on the first console */
	for(i = 0; i < 10; i++) {
		gwinPrintf(GW1, "Hello uGFX!\r\n");
	}

	/* Output some data on the second console */
	for(i = 0; i < 16; i++) {
		gwinPrintf(GW2, "Message Nr.: %d\r\n", i+1);
	}

	/* Output some data on the third console */
	for(i = 0; i < 18; i++) {
		gwinPrintf(GW3, "Message Nr.: %d\r\n", i+1);
	}

	while(TRUE) {
		gfxSleepMilliseconds(500);
	}
}
void menuScreen(){
	//color_t colorrange[9] = {White, Yellow, Red, Blue, Magenta, SkyBlue, Orange,Lime,Black}; 
													//			0			1			2			3			4					5				6				7			8
		// Main menu Background
	gdispFillArea(433, 247, 20, 20, tetrisShapeColors[2]);
	gdispFillArea(112, 247, 20, 20, tetrisShapeColors[7]);
	gdispFillArea(455, 247, 20, 20, tetrisShapeColors[2]);
	gdispFillArea(0, 204, 20, 20, tetrisShapeColors[3]);
	gdispFillArea(23, 225, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(455, 224, 20, 20, tetrisShapeColors[2]);
	gdispFillArea(91, 247, 20, 20, tetrisShapeColors[7]);
	gdispFillArea(83, 80, 20, 20, tetrisShapeColors[4]);
	gdispFillArea(432, 203, 20, 20, tetrisShapeColors[6]);
	gdispFillArea(178, 247, 20, 20, tetrisShapeColors[5]);
	gdispFillArea(134, 247, 20, 20, tetrisShapeColors[7]);
	gdispFillArea(455, 201, 20, 20, tetrisShapeColors[2]);
	gdispFillArea(22, 247, 20, 20, tetrisShapeColors[3]);
	gdispFillArea(46, 248, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(46, 225, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(82, 102, 21, 20, tetrisShapeColors[4]);
	gdispFillArea(70, 247, 20, 20, tetrisShapeColors[7]);
	gdispFillArea(60, 102, 20, 20, tetrisShapeColors[4]);
	gdispFillArea(410, 225, 20, 20, tetrisShapeColors[6]);
	gdispFillArea(156, 247, 20, 20, tetrisShapeColors[5]);
	gdispFillArea(134, 225, 20, 20, tetrisShapeColors[5]);
	gdispFillArea(410, 247, 20, 20, tetrisShapeColors[6]);
	gdispFillArea(0, 226, 20, 20, tetrisShapeColors[3]);
	gdispFillArea(47, 227, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(60, 80, 20, 20, tetrisShapeColors[4]);
	gdispFillArea(69, 225, 20, 20, tetrisShapeColors[1]);
	gdispFillArea(0, 247, 20, 20, tetrisShapeColors[3]);
	gdispFillArea(432, 225, 20, 20, tetrisShapeColors[6]);
	gdispFillArea(157, 225, 20, 20, tetrisShapeColors[5]);
	//Button
	gdispFillArea(200,60,80,30,Grey);
	gdispFillArea(200+3,60+3,80-6,30-6,Silver);
	//text
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(225, 66, "Play", font16, tetrisShapeColors[8]);
	gdispCloseFont(font16);
	
		//Button
	gdispFillArea(200,110,96,30,Grey);
	gdispFillArea(200+3,110+3,96-6,30-6,Silver);
	//text
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(205, 116, "Dark Mode", font16, tetrisShapeColors[8]);
	gdispCloseFont(font16);
	
	
		//Button
	gdispFillArea(200,160,126,30,Grey);
	gdispFillArea(200+3,160+3,126-6,30-6,Silver);
	//text
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(205, 166, "Random Mode", font16, tetrisShapeColors[8]);
	gdispCloseFont(font16);
}
示例#5
0
文件: main.c 项目: omgmog/olvfw
int main(void) {
    uint8_t i;
    font_t	font1, font2;

    halInit();
    chSysInit();

    /* initialize and clear the display */
    gdispInit();
    gdispClear(Black);
    font1 = gdispOpenFont("UI2 Double");
    font2 = gdispOpenFont("Small");

    /* create the three console windows and set a font for each */
    GW1 = gwinCreateConsole(NULL, 0, 0, gdispGetWidth(), gdispGetHeight()/2, font1);
    GW2 = gwinCreateConsole(NULL, 0, gdispGetHeight()/2, gdispGetWidth()/2, gdispGetHeight(), font2);
    GW3 = gwinCreateConsole(NULL, gdispGetWidth()/2, gdispGetHeight()/2, gdispGetWidth(), gdispGetHeight(), font2);

    /* Set the fore- and background colors for each console */
    gwinSetColor(GW1, Green);
    gwinSetBgColor(GW1, Black);
    gwinSetColor(GW2, White);
    gwinSetBgColor(GW2, Blue);
    gwinSetColor(GW3, Black);
    gwinSetBgColor(GW3, Red);

    /* clear all console windows - to set background */
    gwinClear(GW1);
    gwinClear(GW2);
    gwinClear(GW3);

    /* receive the stream pointers of each console */
    S1 = gwinGetConsoleStream(GW1);
    S2 = gwinGetConsoleStream(GW2);
    S3 = gwinGetConsoleStream(GW3);

    /* Output some data on the first console */
    for(i = 0; i < 10; i++) {
        chprintf(S1, "Hello ChibiOS/GFX!\r\n");
    }

    /* Output some data on the second console */
    for(i = 0; i < 16; i++) {
        chprintf(S2, "Message Nr.: %d\r\n", i+1);
    }

    /* Output some data on the third console */
    for(i = 0; i < 18; i++) {
        chprintf(S3, "Message Nr.: %d\r\n", i+1);
    }

    while(TRUE) {
        chThdSleepMilliseconds(500);
    }
}
示例#6
0
void benchmark(void) {
    uint32_t i, pixels, ms, pps;
    char pps_str[25];
	coord_t height, width, rx, ry, rcx, rcy;
    color_t random_color;
	font_t font;

    gdispSetOrientation(GDISP_ROTATE_90);

	width = gdispGetWidth();
	height = gdispGetHeight();
    font = gdispOpenFont("UI2 Double");

	gdispDrawStringBox(0, 0, width, 30, "ChibiOS/GFX - Benchmark", font, White, justifyCenter);

	font = gdispOpenFont("UI2");
	gdispDrawStringBox(0, height/2, width, 30, "5000 random rectangles", font, White, justifyCenter);
	
	gfxSleepMilliseconds(3000);
	
	/* seed for the rand() */
	srand(DWT_CYCCNT);
	pixels = 0;

	CPU_RESET_CYCLECOUNTER;

	for (i = 0; i < 5000; i++) {
		random_color = (rand() % 65535);
		rx = (rand() % (width-10));
		ry = (rand() % (height-10));
		rcx = (rand() % ((width-rx)-10))+10;
		rcy = (rand() % ((height-ry)-10))+10;

		gdispFillArea(rx, ry, rcx, rcy, random_color);
		pixels += (rcx+1)*(rcy+1);
	}

	ms = DWT_CYCCNT / 168000;
	pps = (float)pixels/((float)ms/1000.0f);

	memset (pps_str, 0, sizeof(pps_str));
	uitoa(pps, pps_str, sizeof(pps_str));
	strcat(pps_str, " Pixels/s");

	font = gdispOpenFont("UI2 Double");
	gdispClear(Black);
	gdispDrawStringBox(0, 0, width, 30, "ChibiOS/GFX - Benchmark", font, White, justifyCenter);
	gdispDrawStringBox(0, height/2, width, 30, pps_str, font, White, justifyCenter);
	//gdispDrawString(20, height/2, pps_str, font, White);
}
示例#7
0
文件: main.c 项目: fpoussin/OpenQS
/*
 * Application entry point.
 */
int main(void) {

  /*
   * System initializations.
   * - HAL initialization, this also initializes the configured device drivers
   *   and performs the board-specific initializations.
   * - Kernel initialization, the main() function becomes a thread and the
   *   RTOS is active.
   */
  halInit();
  chSysInit();
  gfxInit();
  
  // Set the widget defaults
  gwinSetDefaultFont(gdispOpenFont("UI2"));
  gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
  gdispClear(White);

  /*
   * Normal main() thread activity, in this demo it does nothing.
   */
  while (TRUE) {
    chThdSleepMilliseconds(500);
  }
}
示例#8
0
文件: main.c 项目: BeyondCloud/uRock
int main(void) {
	GEvent* pe;

	// Initialize the display
	gfxInit();

	// Set the widget defaults
	gwinSetDefaultFont(gdispOpenFont("*"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	// create the widget
	createWidgets();

	// We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);

	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);
	}

	return 0;
}
void printNextBrickWindow() {
	char* str;
	int i,j;
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(360, 100, "Next", font16, tetrisShapeColors[8]);
	gdispCloseFont(font16);
	
	//draw block

    //For every piece in the next block needs to be changed to nextPiece
    for (i = 0; i < nextPiece->size; i++) {
        for (j = 0; j < nextPiece->size; j++) {
            //If this isn't a blank char then print it
            if (nextPiece->graphic[i][j] != ' ') {
               // mvprintw(currentPiece->y + i, currentPiece->x + j, "%c", currentPiece->graphic[i][j]);
							//padding
								gdispFillArea(360+(j*BLOCK_SIZE),130+(i*(BLOCK_SIZE)),BLOCK_SIZE-2, BLOCK_SIZE-2, tetrisShapeColors[0]);
							//shape
								gdispFillArea(361+(j*BLOCK_SIZE),131+(i*(BLOCK_SIZE)),BLOCK_SIZE-2, BLOCK_SIZE-2, tetrisShapeColors[nextPiece->blockID]);
							
            }

        }
    }
							
}
示例#10
0
文件: main.c 项目: GottZ/olvfw
int main(void) {
	coord_t		width, height;
	font_t		font1, font2, font3, font4;
	const char	*msg;

    halInit();
    chSysInit();

    /* Initialize and clear the display */
    gdispInit();
    gdispClear(Black);

    // Get the screen size
    width = gdispGetWidth();
    height = gdispGetHeight();

    // Get the fonts we want to use
	font1 = gdispOpenFont("UI2");
	font2 = gdispOpenFont("UI2 Double");
	font3 = gdispOpenFont("UI2 Narrow");
	font4 = gdispOpenFont("LargeNumbers");

	// Display large numbers on the right (measuring the string)
	msg = "123456";
	gdispDrawString(width-gdispGetStringWidth(msg, font4)-3, 3, msg, font4, Green);
	
