void GLC_3DRep::copyVboToClientSide() { // Get the number of geometry of pRep const int pRepSize= m_pGeomList->size(); for (int i= 0; i < pRepSize; ++i) { geomAt(i)->copyVboToClientSide(); } }
void GLC_3DRep::transformSubGeometries(const GLC_Matrix4x4& matrix) { // Get the number of geometry of pRep const int repCount= m_pGeomList->size(); for (int i= 0; i < repCount; ++i) { GLC_Mesh* pCurrentMesh= dynamic_cast<GLC_Mesh*>(geomAt(i)); if (NULL != pCurrentMesh) { pCurrentMesh->transformVertice(matrix); } } }