void ilo_render_emit_rectlist_commands_gen8(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { uint32_t op; ILO_DEV_ASSERT(r->dev, 8, 8); gen8_wa_pre_depth(r); if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH | ILO_BLITTER_USE_FB_STENCIL)) { gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs, true); } if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) { gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs); } if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) { gen6_3DSTATE_STENCIL_BUFFER(r->builder, &blitter->fb.dst.u.zs); } gen7_3DSTATE_CLEAR_PARAMS(r->builder, blitter->depth_clear_value); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); switch (blitter->op) { case ILO_BLITTER_RECTLIST_CLEAR_ZS: op = 0; if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) op |= GEN8_WM_HZ_DW1_DEPTH_CLEAR; if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) op |= GEN8_WM_HZ_DW1_STENCIL_CLEAR; break; case ILO_BLITTER_RECTLIST_RESOLVE_Z: op = GEN8_WM_HZ_DW1_DEPTH_RESOLVE; break; case ILO_BLITTER_RECTLIST_RESOLVE_HIZ: op = GEN8_WM_HZ_DW1_HIZ_RESOLVE; break; default: op = 0; break; } gen8_3DSTATE_WM_HZ_OP(r->builder, op, blitter->fb.width, blitter->fb.height, blitter->fb.num_samples); ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_WRITE_IMM); gen8_disable_3DSTATE_WM_HZ_OP(r->builder); }
void ilo_render_emit_rectlist_commands_gen7(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 7, 7.5); gen7_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder, session->vb_start, session->vb_end, sizeof(blitter->vertices[0])); gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->vf); gen7_rectlist_pcb_alloc(r, blitter); /* needed for any VS-related commands */ if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_pre_vs(r); gen7_rectlist_urb(r, blitter); if (blitter->uses & ILO_BLITTER_USE_DSA) { gen7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS(r->builder, r->state.DEPTH_STENCIL_STATE); } if (blitter->uses & ILO_BLITTER_USE_CC) { gen7_3DSTATE_CC_STATE_POINTERS(r->builder, r->state.COLOR_CALC_STATE); } gen7_rectlist_vs_to_sf(r, blitter); gen7_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen7_3DSTATE_VIEWPORT_STATE_POINTERS_CC(r->builder, r->state.CC_VIEWPORT); } gen7_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); if (ilo_dev_gen(r->dev) == ILO_GEN(7)) gen7_wa_post_ps_and_later(r); ilo_render_3dprimitive(r, &blitter->draw_info); }
void ilo_render_emit_rectlist_commands_gen6(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 6, 6); gen6_wa_pre_non_pipelined(r); gen6_rectlist_wm_multisample(r, blitter); gen6_state_base_address(r->builder, true); gen6_user_3DSTATE_VERTEX_BUFFERS(r->builder, session->vb_start, session->vb_end, sizeof(blitter->vertices[0])); gen6_3DSTATE_VERTEX_ELEMENTS(r->builder, &blitter->ve); gen6_3DSTATE_URB(r->builder, r->dev->urb_size, 0, (blitter->ve.count + blitter->ve.prepend_nosrc_cso) * 4 * sizeof(float), 0); /* 3DSTATE_URB workaround */ if (r->state.gs.active) { ilo_render_emit_flush(r); r->state.gs.active = false; } if (blitter->uses & (ILO_BLITTER_USE_DSA | ILO_BLITTER_USE_CC)) { gen6_3DSTATE_CC_STATE_POINTERS(r->builder, 0, r->state.DEPTH_STENCIL_STATE, r->state.COLOR_CALC_STATE); } gen6_rectlist_vs_to_sf(r, blitter); gen6_rectlist_wm(r, blitter); if (blitter->uses & ILO_BLITTER_USE_VIEWPORT) { gen6_3DSTATE_VIEWPORT_STATE_POINTERS(r->builder, 0, 0, r->state.CC_VIEWPORT); } gen6_rectlist_wm_depth(r, blitter); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); gen6_3DPRIMITIVE(r->builder, &blitter->draw, NULL); }
void gen6_draw_sf_rect(struct ilo_render *r, const struct ilo_state_vector *vec, struct ilo_render_draw_session *session) { /* 3DSTATE_DRAWING_RECTANGLE */ if (DIRTY(FB)) { if (ilo_dev_gen(r->dev) == ILO_GEN(6)) gen6_wa_pre_non_pipelined(r); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, vec->fb.state.width, vec->fb.state.height); } }
void ilo_render_emit_rectlist_commands_gen8(struct ilo_render *r, const struct ilo_blitter *blitter, const struct ilo_render_rectlist_session *session) { ILO_DEV_ASSERT(r->dev, 8, 8); gen8_wa_pre_depth(r); if (blitter->uses & (ILO_BLITTER_USE_FB_DEPTH | ILO_BLITTER_USE_FB_STENCIL)) gen6_3DSTATE_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs); if (blitter->uses & ILO_BLITTER_USE_FB_DEPTH) { gen6_3DSTATE_HIER_DEPTH_BUFFER(r->builder, &blitter->fb.dst.u.zs); } if (blitter->uses & ILO_BLITTER_USE_FB_STENCIL) { gen6_3DSTATE_STENCIL_BUFFER(r->builder, &blitter->fb.dst.u.zs); } gen7_3DSTATE_CLEAR_PARAMS(r->builder, blitter->depth_clear_value); gen6_3DSTATE_DRAWING_RECTANGLE(r->builder, 0, 0, blitter->fb.width, blitter->fb.height); gen8_3DSTATE_WM_HZ_OP(r->builder, &blitter->fb.rs, blitter->fb.width, blitter->fb.height); ilo_render_pipe_control(r, GEN6_PIPE_CONTROL_WRITE_IMM); gen8_disable_3DSTATE_WM_HZ_OP(r->builder); }