	// Display the font name under it.
	msg = gdispGetFontName(font4);
	gdispDrawString(width-gdispGetStringWidth(msg, font1)-3, 20, msg, font1, Green);

	// Demonstrate our other fonts
	gdispDrawString(10, 10, "Writing with Font 'UI2'", font1, Yellow);
	gdispFillString(10, 35, "Writing with Font 'UI2 Double'", font2, Red, White);
	gdispDrawStringBox(0, 50, width, 40, "Writing with Font 'UI2 Narrow'", font3, Red, justifyCenter);
	gdispFillStringBox(0, 90, width, 40, "Filled Centered", font3, Pink, Gray, justifyCenter);

	// Clean up the fonts
	gdispCloseFont(font1);
	gdispCloseFont(font2);
	gdispCloseFont(font3);
	gdispCloseFont(font4);

	// Wait forever
    while(TRUE) {
        chThdSleepMilliseconds(500);
    }   
}
示例#11
0
文件: main.c 项目: witoldo7/mychibios
int main(void) {
//	uint16_t i;

	// one wire initialization
	static OneWireDriver owDrv;
	static const OneWireConfig owCfg = { .dqPort = GPIOB,
	                                     .dqPad =  10,
	                                     .dqAlternate = 7,
	                                     .uartd = &UARTD3 };
	static OneWireRomAddress romAddr[8];
	static bool_t searched = FALSE;
	static bool_t initialized = FALSE;
	
	

	// Initialize the uGFX and the underlying system
	gfxInit();

	// Lock screen 	
uint8_t secret_sequence[UNLOCKER_COLS * UNLOCKER_ROWS];
  displayUnlockerSetup(secret_sequence);
 	displayUnlocker(secret_sequence);
	
	// Set the widget defaults
	gwinSetDefaultFont(gdispOpenFont("UI2"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(Black);
 
	// Create the widget
	createWidgets();
 
	// Print to the console
	gwinPrintf(ghConsole, "Witamy w konsoli!\r\n\n");
	gwinPrintf(ghConsole, "Odczyt temp z czujnikow DS18B20.\r\n");
	//initialize ds18b20	
	if (initialized == FALSE) {
	    oneWireInit(&owDrv, &owCfg);
	    initialized = TRUE;
	}

	if (searched == FALSE) {
      		oneWireSearchRom (&owDrv, FALSE, romAddr, ARRAY_LEN(romAddr));
      		searched = TRUE;
	}
	while (1) {	oneWireSearchRom (&owDrv, FALSE, romAddr, ARRAY_LEN(romAddr));

	   	for (uint8_t i=0; i< ARRAY_LEN(romAddr); i++) {
			if (romAddr[i].addr[0] == 0x28) {
		  		ds1820BInit (&owDrv, &(romAddr[i]), 10);
		 		const float temp =ds1820BGetTemp (&owDrv, &(romAddr[i]));
				gwinPrintf(ghConsole, "czujnik %d temp =%.2f\r\n", i, temp);      	
				}
		}
	 
		gfxSleepMilliseconds(800);
	}
	 
	return 0;
}
示例#12
0
void printScoreWindow() {
	char* str;
	font16 =  gdispOpenFont("DejaVuSans16");
	gdispDrawString(360, 20, "Score", font16, tetrisShapeColors[8]);
 // gdispDrawLine(365, 40, 380, 20, Purple);
	gdispFillArea(365, 35, 35, 1, Purple);
	
	//draw current score
  sprintf(str,"%d",Score);
	gdispDrawString(378, 42, str, font16, Purple);
	gdispCloseFont(font16);
}
示例#13
0
文件: main.c 项目: bhdminh/uGFX
int main(void) {
    GEvent* pe;

    // Initialize the display
    gfxInit();

    // Attach the mouse input
    gwinAttachMouse(0);

    // Set the widget defaults
    gwinSetDefaultFont(gdispOpenFont("*"));
    gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
    gdispClear(White);

    // create the widget
    _createWidgets();

    // We want to listen for widget events
    geventListenerInit(&gl);
    gwinAttachListener(&gl);

    while(1) {
        // Get an Event
        pe = geventEventWait(&gl, TIME_INFINITE);

        switch(pe->type) {
            case GEVENT_GWIN_SLIDER:
                if (((GEventGWinSlider *)pe)->gwin == ghSliderR || \
                                                      ghSliderG || \
                                                      ghSliderB ) {
                    _updateColor();
                }
                break;

            case GEVENT_GWIN_BUTTON:
                if (((GEventGWinButton *)pe)->gwin == ghButton1) {
                    gwinSliderSetPosition(ghSliderR, rand() % 256);
                } else if (((GEventGWinButton *)pe)->gwin == ghButton2) {
                    gwinSliderSetPosition(ghSliderG, rand() % 256);
                } else if (((GEventGWinButton *)pe)->gwin == ghButton3) {
                    gwinSliderSetPosition(ghSliderB, rand() % 256);
                }

                _updateColor();

            default:
                break;
        }
    }

    return 0;
}
示例#14
0
文件: main.c 项目: kerneltask/ugfx
int main(void)
{
	GEventMouse ev;
#if !JG10_SHOW_SPLASH
	font_t font;
#endif

    gfxInit();

    ginputGetMouse(0);
    jg10Init();

#if JG10_SHOW_SPLASH
    jg10ShowSplash();
#else
    font = gdispOpenFont("DejaVuSans16_aa");
    gdispDrawString((gdispGetWidth()/2)-(gdispGetStringWidth("Touch to start!", font)/2), gdispGetHeight()/2, "Touch to start!", font, White);
    gdispCloseFont(font);
#endif

    while (TRUE) {
        ginputGetMouseStatus(0, &ev);
        if (ev.buttons & GINPUT_MOUSE_BTN_LEFT) {
            while (ev.buttons & GINPUT_MOUSE_BTN_LEFT) {            // Wait until release
                ginputGetMouseStatus(0, &ev);
            }

#if !JG10_SHOW_SPLASH
            font = gdispOpenFont("DejaVuSans16");
            gdispFillArea((gdispGetWidth()/2)-(gdispGetStringWidth("Touch to start!", font)/2), gdispGetHeight()/2, gdispGetWidth()/2, 17, Black);
            gdispCloseFont(font);
#endif

            jg10Start();
        }
    }
}
示例#15
0
文件: main.c 项目: bunnie/chibi-ugfx
int main(void) {
	font_t font1;

    // Initialize uGFX and the underlying system
    gfxInit();

    // Get the fonts we want to use
	font1 = gdispOpenFont("Archangelsk Regular 12");

	// Demonstrate our other fonts
	gdispDrawString(10, 10, "привет мир", font1, Yellow);

	// Wait forever
    while(TRUE) {
    	gfxSleepMilliseconds(500);
    }   
}
示例#16
0
文件: ugfx.c 项目: drrk/micropython
/// \classmethod \constructor(skin_position)
///
/// Construct an UGFX object.
STATIC mp_obj_t pyb_ugfx_make_new(const mp_obj_type_t *type, mp_uint_t n_args, mp_uint_t n_kw, const mp_obj_t *args) {
    // check arguments
    mp_arg_check_num(n_args, n_kw, 0, 0, false);

    // get LCD position
    //const char *lcd_id = mp_obj_str_get_str(args[0]);

    // create lcd object
    pyb_ugfx_obj_t *ugfx = m_new_obj(pyb_ugfx_obj_t);
    ugfx->base.type = &pyb_ugfx_type;
	
	default_font = gdispOpenFont("ui2");  //TODO: allow to be changed
	//gdispCloseFont(font);
	
	gfxInit();

	return ugfx;
}
示例#17
0
文件: main.c 项目: bunnie/chibi-ugfx
int main(void) {
    // Initialize the display
    gfxInit();

    // Set the widget defaults
    gwinSetDefaultFont(gdispOpenFont("*"));
    gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
    gdispClear(White);

    // Create the widget
    createWidgets();

    while(1) {
    	gfxSleepMilliseconds(1000);
    }

    return 0;
}
示例#18
0
文件: main.c 项目: DaviWei/uGFX
int main(void) {
	GEvent* pe;

	// Initialize the display
	gfxInit();

	// Set the widget defaults
	gwinSetDefaultFont(gdispOpenFont("UI2"));
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	// Attach the mouse input
	gwinAttachMouse(0);

	// create the widget
	createWidgets();

	// We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);

	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);

		switch(pe->type) {
			case GEVENT_GWIN_CHECKBOX:
				if (((GEventGWinCheckbox*)pe)->checkbox == ghCheckbox1) {
					// The state of our checkbox has changed
					printf("Checkbox state: %d\r\n", ((GEventGWinCheckbox*)pe)->isChecked);
				}
				break;

			default:
				break;
		}
	}

	return 0;
}
示例#19
0
bool_t ginputCalibrateMouse(uint16_t instance) {
	#if !GINPUT_MOUSE_NEED_CALIBRATION
		(void) instance;
		
		return FALSE;
	#else

		const coord_t height  =  gdispGetHeight();
		const coord_t width  =  gdispGetWidth();
		const MousePoint cross[]  =  {{(width / 4), (height / 4)},
										{(width - (width / 4)) , (height / 4)},
										{(width - (width / 4)) , (height - (height / 4))},
										{(width / 2), (height / 2)}}; /* Check point */
		MousePoint points[GINPUT_MOUSE_CALIBRATION_POINTS];
		const MousePoint	*pc;
		MousePoint *pt;
		int32_t px, py;
		unsigned i, j;
		font_t	font1, font2;
		#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
			unsigned	err;
		#endif

		if (instance || (MouseConfig.flags & FLG_IN_CAL))
			return FALSE;

		font1 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT);
		font2 = gdispOpenFont(GINPUT_MOUSE_CALIBRATION_FONT2);

		MouseConfig.flags |= FLG_IN_CAL;
		gtimerStop(&MouseTimer);
		MouseConfig.flags &= ~(FLG_CAL_OK|FLG_CAL_SAVED);

		#if GDISP_NEED_CONTROL
			gdispSetOrientation(GDISP_ROTATE_0);
		#endif

		#if GDISP_NEED_CLIP
			gdispSetClip(0, 0, width, height);
		#endif

		#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
			while(1) {
		#endif
				gdispClear(Blue);

				gdispFillStringBox(0, 5, width, 30, GINPUT_MOUSE_CALIBRATION_TEXT, font1,  White, Blue, justifyCenter);

				for(i = 0, pt = points, pc = cross; i < GINPUT_MOUSE_CALIBRATION_POINTS; i++, pt++, pc++) {
					_tsDrawCross(pc);

					do {

						/* Wait for the mouse to be pressed */
						while(get_raw_reading(&MouseConfig.t), !(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT))
							chThdSleepMilliseconds(20);

						/* Average all the samples while the mouse is down */
						for(px = py = 0, j = 0;
								chThdSleepMilliseconds(20),			/* Settling time between readings */
								get_raw_reading(&MouseConfig.t),
								(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT);
								j++) {
							px += MouseConfig.t.x;
							py += MouseConfig.t.y;
						}

					} while(!j);

					pt->x = px / j;
					pt->y = py / j;

					_tsClearCross(pc);

					if (i >= 1 && pt->x == (pt-1)->x && pt->y == (pt-1)->y) {
						gdispFillStringBox(0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_SAME_TEXT, font2,  Red, Yellow, justifyCenter);
						chThdSleepMilliseconds(5000);
						gdispFillArea(0, 35, width, 40, Blue);
					}

				}

				/* Apply 3 point calibration algorithm */
				_tsDo3PointCalibration(cross, points, &MouseConfig.caldata);

				 /* Verification of correctness of calibration (optional) :
				 *  See if the 4th point (Middle of the screen) coincides with the calibrated
				 *  result. If point is within +/- Squareroot(ERROR) pixel margin, then successful calibration
				 *  Else, start from the beginning.
				 */
		#if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
				/* Transform the co-ordinates */
				MouseConfig.t.x = points[3].x;
				MouseConfig.t.y = points[3].y;
				_tsTransform(&MouseConfig.t, &MouseConfig.caldata);

				/* Calculate the delta */
				err = (MouseConfig.t.x - cross[3].x) * (MouseConfig.t.x - cross[3].x) +
					(MouseConfig.t.y - cross[3].y) * (MouseConfig.t.y - cross[3].y);

				if (err <= GINPUT_MOUSE_MAX_CALIBRATION_ERROR * GINPUT_MOUSE_MAX_CALIBRATION_ERROR)
					break;

				gdispFillStringBox(0, 35, width, 40, GINPUT_MOUSE_CALIBRATION_ERROR_TEXT, font2,  Red, Yellow, justifyCenter);
				chThdSleepMilliseconds(5000);
			}
		#endif

		// Restart everything
		gdispCloseFont(font1);
		gdispCloseFont(font2);
		MouseConfig.flags |= FLG_CAL_OK;
		MouseConfig.last_buttons = 0;
		get_calibrated_reading(&MouseConfig.t);
		MouseConfig.flags &= ~FLG_IN_CAL;
		if ((MouseConfig.flags & FLG_INIT_DONE))
			gtimerStart(&MouseTimer, MousePoll, 0, TRUE, GINPUT_MOUSE_POLL_PERIOD);
		
		// Save the calibration data (if possible)
		if (MouseConfig.fnsavecal) {
			MouseConfig.fnsavecal(instance, (const uint8_t *)&MouseConfig.caldata, sizeof(MouseConfig.caldata));
			MouseConfig.flags |= FLG_CAL_SAVED;
		}
	
		return TRUE;
	#endif
}
示例#20
0
文件: main.c 项目: bhdminh/uGFX
/**
 * Our main function.
 * There are two prototypes - one for systems with a command line and one for embedded systems without one.
 */
int main(proto_args) {
	uint16_t			cmd[5];
	unsigned			cnt;


	// Initialize and clear the display
	gfxInit();
	font = gdispOpenFont("UI2");

	// Open the connection
	gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetHeight(), "Connecting to host...", font, White, justifyCenter);
	StartSockets();
	netfd = doConnect(cmd_args);
	if (netfd == (SOCKET_TYPE)-1)
		gfxHalt("Could not connect to the specified server");
	gdispClear(Black);

	// Get the initial packet from the host
	if (!getpkt(cmd, 2)) goto alldone;
	if (cmd[0] != GNETCODE_INIT || cmd[1] != GNETCODE_VERSION)
		gfxHalt("Oops - The protocol doesn't look like one we understand");

	// Get the rest of the initial arguments
	if (!getpkt(cmd, 4)) goto alldone;						// cmd[] = width, height, pixelformat, hasmouse

	// We will ignore size mismatches but the pixel format must match
	if (cmd[2] != GDISP_PIXELFORMAT)
		gfxHalt("Oops - The remote display is using a different pixel format to us.\nTry defining GDISP_PIXELFORMAT in your gfxconf.h file.");

	#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
		// Start the mouse thread if needed
		if (cmd[3])
			gfxThreadClose(gfxThreadCreate(waNetThread, sizeof(waNetThread), HIGH_PRIORITY, NetThread, 0));
	#endif

	// Process incoming instructions
	while(getpkt(cmd, 1)) {
		switch(cmd[0]) {
		case GNETCODE_FLUSH:
			gdispFlush();
			break;
		case GNETCODE_PIXEL:
			if (!getpkt(cmd, 3)) goto alldone;				// cmd[] = x, y, color
			gdispDrawPixel(cmd[0], cmd[1], cmd[2]);
			break;
		case GNETCODE_FILL:
			if (!getpkt(cmd, 5)) goto alldone;				// cmd[] = x, y, cx, cy, color
			gdispFillArea(cmd[0], cmd[1], cmd[2], cmd[3], cmd[4]);
			break;
		case GNETCODE_BLIT:
			if (!getpkt(cmd, 4)) goto alldone;				// cmd[] = x, y, cx, cy		- Followed by cx * cy pixels
			gdispStreamStart(cmd[0],cmd[1],cmd[2],cmd[3]);
			for(cnt = (unsigned)cmd[2] * cmd[3]; cnt; cnt--) {
				if (!getpkt(cmd, 1)) goto alldone;
				gdispStreamColor(cmd[0]);
			}
			gdispStreamStop();
			break;
		#if GDISP_NEED_PIXELREAD
			case GNETCODE_READ:
				if (!getpkt(cmd, 2)) goto alldone;				// cmd[] = x, y				- Response is GNETCODE_READ,color
				cmd[1] = gdispGetPixelColor(cmd[0], cmd[1]);
				cmd[0] = GNETCODE_READ;
				if (!sendpkt(cmd, 2)) goto alldone;
				break;
		#endif
		#if GDISP_NEED_SCROLL
			case GNETCODE_SCROLL:
				if (!getpkt(cmd, 5)) goto alldone;				// cmd[] = x, y, cx, cy, lines
				gdispVerticalScroll(cmd[0], cmd[1], cmd[2], cmd[3], cmd[4], Black);
				break;
		#endif
		case GNETCODE_CONTROL:
			if (!getpkt(cmd, 2)) goto alldone;				// cmd[] = what,data		- Response is GNETCODE_CONTROL, 0x0000 (fail) or GNETCODE_CONTROL, 0x0001 (success)
			gdispControl(cmd[0], (void *)(unsigned)cmd[1]);
			switch(cmd[0]) {
			case GDISP_CONTROL_ORIENTATION:
				cmd[1] = (uint16_t)gdispGetOrientation() == cmd[1] ? 1 : 0;
				break;
			case GDISP_CONTROL_POWER:
				cmd[1] = (uint16_t)gdispGetPowerMode() == cmd[1] ? 1 : 0;
				break;
			case GDISP_CONTROL_BACKLIGHT:
				cmd[1] = (uint16_t)gdispGetBacklight() == cmd[1] ? 1 : 0;
				break;
			default:
				cmd[1] = 0;
				break;
			}
			cmd[0] = GNETCODE_CONTROL;
			if (!sendpkt(cmd, 2)) goto alldone;
			break;
		default:
			gfxHalt("Oops - The host has sent invalid commands");
			break;
		}
	}

alldone:
	closesocket(netfd);
	gfxHalt("Connection closed");
	return 0;
}
示例#21
0
文件: main.c 项目: BeyondCloud/uRock
int main(void) {
	GEventKeyboard *pk;
	unsigned		i;

	/* initialize and clear the display */
	gfxInit();

	/* Set a font */
	gwinSetDefaultFont(gdispOpenFont("*"));

	// We want to listen for keyboard events
	geventListenerInit(&gl);
	geventAttachSource(&gl, ginputGetKeyboard(0), GLISTEN_KEYTRANSITIONS|GLISTEN_KEYUP);

	/* create the console window */
	{
		GWindowInit		wi;

		gwinClearInit(&wi);
		wi.show = TRUE;
		wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight();
		GW = gwinConsoleCreate(0, &wi);

		/* Set the fore- and background colors for the console */
		gwinSetColor(GW, Yellow);
		gwinSetBgColor(GW, Black);
		gwinClear(GW);
	}


	/* Say Hello */
	gwinPrintf(GW, "Keyboard Monitor...\n");

	while(1) {
		// Get an Event
		pk = (GEventKeyboard *)geventEventWait(&gl, TIME_INFINITE);

		if (pk->type != GEVENT_KEYBOARD)
			continue;

		gwinPrintf(GW, "KEYSTATE: 0x%04X [ %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s]",
			pk->keystate,
			(!pk->keystate ? "NONE " : ""),
			((pk->keystate & GKEYSTATE_KEYUP) ? "KEYUP " : ""),
			((pk->keystate & GKEYSTATE_REPEAT) ? "REPEAT " : ""),
			((pk->keystate & GKEYSTATE_SPECIAL) ? "SPECIAL " : ""),
			((pk->keystate & GKEYSTATE_RAW) ? "RAW " : ""),
			((pk->keystate & GKEYSTATE_SHIFT_L) ? "LSHIFT " : ""),
			((pk->keystate & GKEYSTATE_SHIFT_R) ? "RSHIFT " : ""),
			((pk->keystate & GKEYSTATE_CTRL_L) ? "LCTRL " : ""),
			((pk->keystate & GKEYSTATE_CTRL_R) ? "RCTRL " : ""),
			((pk->keystate & GKEYSTATE_ALT_L) ? "LALT " : ""),
			((pk->keystate & GKEYSTATE_ALT_R) ? "RALT " : ""),
			((pk->keystate & GKEYSTATE_FN) ? "FN " : ""),
			((pk->keystate & GKEYSTATE_COMPOSE) ? "COMPOSE " : ""),
			((pk->keystate & GKEYSTATE_WINKEY) ? "WINKEY " : ""),
			((pk->keystate & GKEYSTATE_CAPSLOCK) ? "CAPSLOCK " : ""),
			((pk->keystate & GKEYSTATE_NUMLOCK) ? "NUMLOCK " : ""),
			((pk->keystate & GKEYSTATE_SCROLLLOCK) ? "SCROLLLOCK " : "")
			);
		if (pk->bytecount) {
			gwinPrintf(GW, " Keys:");
			for (i = 0; i < pk->bytecount; i++)
				gwinPrintf(GW, " 0x%02X", (uint8_t)pk->c[i]);
			gwinPrintf(GW, " [");
			for (i = 0; i < pk->bytecount; i++)
				gwinPrintf(GW, "%c", pk->c[i] >= ' ' && pk->c[i] <= '~' ? pk->c[i] : ' ');
			gwinPrintf(GW, "]");
		}
		gwinPrintf(GW, "\n");
	}
}
示例#22
0
	static uint32_t CalibrateMouse(GMouse *m) {
		coord_t		w, h;
		point		cross[4];		// The locations of the test points on the display
		point		points[4];		// The x, y readings obtained from the mouse for each test point
		uint32_t	err;
		#if GDISP_NEED_TEXT
			font_t		font1, font2;
		#endif

		#if GDISP_NEED_TEXT
			font1 = gdispOpenFont(CALIBRATION_FONT);
			if (!font1) font1 = gdispOpenFont("*");
			font2 = gdispOpenFont(CALIBRATION_FONT2);
			if (!font2) font2 = gdispOpenFont("*");
		#endif
		err = 0;
		w  =  gdispGGetWidth(m->display);
		h  =  gdispGGetHeight(m->display);
		#if GDISP_NEED_CLIP
			gdispGSetClip(m->display, 0, 0, w, h);
		#endif

		// Ensure we get minimaly processed readings for the calibration
		m->flags |= GMOUSE_FLG_IN_CAL;

		// Set up our calibration locations
        if ((gmvmt(m)->d.flags & GMOUSE_VFLG_CAL_EXTREMES)) {
            cross[0].x = 0;		cross[0].y = 0;
            cross[1].x = w-1;	cross[1].y = 0;
            cross[2].x = w-1;	cross[2].y = h-1;
            cross[3].x = w/2;	cross[3].y = h/2;
        } else {
            cross[0].x = w/4;	cross[0].y = h/4;
            cross[1].x = w-w/4;	cross[1].y = h/4;
            cross[2].x = w-w/4;	cross[2].y = h-h/4;
            cross[3].x = w/2;	cross[3].y = h/2;
        }

		// Set up the calibration display
		gdispGClear(m->display, Blue);
		#if GDISP_NEED_TEXT
			gdispGFillStringBox(m->display,
								0, CALIBRATION_TITLE_Y, w, CALIBRATION_TITLE_HEIGHT,
								CALIBRATION_TITLE, font1,  CALIBRATION_TITLE_COLOR, CALIBRATION_TITLE_BACKGROUND,
								justifyCenter);
		#endif

		// Calculate the calibration
		{
			unsigned	i, maxpoints;

			maxpoints = (gmvmt(m)->d.flags & GMOUSE_VFLG_CAL_TEST) ? 4 : 3;

			// Loop through the calibration points
			for(i = 0; i < maxpoints; i++) {
				int32_t		px, py;
				unsigned	j;

				// Draw the current calibration point
				CalibrationCrossDraw(m, &cross[i]);

				// Get a valid "point pressed" average reading
				do {
					// Wait for the mouse to be pressed
					while(!(m->r.buttons & GINPUT_MOUSE_BTN_LEFT))
						gfxSleepMilliseconds(CALIBRATION_POLL_PERIOD);

					// Sum samples taken every CALIBRATION_POLL_PERIOD milliseconds while the mouse is down
					px = py = j = 0;
					while((m->r.buttons & GINPUT_MOUSE_BTN_LEFT)) {
						// Limit sampling period to prevent overflow
						if (j < CALIBRATION_MAXPRESS_PERIOD/CALIBRATION_POLL_PERIOD) {
							px += m->r.x;
							py += m->r.y;
							j++;
						}
						gfxSleepMilliseconds(CALIBRATION_POLL_PERIOD);
					}

					// Ignore presses less than CALIBRATION_MAXPRESS_PERIOD milliseconds
				} while(j < CALIBRATION_MINPRESS_PERIOD/CALIBRATION_POLL_PERIOD);
				points[i].x = px / j;
				points[i].y = py / j;

				// Clear the current calibration point
				CalibrationCrossClear(m, &cross[i]);
			}
		}

		// Apply 3 point calibration algorithm
		CalibrationCalculate(m, cross, points);

		 /* Verification of correctness of calibration (optional) :
		 *  See if the 4th point (Middle of the screen) coincides with the calibrated
		 *  result. If point is within +/- Squareroot(ERROR) pixel margin, then successful calibration
		 *  Else return the error.
		 */
		if ((gmvmt(m)->d.flags & GMOUSE_VFLG_CAL_TEST)) {
			const GMouseJitter	*pj;

			// Are we in pen or finger mode
			pj = (m->flags & GMOUSE_FLG_FINGERMODE) ? &gmvmt(m)->finger_jitter : &gmvmt(m)->pen_jitter;

			// Transform the co-ordinates
			CalibrationTransform((GMouseReading *)&points[3], &m->caldata);

			// Do we need to rotate the reading to match the display
			#if GDISP_NEED_CONTROL
				if (!(gmvmt(m)->d.flags & GMOUSE_VFLG_SELFROTATION)) {
					coord_t		t;

					switch(gdispGGetOrientation(m->display)) {
						case GDISP_ROTATE_0:
							break;
						case GDISP_ROTATE_90:
							t = points[3].x;
							points[3].x = w - 1 - points[3].y;
							points[3].y = t;
							break;
						case GDISP_ROTATE_180:
							points[3].x = w - 1 - points[3].x;
							points[3].y = h - 1 - points[3].y;
							break;
						case GDISP_ROTATE_270:
							t = points[3].y;
							points[3].y = h - 1 - points[3].x;
							points[3].x = t;
							break;
						default:
							break;
					}
				}
			#endif

			// Is this accurate enough?
			err = (points[3].x - cross[3].x) * (points[3].x - cross[3].x) + (points[3].y - cross[3].y) * (points[3].y - cross[3].y);
			if (err > (uint32_t)pj->calibrate * (uint32_t)pj->calibrate) {
				#if GDISP_NEED_TEXT
					// No - Display error and return
					gdispGFillStringBox(m->display,
											0, CALIBRATION_ERROR_Y, w, CALIBRATION_ERROR_HEIGHT,
											CALIBRATION_ERROR_TEXT, font2,  CALIBRATION_ERROR_COLOR, CALIBRATION_ERROR_BACKGROUND,
											justifyCenter);
					gfxSleepMilliseconds(CALIBRATION_ERROR_DELAY);
				#endif
			} else
				err = 0;
		}

		// We are done calibrating
		#if GDISP_NEED_TEXT
			gdispCloseFont(font1);
			gdispCloseFont(font2);
		#endif
		m->flags &= ~GMOUSE_FLG_IN_CAL;
		m->flags |= GMOUSE_FLG_CLIP;

		// Save the calibration data (if possible)
		if (!err) {
			m->flags |= GMOUSE_FLG_CALIBRATE;

			#if GINPUT_TOUCH_USER_CALIBRATION_SAVE
				SaveMouseCalibration(gdriverGetDriverInstanceNumber((GDriver *)m), &m->caldata, sizeof(GMouseCalibration));
			#endif
			if (gmvmt(m)->calsave)
				gmvmt(m)->calsave(m, &m->caldata, sizeof(GMouseCalibration));
		}

		// Force an initial reading
		m->r.buttons = 0;
		GetMouseReading(m);

		// Clear the screen using the GWIN default background color
		#if GFX_USE_GWIN
			gdispGClear(m->display, gwinGetDefaultBgColor());
		#else
			gdispGClear(m->display, GDISP_STARTUP_COLOR);
		#endif

		return err;
	}
示例#23
0
文件: main.c 项目: bigzed/uGFX
int main(void) {
	GEvent *			pe;

	// Initialize the display
	gfxInit();

	// Set the widget defaults
	font = gdispOpenFont("*");			// Get the first defined font.
	gwinSetDefaultFont(font);
	gwinSetDefaultStyle(&WhiteWidgetStyle, FALSE);
	gdispClear(White);

	// Create the gwin windows/widgets
	createWidgets();

    // Assign toggles and dials to specific buttons & sliders etc.
	#if GINPUT_NEED_TOGGLE
		gwinAttachToggle(ghButton1, 0, 0);
		gwinAttachToggle(ghButton2, 0, 1);
	#endif
	#if GINPUT_NEED_DIAL
		gwinAttachDial(ghSlider1, 0, 0);
		gwinAttachDial(ghSlider3, 0, 1);
	#endif

	// Make the console visible
	gwinShow(ghConsole);
	gwinClear(ghConsole);

    // We want to listen for widget events
	geventListenerInit(&gl);
	gwinAttachListener(&gl);
	gtimerInit(&FlashTimer);

	#if !GWIN_NEED_TABSET
		// Press the Tab we want visible
		gwinRadioPress(ghTabButtons);
	#endif

	while(1) {
		// Get an Event
		pe = geventEventWait(&gl, TIME_INFINITE);

		switch(pe->type) {
		case GEVENT_GWIN_BUTTON:
			gwinPrintf(ghConsole, "Button %s\n", gwinGetText(((GEventGWinButton *)pe)->gwin));
			break;

		case GEVENT_GWIN_SLIDER:
			gwinPrintf(ghConsole, "Slider %s=%d\n", gwinGetText(((GEventGWinSlider *)pe)->gwin), ((GEventGWinSlider *)pe)->position);
			break;

		case GEVENT_GWIN_CHECKBOX:
			gwinPrintf(ghConsole, "Checkbox %s=%s\n", gwinGetText(((GEventGWinCheckbox *)pe)->gwin), ((GEventGWinCheckbox *)pe)->isChecked ? "Checked" : "UnChecked");

			// If it is the Disable All checkbox then do that.
			if (((GEventGWinCheckbox *)pe)->gwin == ghCheckDisableAll) {
				gwinPrintf(ghConsole, "%s All\n", ((GEventGWinCheckbox *)pe)->isChecked ? "Disable" : "Enable");
				setEnabled(!((GEventGWinCheckbox *)pe)->isChecked);

			// If it is the toggle button checkbox start the flash.
			} else if (((GEventGWinCheckbox *)pe)->gwin == ghCheckbox3) {
				gwinFlash(ghCheckbox3);
				gtimerStart(&FlashTimer, FlashOffFn, 0, FALSE, 3000);
			}
			break;

		case GEVENT_GWIN_LIST:
			gwinPrintf(ghConsole, "List %s Item %d %s\n", gwinGetText(((GEventGWinList *)pe)->gwin), ((GEventGWinList *)pe)->item,
					gwinListItemIsSelected(((GEventGWinList *)pe)->gwin, ((GEventGWinList *)pe)->item) ? "Selected" : "Unselected");
			break;

		case GEVENT_GWIN_RADIO:
			gwinPrintf(ghConsole, "Radio Group %u=%s\n", ((GEventGWinRadio *)pe)->group, gwinGetText(((GEventGWinRadio *)pe)->gwin));

			switch(((GEventGWinRadio *)pe)->group) {
			#if !GWIN_NEED_TABSET
				case GROUP_TABS:

					// Set control visibility depending on the tab selected
					setTab(((GEventGWinRadio *)pe)->gwin);

					// We show the state of some of the GUI elements here
					setProgressbar(((GEventGWinRadio *)pe)->gwin == ghTabProgressbar);
					if (((GEventGWinRadio *)pe)->gwin == ghTabLabels)
						setLabels();
					break;
			#endif

			case GROUP_COLORS:
				{
					const GWidgetStyle	*pstyle;

					gwinPrintf(ghConsole, "Change Color Scheme\n");

					if (((GEventGWinRadio *)pe)->gwin == ghRadioYellow)
						pstyle = &YellowWidgetStyle;
					else if (((GEventGWinRadio *)pe)->gwin == ghRadioBlack)
						pstyle = &BlackWidgetStyle;
					else
						pstyle = &WhiteWidgetStyle;

					// Clear the screen to the new color
					gdispClear(pstyle->background);

					// Update the style on all controls
					gwinSetDefaultStyle(pstyle, TRUE);
				}
				break;
			}
			break;

		#if GWIN_NEED_TABSET
			case GEVENT_GWIN_TABSET:
				gwinPrintf(ghConsole, "TabPage %u (%s)\n", ((GEventGWinTabset *)pe)->nPage, gwinTabsetGetTitle(((GEventGWinTabset *)pe)->ghPage));

				// We show the state of some of the GUI elements here
				setProgressbar(((GEventGWinTabset *)pe)->ghPage == ghPgProgressbars);
				if (((GEventGWinTabset *)pe)->ghPage == ghPgLabels)
					setLabels();
				break;
		#endif

		default:
			gwinPrintf(ghConsole, "Unknown %d\n", pe->type);
			break;
		}
	}
	return 0;
}
示例#24
0
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs, gsNext, gsPrev;
	GEvent					*pe;
	GEventMouse				*pem;
	GEventGWinButton		*peb;
	coord_t					swidth, sheight;
	GHandle					ghc, ghNext, ghPrev;
	BaseSequentialStream	*gp;
	GEventType				deviceType;
	font_t					font;

	halInit();			// Initialise the Hardware
	chSysInit();		// Initialize the OS
	gdispInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();
	ghNext = ghPrev = 0;

	// Create our title
	font = gdispOpenFont("UI2");
	gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Red, White, justifyLeft);

	// Create our main display window
	ghc = gwinCreateConsole(&gc, 0, 20, swidth, sheight-20, font);
	gwinClear(ghc);
	gp = gwinGetConsoleStream(ghc);

	// Initialize the mouse in our special no calibration mode.
	geventListenerInit(&gl);
	gs = ginputGetMouse(9999);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n1. DEVICE TYPE\n\n");

	pem = (GEventMouse *)&gl.event;
	ginputGetMouseStatus(0, pem);
	deviceType = pem->type;

	gwinSetColor(ghc, White);
	chprintf(gp, "This is detected as a %s device\n\n",
		deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));

	if (ghNext)
		chprintf(gp, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Click the mouse button to move on to the next test.\n");
	else
		chprintf(gp, "Press and release your finger to move on to the next test.\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepClickJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	/*
	 * Test: Mouse raw reading jitter
	 */

StepRawJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Press and hold the mouse button.\n\n");
	else
		chprintf(gp, "Press and hold on the surface.\n\n");
	chprintf(gp, "Numbers will display in this window.\n"
			"Ensure that values don't jump around very much when your finger is stationary.\n\n"
			"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");

	if (ghNext)
		chprintf(gp, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Release the mouse button to move on to the next test.\n");
	else
		chprintf(gp, "Release your finger to move on to the next test.\n");

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepDeviceType;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				chprintf(gp, "%u:%u\n", pem->x, pem->y);
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
	gwinSetColor(ghc, Gray);
	chprintf(gp, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
	gwinSetColor(ghc, White);
	chprintf(gp, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
			"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");

	if (ghNext)
		chprintf(gp, "Press Next to start the calibration.\n");
	else if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Click the mouse button to start the calibration.\n");
	else
		chprintf(gp, "Press and release your finger to start the calibration.\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepRawJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if (!ghNext && (pem->meta & GMETA_MOUSE_UP))
				break;
		}
	}

	// Calibrate
	ginputCalibrateMouse(0);

	/* From now on we can use Next and Previous Buttons */
	if (!ghNext) {

		ghNext = gwinCreateButton(&gNext, swidth-50, 0, 50, 20, font, GBTN_NORMAL);
		gwinSetButtonText(ghNext, "Next", FALSE);
		gsNext = gwinGetButtonSource(ghNext);
		geventAttachSource(&gl, gsNext, 0);
		gwinAttachButtonMouseSource(ghNext, gs);

		ghPrev = gwinCreateButton(&gPrev, swidth-100, 0, 50, 20, font, GBTN_NORMAL);
		gwinSetButtonText(ghPrev, "Back", FALSE);
		gsPrev = gwinGetButtonSource(ghPrev);
		geventAttachSource(&gl, gsPrev, 0);
		gwinAttachButtonMouseSource(ghPrev, gs);

#if 0
		{
			GSourceHandle			gsButton1, gsButton2;

			// Attach a couple of hardware toggle buttons to our Next and Back buttons as well.
			//	We can always use the mouse to trigger the buttons if you don't want to use hardware toggles.
			//	This code depends on your hardware. Turn it on only if you have
			//	defined a board definition for your toggle driver. Then change
			//	the next two lines to be correct for your hardware. The values
			//	below are correct for the Win32 toggle driver.
			gsButton1 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY1);
			gsButton2 = ginputGetToggle(GINPUT_TOGGLE_MOMENTARY2);
			gwinAttachButtonToggleSource(ghNext, gsButton2);
			gwinAttachButtonToggleSource(ghPrev, gsButton1);
		}
#endif
	}

	// Calibration used the whole screen - re-establish our title
	gdispFillStringBox(0, 0, swidth, 20, "Touch Calibration", font, Green, White, justifyLeft);
	gwinButtonDraw(ghNext);
	gwinButtonDraw(ghPrev);

	/*
	 * Test: Mouse movement jitter
	 */

StepJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		chprintf(gp, "Press and hold the mouse button and move around as if to draw.\n\n");
	else
		chprintf(gp, "Press firmly on the surface and move around as if to draw.\n\n");

	chprintf(gp, "Dots will display in this window. Ensure that when you stop moving your finger that "
			"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
			"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
	chprintf(gp, "Press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepCalibrate;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				chprintf(gp, ".");
		}
	}

	/*
	 * Test: Polling frequency
	 */

StepPolling:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");

	gwinSetColor(ghc, White);
	chprintf(gp, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	chprintf(gp, "A green line will follow your finger.\n"
			"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
			"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
			"About 25 (millisecs) normally produces good results."
			"This test can be ignored for interrupt driven drivers.\n\n");
	chprintf(gp, "Press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepJitter;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
				gdispDrawPixel(pem->x, pem->y, Green);
		}
	}
	
	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	chprintf(gp, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");

	gwinSetColor(ghc, White);
	chprintf(gp, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	chprintf(gp, "For a mouse click with the left and right buttons.\n\n");
	chprintf(gp, "Dots will display in this window. A yellow dash is a left (or short) click. "
			"A red x is a right (or long) click.\n\n"
			"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
			"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
			"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
			"Note: moving your finger (mouse) during a click cancels it.\n\n");
	chprintf(gp, "This is the last test but you can press Next or Back to continue.\n\n");

	while(1) {
		pe = geventEventWait(&gl, TIME_INFINITE);
		if (pe->type == GEVENT_GWIN_BUTTON) {
			peb = (GEventGWinButton *)pe;
			if (peb->button == ghPrev)
				goto StepPolling;
			if (peb->button == ghNext)
				break;
		}
		if (pe->type == GEVENT_MOUSE || pe->type == GEVENT_TOUCH) {
			pem = (GEventMouse *)pe;
			if ((pem->meta & GMETA_MOUSE_CLICK)) {
				gwinSetColor(ghc, Yellow);
				chprintf(gp, "-");
			}
			if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
				gwinSetColor(ghc, Red);
				chprintf(gp, "x");
			}
		}
	}

	// Can't let this really exit
	goto StepDeviceType;
}
示例#25
0
文件: main.c 项目: BeyondCloud/uRock
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	bool_t					isFirstTime;
	bool_t					isCalibrated;
	bool_t					isTouch;
	bool_t					isFinger;
	const char *			isFingerText;
	const char *			deviceText;
	GMouse *				m;
	GMouseVMT *				vmt;
	GMouseJitter *			pjit;
	uint32_t				calerr;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bWidth = gdispGetStringWidth("Next", font);
	bHeight = gdispGetStringWidth("Prev", font);
	if (bHeight > bWidth) bWidth = bHeight;
	bWidth += 4;
	bWidth2 = gdispGetStringWidth("+", font)*2;
	bHeight = gdispGetStringWidth("-", font)*2;
	if (bHeight > bWidth2) bWidth2 = bHeight;
	bWidth2 += 4;
	bHeight = gdispGetFontMetric(font, fontHeight)*2+2;

	// Create our main display window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}

	// Initialize the listener
	geventListenerInit(&gl);

	// Copy the current mouse's VMT so we can play with it.
	m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
	if (!m) gfxHalt("No mouse instance 0");
	vmt = gfxAlloc(sizeof(GMouseVMT));
	if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
	memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));

	// Swap VMT's on the current mouse to our RAM copy
	m->d.vmt = (const GDriverVMT *)vmt;

	// Listen for events
	gs = ginputGetMouse(0);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	// Get initial display settings for buttons
	isFirstTime = TRUE;
	isCalibrated = (vmt->d.flags & GMOUSE_VFLG_CALIBRATE) ? FALSE : TRUE;
	calerr = 0;

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	DrawHeader("1. Device Type", isCalibrated, isCalibrated && !isFirstTime, isCalibrated);

	// Get the type of device and the current mode
	isTouch = (vmt->d.flags & GMOUSE_VFLG_TOUCH) ? TRUE : FALSE;
	isFinger = (m->flags & GMOUSE_FLG_FINGERMODE) ? TRUE : FALSE;
	pjit = isFinger ? &vmt->finger_jitter : &vmt->pen_jitter;
	isFingerText = isFinger ? "finger" : "pen";
	deviceText = isTouch ? isFingerText : "mouse";

	gwinPrintf(ghc, "This is detected as a %s device\n\n", isTouch ? "TOUCH" : "MOUSE");
	gwinPrintf(ghc, "It is currently in %s mode\n\n", isFinger ? "FINGER" : "PEN");

	if (!isCalibrated)
		gwinPrintf(ghc, "Press and release your %s to move on to the next test.\n", deviceText);
	else {
		gwinPrintf(ghc, "Press + for pen or - for finger.\n");
		if (isFirstTime)
			gwinPrintf(ghc, "Press Next to continue.\n");
		else
			gwinPrintf(ghc, "Press Next or Back to continue.\n");
	}

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (isCalibrated) {
			switch (CheckButtons(pem)) {
			case BTN_NEXT:
				break;
			case BTN_PREV:
				if (!isFirstTime)
					goto StepDrawing;
				continue;
			case BTN_PLUS:
				m->flags &= ~GMOUSE_FLG_FINGERMODE;
				goto StepDeviceType;
			case BTN_MINUS:
				m->flags |= GMOUSE_FLG_FINGERMODE;
				goto StepDeviceType;
			default:
				continue;
			}
			break;
		}
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	/*
	 * Test: Mouse raw reading
	 */

StepRawReading:
	DrawHeader("2. Raw Mouse Output", FALSE, FALSE, FALSE);
	if (isTouch)
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	gwinPrintf(ghc, "The raw values coming from your mouse driver will display.\n\n");
	gwinPrintf(ghc, "Make sure the x and y values change as you move.\n\n");

	gwinPrintf(ghc, "Release your %s to move on to the next test.\n", deviceText);

	// Make sure we are in uncalibrated mode
	m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP);

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	// Reset to calibrated condition
	if (isCalibrated) {
		m->flags |= GMOUSE_FLG_CLIP;
		if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE))
			m->flags |= GMOUSE_FLG_CALIBRATE;
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	DrawHeader("3. Calibration Jitter", isCalibrated, isCalibrated, isCalibrated);
	if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
		gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
				"If the calibration repeatedly fails, increase the jitter for %s calibration and try again.\n\n", isFingerText);
		gwinPrintf(ghc, "Pressing the surface for longer gives more accurate results.\n\n");
		if (calerr)
			gwinPrintf(ghc, "Last calibration error ^ 2 = %u\n", calerr);
		gwinPrintf(ghc, "Calibration jitter (%s) = %u\n", isFingerText, pjit->calibrate);
		if (isCalibrated)
			gwinPrintf(ghc, "Press + or - to adjust.\n");
	} else {
		gwinPrintf(ghc, "This device does not need calibration.\n\n");
	}
	if (isCalibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else
		gwinPrintf(ghc, "Press and release your %s to move on to start calibration.\n", deviceText);

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (isCalibrated) {
			switch (CheckButtons(pem)) {
			case BTN_NEXT:
				break;
			case BTN_PREV:
				goto StepRawReading;
			case BTN_PLUS:
				gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, ++pjit->calibrate);
				continue;
			case BTN_MINUS:
				gwinPrintf(ghc, "Calibration jitter (%s) = %u", isFingerText, --pjit->calibrate);
				continue;
			default:
				continue;
			}
			break;
		}
		if ((pem->buttons & GMETA_MOUSE_UP))
			break;
	}

	// Calibrate
	if ((vmt->d.flags & GMOUSE_VFLG_CALIBRATE)) {
		calerr = ginputCalibrateMouse(0);
		if (calerr)
			goto StepCalibrate;
		isCalibrated = TRUE;
	}

	/*
	 * Test: Mouse coords
	 */

StepMouseCoords:
	DrawHeader("4. Show Mouse Coordinates", TRUE, TRUE, TRUE);
	if (isTouch)
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	gwinPrintf(ghc, "Check the coordinates against where it should be on the screen.\n\n");
	gwinPrintf(ghc, "X should be 0 to %u\nY should be 0 to %u\n\n", swidth-1, sheight-1);
	gwinPrintf(ghc, "Press + to retry using extremes or - for normal calibration.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n");

	// For this test normal mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);

		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepCalibrate;
		case BTN_PLUS:
			vmt->d.flags |= GMOUSE_VFLG_CAL_EXTREMES;
			goto StepCalibrate;
		case BTN_MINUS:
			vmt->d.flags &= ~GMOUSE_VFLG_CAL_EXTREMES;
			goto StepCalibrate;
		default:
			gwinPrintf(ghc, "%u, %u\n", pem->x, pem->y);
			continue;
		}
		break;
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Mouse movement jitter
	 */

StepMovementJitter:
	DrawHeader("5. Movement Jitter", TRUE, TRUE, TRUE);
	if (isTouch)
		gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");
	else
		gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");

	gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your %s that "
			"new dots stop displaying.\nNew dots should only display when your %s is moving.\n\n"
			"Adjust %s movement jitter to the smallest value that this reliably works for.\n\n", deviceText, deviceText, isFingerText);
	gwinPrintf(ghc, "Movement jitter (%s) = %u\n", isFingerText, pjit->move);
	gwinPrintf(ghc, "Press + or - to adjust.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepMouseCoords;
		case BTN_PLUS:
			gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, ++pjit->move);
			continue;
		case BTN_MINUS:
			gwinPrintf(ghc, "Movement jitter (%s) = %u", isFingerText, --pjit->move);
			continue;
		default:
			if ((pem->buttons & GINPUT_MOUSE_BTN_LEFT))
				gwinPrintf(ghc, ".");
			continue;
		}
		break;
	}

	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n6. Click Jitter\n\n");

	gwinSetColor(ghc, White);
	if (isTouch)
		gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	else
		gwinPrintf(ghc, "Click the mouse with the left and right buttons.\n\n");
	gwinPrintf(ghc, "A yellow dash is a left (or short) click.\n"
			"A red x is a right (or long) click.\n\n"
			"Adjust %s click jitter to the smallest value that this reliably works for.\n"
			"Note: moving your %s during a click cancels it.\n\n", isFingerText, deviceText);
	gwinPrintf(ghc, "Click jitter (%s) = %u\n", isFingerText, pjit->click);
	gwinPrintf(ghc, "Press + or - to adjust.\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		switch (CheckButtons(pem)) {
		case BTN_NEXT:
			break;
		case BTN_PREV:
			goto StepMovementJitter;
		case BTN_PLUS:
			gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, ++pjit->click);
			continue;
		case BTN_MINUS:
			gwinPrintf(ghc, "Click jitter (%s) = %u", isFingerText, --pjit->click);
			continue;
		default:
			if ((pem->buttons & GMETA_MOUSE_CLICK)) {
				gwinSetColor(ghc, Yellow);
				gwinPrintf(ghc, "-");
			}
			if ((pem->buttons & GMETA_MOUSE_CXTCLICK)) {
				gwinSetColor(ghc, uRed);
				gwinPrintf(ghc, "x");
			}
			continue;
		}
		break;
	}

	/*
	 * Test: Polling frequency
	 */

StepDrawing:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n7. Drawing\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	gwinPrintf(ghc, "A green line will follow your %s.\n\n", deviceText);
	gwinPrintf(ghc, "Pressing Next will start the tests again but with the option of changing pen/finger mode.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->buttons & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepClickJitter;
			}
		}
		gdispDrawPixel(pem->x, pem->y, uGreen);
	}

	// Can't let this really exit
	isFirstTime = FALSE;
	goto StepDeviceType;
}
示例#26
0
文件: main.c 项目: bunnie/chibi-ugfx
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	GMouse *				m;
	GMouseVMT *				vmt;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bHeight = gdispGetFontMetric(font, fontHeight)+4;
	gdispFillStringBox(0, 0, swidth, bHeight, "Raw Touch Readings", font, Red, White, justifyCenter);

	// Create our main display writing window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}

	// Initialize the listener
	geventListenerInit(&gl);

	// Copy the current mouse's VMT so we can play with it.
	m = (GMouse *)gdriverGetInstance(GDRIVER_TYPE_MOUSE, 0);
	if (!m) gfxHalt("No mouse instance 0");
	vmt = gfxAlloc(sizeof(GMouseVMT));
	if (!vmt) gfxHalt("Could not allocate memory for mouse VMT");
	memcpy(vmt, m->d.vmt, sizeof(GMouseVMT));

	// Swap VMT's on the current mouse to our RAM copy
	m->d.vmt = (const GDriverVMT *)vmt;

	// Listen for events
	gs = ginputGetMouse(0);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	// Make sure we are in uncalibrated pen mode
	m->flags &= ~(GMOUSE_FLG_CALIBRATE|GMOUSE_FLG_CLIP|GMOUSE_FLG_FINGERMODE);

	// Pretend we are a mouse, turn off all touch processing, turn off move and click filtering
	vmt->d.flags &= ~(GMOUSE_VFLG_TOUCH | GMOUSE_VFLG_ONLY_DOWN | GMOUSE_VFLG_POORUPDOWN);
	vmt->pen_jitter.move = 0;
	vmt->pen_jitter.click = 0;

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		gwinPrintf(ghc, "%u, %u z=%u b=0x%04x\n", pem->x, pem->y, pem->z, pem->buttons & ~GINPUT_MISSED_MOUSE_EVENT);

		// Always sleep a bit first to enable other events. We actually don't mind missing events.
		gfxSleepMilliseconds(100);
	}
}
示例#27
0
static msg_t notepadThread(void *param) {

  GEventMouse		*pem;
  GEventGWinButton	*peb;
  GHandle			ghc;

  (void)param;

  /* Get the display dimensions */
  swidth = gdispGetWidth();
  sheight = gdispGetHeight();

  font = gdispOpenFont("UI2");

  /* Initialize the mouse */
  geventListenerInit(&gl);
  ginputGetMouse(0);

  initButtons();

  /* Configure the GIF decoder with the toolbar Icon images */
  gdispImageSetMemoryReader(&toolbarImageFilmstrip, toolbarIcons);
  gdispImageOpen(&toolbarImageFilmstrip);

  /* Set clip to the entire screen */
  gdispSetClip(0, 0, swidth, sheight);

  /* Clear the screen with the window background
   * Also, draw the title bars */
  gdispClear(nCurColorScheme.winBgColor);
  gdispDrawBox(0, 0, swidth, sheight, nCurColorScheme.titleBarColor);
  gdispFillArea(0, 0, swidth, NPAD_TITLEBAR_HEIGHT, nCurColorScheme.titleBarColor);
  gdispDrawStringBox(NPAD_TITLETEXT_START_X,
                     NPAD_TITLETEXT_START_Y,
                     swidth,
                     NPAD_TITLEBAR_HEIGHT,
                     NPAD_TITLETEXT_STR,
                     font,
                     nCurColorScheme.titleTextColor,
                     justifyLeft);

  /* Create the drawing window, draw its border */
  gdispDrawBox(NPAD_DRAWING_AREA_START_X - 1,
               NPAD_DRAWING_AREA_START_Y - 1,
  			   NPAD_DRAWING_AREA_WIDTH + 2,
  			   NPAD_DRAWING_AREA_HEIGHT + 2,
  			   nCurColorScheme.drawingWinBorder);

  nDrawingArea = gwinCreateWindow(NULL,
								  NPAD_DRAWING_AREA_START_X,
								  NPAD_DRAWING_AREA_START_Y,
								  NPAD_DRAWING_AREA_WIDTH,
								  NPAD_DRAWING_AREA_HEIGHT);

  /* Create the bottom status bar console */
  ghc = gwinCreateConsole(NULL,
                          NPAD_STATUSBAR_START_X,
						  NPAD_STATUSBAR_START_Y,
                          NPAD_STATUSBAR_WIDTH,
                          NPAD_STATUSBAR_HEIGHT,
                          font);

  gdispImageDraw(&toolbarImageFilmstrip,
                 NPAD_STATUSBAR_ICON_START_X,
                 NPAD_STATUSBAR_ICON_START_Y,
                 NPAD_ICON_WIDTH,
                 NPAD_ICON_HEIGHT,
                 NPAD_ICON_START(12),
                 0);

  gwinSetBgColor(ghc, nCurColorScheme.winBgColor);
  gwinSetColor(ghc, Black);

  gstatusConsole = gwinGetConsoleStream(ghc);

  /* draw the buttons */
  gwinSetColor(nDrawingArea, Black);
  gwinSetBgColor(nDrawingArea, White);

  gwinClear(nDrawingArea);
  gwinClear(ghc);

  drawButtons();
  drawVButtons();

  chprintf(gstatusConsole, "Welcome to ChibiOS/GFX Notepad demo.");

  ncoreSpawnDrawThread(nDrawingArea, gstatusConsole);

  while(TRUE) {
	  pem = (GEventMouse *) geventEventWait(&gl, TIME_INFINITE);

	  /* button pressed... */
	  if (pem->type == GEVENT_GWIN_BUTTON) {
		peb = (GEventGWinButton *)pem;

		if (peb->button == H(btnNew)) {
		  // Reset all the settings
		  selColorIndex = 0;
		  selPenWidth = 0;
		  ncoreSetMode(NCORE_MODE_DRAW);

		  gwinSetColor(nDrawingArea, Black);
		  gwinSetBgColor(nDrawingArea, White);

		  // Refresh the buttons
		  drawButtons();
		  drawVButtons();

		  gwinClear(nDrawingArea);
		  chprintf(gstatusConsole, "\nScreen Cleared.");
		}
		else if (peb->button == H(btnOpen)) {
		  chprintf(gstatusConsole, "\nFile Open not implemented.");
		}
		else if (peb->button == H(btnSave)) {
		  chprintf(gstatusConsole, "\nFile Save not implemented.");
		}
		else if (peb->button == H(btnPencil)) {
		  ncoreSetMode(NCORE_MODE_DRAW);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nPencil Tool Selected.");
		}
		else if (peb->button == H(btnEraser)) {
		  ncoreSetMode(NCORE_MODE_ERASE);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nEraser Tool Selected.");
		}
		else if (peb->button == H(btnFill)) {
		  ncoreSetMode(NCORE_MODE_FILL);
		  drawVButtons();
		  chprintf(gstatusConsole, "\nFill Tool Selected.");
		}
		else if (peb->button == H(btnClose)) {
		  break;
		}
	  }
  }

  gwinDestroyWindow(ghc);
  // No need to destroy the buttons as they are statically allocated
  gdispCloseFont(font);
  ncoreTerminateDrawThread();
  gdispImageClose(&toolbarImageFilmstrip);

  return 0;
}
示例#28
0
文件: main.c 项目: bhdminh/uGFX
/*------------------------------------------------------------------------*
 * GINPUT Touch Driver Calibrator.                                        *
 *------------------------------------------------------------------------*/
int main(void) {
	GSourceHandle			gs;
	GEventMouse				*pem;
	coord_t					swidth, sheight;
	GHandle					ghc;
	GEventType				deviceType;
	bool_t					calibrated;
	coord_t					bWidth, bHeight;

	gfxInit();		// Initialize the display

	// Get the display dimensions
	swidth = gdispGetWidth();
	sheight = gdispGetHeight();
	calibrated = FALSE;

	// Create our title
	font = gdispOpenFont("UI2");
	gwinSetDefaultFont(font);
	bWidth = gdispGetStringWidth("Next", font);
	bHeight = gdispGetStringWidth("Prev", font);
	if (bHeight > bWidth) bWidth = bHeight;
	bWidth += 4;
	bHeight = gdispGetFontMetric(font, fontHeight)+2;
	gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Red, White, justifyLeft);

	// Create our main display window
	{
		GWindowInit				wi;

		gwinClearInit(&wi);
		wi.show = TRUE; wi.x = 0; wi.y = bHeight; wi.width = swidth; wi.height = sheight-bHeight;
		ghc = gwinConsoleCreate(&gc, &wi);
	}
	gwinClear(ghc);

	// Initialize the mouse in our special no calibration mode.
	geventListenerInit(&gl);
	gs = ginputGetMouse(9999);
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Device Type
	 */

StepDeviceType:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n1. DEVICE TYPE\n\n");

	pem = (GEventMouse *)&gl.event;
	ginputGetMouseStatus(0, pem);
	deviceType = pem->type;

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "This is detected as a %s device\n\n",
		deviceType == GEVENT_MOUSE ? "MOUSE" : (pem->type == GEVENT_TOUCH ? "TOUCH" : "UNKNOWN"));

	if (calibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Click the mouse button to move on to the next test.\n");
	else
		gwinPrintf(ghc, "Press and release your finger to move on to the next test.\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepClickJitter;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
	}

	/*
	 * Test: Mouse raw reading jitter
	 */

StepRawJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n2. GINPUT_MOUSE_READ_CYCLES\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	else
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	gwinPrintf(ghc, "Numbers will display in this window.\n"
			"Ensure that values don't jump around very much when your finger is stationary.\n\n"
			"Increasing GINPUT_MOUSE_READ_CYCLES helps reduce jitter but increases CPU usage.\n\n");

	if (calibrated)
		gwinPrintf(ghc, "Press Next or Back to continue.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Release the mouse button to move on to the next test.\n");
	else
		gwinPrintf(ghc, "Release your finger to move on to the next test.\n");

	// For this test turn on ALL mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEUPMOVES|GLISTEN_MOUSEMETA|GLISTEN_MOUSENOFILTER);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepDeviceType;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
		gwinPrintf(ghc, "%u:%u z=%u b=0x%04x m=%04x\n", pem->x, pem->y, pem->z, pem->current_buttons, pem->meta);
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Calibration
	 */

StepCalibrate:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n3. GINPUT_MOUSE_CALIBRATION_ERROR\n\n");
	gwinSetColor(ghc, Gray);
	gwinPrintf(ghc, "Ensure GINPUT_MOUSE_NEED_CALIBRATION = TRUE and GINPUT_MOUSE_CALIBRATION_ERROR is >= 0\n\n");
	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "You will be presented with a number of points to touch.\nPress them in turn.\n\n"
			"If the calibration repeatedly fails, increase GINPUT_MOUSE_CALIBRATION_ERROR and try again.\n\n");

	if (calibrated)
		gwinPrintf(ghc, "Press Next to start the calibration.\n");
	else if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Click the mouse button to start the calibration.\n");
	else
		gwinPrintf(ghc, "Press and release your finger to start the calibration.\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (calibrated) {
			if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
				if ((pem->meta & GMETA_MOUSE_UP)) {
					if (pem->x >= swidth-bWidth)
						break;
					goto StepRawJitter;
				}
			}
		} else if ((pem->meta & GMETA_MOUSE_UP))
			break;
	}

	// Calibrate
	ginputCalibrateMouse(0);
	calibrated = TRUE;

	// Calibration used the whole screen - re-establish our title and Next and Previous Buttons
	gdispFillStringBox(0, 0, swidth, bHeight, "Touch Calibration", font, Green, White, justifyLeft);
	gdispFillStringBox(swidth-2*bWidth, 0, bWidth-1, bHeight, "Prev", font, Black, Gray, justifyCenter);
	gdispFillStringBox(swidth-1*bWidth, 0, bWidth  , bHeight, "Next", font, Black, Gray, justifyCenter);

	/*
	 * Test: Mouse coords
	 */

StepMouseCoords:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n4. Show Mouse Coordinates\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button.\n\n");
	else
		gwinPrintf(ghc, "Press and hold on the surface.\n\n");
	gwinPrintf(ghc, "Numbers will display in this window.\n"
			"Check the coordinates against where it should be on the screen.\n\n");

	gwinPrintf(ghc, "Press Next or Back to continue.\n");

	// For this test normal mouse movement events
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	while(1) {
		// Always sleep a bit first to enable other events. We actually don't
		// mind missing events for this test.
		gfxSleepMilliseconds(100);
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepCalibrate;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gwinPrintf(ghc, "%u:%u z=%u\n", pem->x, pem->y, pem->z);
	}

	// Reset to just changed movements.
	geventAttachSource(&gl, gs, GLISTEN_MOUSEDOWNMOVES|GLISTEN_MOUSEMETA);

	/*
	 * Test: Mouse movement jitter
	 */

StepJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n4. GINPUT_MOUSE_MOVE_JITTER\n\n");

	gwinSetColor(ghc, White);
	if (deviceType == GEVENT_MOUSE)
		gwinPrintf(ghc, "Press and hold the mouse button and move around as if to draw.\n\n");
	else
		gwinPrintf(ghc, "Press firmly on the surface and move around as if to draw.\n\n");

	gwinPrintf(ghc, "Dots will display in this window. Ensure that when you stop moving your finger that "
			"new dots stop displaying.\nNew dots should only display when your finger is moving.\n\n"
			"Adjust GINPUT_MOUSE_MOVE_JITTER to the smallest value that this reliably works for.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepMouseCoords;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gwinPrintf(ghc, ".");
	}

	/*
	 * Test: Polling frequency
	 */

StepPolling:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n5. GINPUT_MOUSE_POLL_PERIOD\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press firmly on the surface (or press and hold the mouse button) and move around as if to draw.\n\n");
	gwinPrintf(ghc, "A green line will follow your finger.\n"
			"Adjust GINPUT_MOUSE_POLL_PERIOD to the highest value that provides a line without "
			"gaps that are too big.\nDecreasing the value increases CPU usage.\n"
			"About 25 (millisecs) normally produces good results."
			"This test can be ignored for interrupt driven drivers.\n\n");
	gwinPrintf(ghc, "Press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepJitter;
			}
		}
		if ((pem->current_buttons & GINPUT_MOUSE_BTN_LEFT))
			gdispDrawPixel(pem->x, pem->y, Green);
	}
	
	/*
	 * Test: Click Jitter
	 */

StepClickJitter:
	gwinClear(ghc);
	gwinSetColor(ghc, Yellow);
	gwinPrintf(ghc, "\n6. GINPUT_MOUSE_MAX_CLICK_JITTER\n\n");

	gwinSetColor(ghc, White);
	gwinPrintf(ghc, "Press and release the touch surface to \"click\".\nTry both short and long presses.\n");
	gwinPrintf(ghc, "For a mouse click with the left and right buttons.\n\n");
	gwinPrintf(ghc, "Dots will display in this window. A yellow dash is a left (or short) click. "
			"A red x is a right (or long) click.\n\n"
			"Adjust GINPUT_MOUSE_CLICK_JITTER to the smallest value that this reliably works for.\n"
			"Adjust GINPUT_MOUSE_CLICK_TIME to adjust distinguishing short vs long presses.\n"
			"TIME_INFINITE means there are no long presses (although a right mouse button will still work).\n\n"
			"Note: moving your finger (mouse) during a click cancels it.\n\n");
	gwinPrintf(ghc, "This is the last test but you can press Next or Back to continue.\n\n");

	while(1) {
		pem = (GEventMouse *)geventEventWait(&gl, TIME_INFINITE);
		if (pem->y < bHeight && pem->x >= swidth-2*bWidth) {
			if ((pem->meta & GMETA_MOUSE_UP)) {
				if (pem->x >= swidth-bWidth)
					break;
				goto StepPolling;
			}
		}
		if ((pem->meta & GMETA_MOUSE_CLICK)) {
			gwinSetColor(ghc, Yellow);
			gwinPrintf(ghc, "-");
		}
		if ((pem->meta & GMETA_MOUSE_CXTCLICK)) {
			gwinSetColor(ghc, Red);
			gwinPrintf(ghc, "x");
		}
	}

	// Can't let this really exit
	goto StepDeviceType;
}
示例#29
0
文件: main.c 项目: bhdminh/uGFX
int main(void) {
	uint8_t i;
	font_t	font1, font2;

	/* initialize and clear the display */
	gfxInit();

	/* Set some fonts */
	font1 = gdispOpenFont("UI2");
	font2 = gdispOpenFont("DejaVu Sans 12");
	gwinSetDefaultFont(font1);

	/* create the three console windows */
	{
		GWindowInit		wi;

		gwinClearInit(&wi);
		wi.show = TRUE;
		wi.x = 0; wi.y = 0; wi.width = gdispGetWidth(); wi.height = gdispGetHeight()/2;
		GW1 = gwinConsoleCreate(0, &wi);
		wi.y = gdispGetHeight()/2; wi.width = gdispGetWidth()/2; wi.height = gdispGetHeight();
		GW2 = gwinConsoleCreate(0, &wi);
		wi.x = gdispGetWidth()/2; wi.height = gdispGetHeight();
		GW3 = gwinConsoleCreate(0, &wi);
	}

	/* Use a special font for GW1 */
	gwinSetFont(GW1, font2);

	/* Set the fore- and background colors for each console */
	gwinSetColor(GW1, Green);
	gwinSetBgColor(GW1, Black);
	gwinSetColor(GW2, White);
	gwinSetBgColor(GW2, Blue);
	gwinSetColor(GW3, Black);
	gwinSetBgColor(GW3, Red);

	/* clear all console windows - to set background */
	gwinClear(GW1);
	gwinClear(GW2);
	gwinClear(GW3);

	/* Output some data on the first console */
	for(i = 0; i < 10; i++) {
		gwinPrintf(GW1, "Hello \033buGFX\033B!\n");
	}

	/* Output some data on the second console - Fast */
	for(i = 0; i < 32; i++) {
		gwinPrintf(GW2, "Message Nr.: \0331\033b%d\033B\033C\n", i+1);
	}

	/* Output some data on the third console - Slowly */
	for(i = 0; i < 32; i++) {
		gwinPrintf(GW3, "Message Nr.: \033u%d\033U\n", i+1);
		gfxSleepMilliseconds(500);
	}

	/* Make console 3 invisible and then visible again to demonstrate the history buffer */
	gwinPrintf(GW2, "Making red window \033uinvisible\033U\n");
	gwinSetVisible(GW3, FALSE);
	gfxSleepMilliseconds(1000);
	gwinPrintf(GW2, "Making red window \033uvisible\033U\n");
	gwinSetVisible(GW3, TRUE);
	gwinPrintf(GW3, "\033bI'm back!!!\033B\n", i+1);

	while(TRUE) {
		gfxSleepMilliseconds(500);
	}
}
示例#30
0
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
    (void)arg;

    GListener event_listener;
    geventListenerInit(&event_listener);
    geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);

    visualizer_keyboard_status_t initial_status = {
        .default_layer = 0xFFFFFFFF,
        .layer = 0xFFFFFFFF,
        .mods = 0xFF,
        .leds = 0xFFFFFFFF,
        .suspended = false,
    };

    visualizer_state_t state = {
        .status = initial_status,
        .current_lcd_color = 0,
#ifdef LCD_ENABLE
        .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
        .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
#endif
    };
    initialize_user_visualizer(&state);
    state.prev_lcd_color = state.current_lcd_color;

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_color(
            LCD_HUE(state.current_lcd_color),
            LCD_SAT(state.current_lcd_color),
            LCD_INT(state.current_lcd_color));
#endif

    systemticks_t sleep_time = TIME_INFINITE;
    systemticks_t current_time = gfxSystemTicks();

    while(true) {
        systemticks_t new_time = gfxSystemTicks();
        systemticks_t delta = new_time - current_time;
        current_time = new_time;
        bool enabled = visualizer_enabled;
        if (!same_status(&state.status, &current_status)) {
            if (visualizer_enabled) {
                if (current_status.suspended) {
                    stop_all_keyframe_animations();
                    visualizer_enabled = false;
                    state.status = current_status;
                    user_visualizer_suspend(&state);
                }
                else {
                    state.status = current_status;
                    update_user_visualizer_state(&state);
                }
                state.prev_lcd_color = state.current_lcd_color;
            }
        }
        if (!enabled && state.status.suspended && current_status.suspended == false) {
            // Setting the status to the initial status will force an update
            // when the visualizer is enabled again
            state.status = initial_status;
            state.status.suspended = false;
            stop_all_keyframe_animations();
            user_visualizer_resume(&state);
            state.prev_lcd_color = state.current_lcd_color;
        }
        sleep_time = TIME_INFINITE;
        for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
            if (animations[i]) {
                update_keyframe_animation(animations[i], &state, delta, &sleep_time);
            }
        }
#ifdef LED_ENABLE
        gdispGFlush(LED_DISPLAY);
#endif

#ifdef EMULATOR
        draw_emulator();
#endif
        // The animation can enable the visualizer
        // And we might need to update the state when that happens
        // so don't sleep
        if (enabled != visualizer_enabled) {
            sleep_time = 0;
        }

        systemticks_t after_update = gfxSystemTicks();
        unsigned update_delta = after_update - current_time;
        if (sleep_time != TIME_INFINITE) {
            if (sleep_time > update_delta) {
                sleep_time -= update_delta;
            }
            else {
                sleep_time = 0;
            }
        }
        dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
#ifdef PROTOCOL_CHIBIOS
        // The gEventWait function really takes milliseconds, even if the documentation says ticks.
        // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
        // so let's do it in a platform dependent way.

        // On windows the system ticks is the same as milliseconds anyway
        if (sleep_time != TIME_INFINITE) {
            sleep_time = ST2MS(sleep_time);
        }
#endif
        geventEventWait(&event_listener, sleep_time);
    }
#ifdef LCD_ENABLE
    gdispCloseFont(state.font_fixed5x8);
    gdispCloseFont(state.font_dejavusansbold12);
#endif

    return 0;
}

void visualizer_init(void) {
    gfxInit();

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_init();
#endif

#ifdef SERIAL_LINK_ENABLE
    add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
#endif

#ifdef LCD_ENABLE
    LCD_DISPLAY = get_lcd_display();
#endif
#ifdef LED_ENABLE
    LED_DISPLAY = get_led_display();
#endif

    // We are using a low priority thread, the idea is to have it run only
    // when the main thread is sleeping during the matrix scanning
    gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
                              VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
}

void update_status(bool changed) {
    if (changed) {
        GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
        if (listener) {
            geventSendEvent(listener);
        }
    }
#ifdef SERIAL_LINK_ENABLE
    static systime_t last_update = 0;
    systime_t current_update = chVTGetSystemTimeX();
    systime_t delta = current_update - last_update;
    if (changed || delta > MS2ST(10)) {
        last_update = current_update;
        visualizer_keyboard_status_t* r = begin_write_current_status();
        *r = current_status;
        end_write_current_status();
    }
#endif
}

uint8_t visualizer_get_mods() {
  uint8_t mods = get_mods();

#ifndef NO_ACTION_ONESHOT
  if (!has_oneshot_mods_timed_out()) {
    mods |= get_oneshot_mods();
  }
#endif  
  return mods;
}

void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
    // Note that there's a small race condition here, the thread could read
    // a state where one of these are set but not the other. But this should
    // not really matter as it will be fixed during the next loop step.
    // Alternatively a mutex could be used instead of the volatile variables

    bool changed = false;
#ifdef SERIAL_LINK_ENABLE
    if (is_serial_link_connected ()) {
        visualizer_keyboard_status_t* new_status = read_current_status();
        if (new_status) {
            if (!same_status(&current_status, new_status)) {
                changed = true;
                current_status = *new_status;
            }
        }
    }
    else {
#else
   {
#endif
        visualizer_keyboard_status_t new_status = {
            .layer = state,
            .default_layer = default_state,
            .mods = mods,
            .leds = leds,
            .suspended = current_status.suspended,
        };
        if (!same_status(&current_status, &new_status)) {
            changed = true;
            current_status = new_status;
        }
    }
    update_status(changed);
}

void visualizer_suspend(void) {
    current_status.suspended = true;
    update_status(true);
}

void visualizer_resume(void) {
    current_status.suspended = false;
    update_status(true);
}