示例#1
0
void MiniBlock::createByDef(const BlockDef &block_def)
{
    float posX = (block_def._coordinateX) * BLOCK_WIDTH;
    float posY = (block_def._coordinateY) * BLOCK_HEIGHT;
    
    this->setPosition(posX, posY);
    this->initWithSpriteFrameName(getBlockFileName());
    this->setAnchorPoint(Vec2::ZERO);
    
}
示例#2
0
Common::String EoBCoreEngine::readOriginalSaveFile(Common::String &file) {
	Common::String desc;

	Common::SeekableReadStream *fs = _res->createReadStream(file);
	if (!fs)
		return desc;

	Common::SeekableSubReadStreamEndian in(fs, 0, fs->size(), _flags.platform == Common::kPlatformAmiga, DisposeAfterUse::YES);

	if (_flags.gameID == GI_EOB1) {
		// Nothing to read here for EOB 1. Original EOB 1 has
		// only one save slot without save file description.
		desc = "<IMPORTED GAME>";
	} else {
		char tempStr[20];
		in.read(tempStr, 20);
		desc = tempStr;
	}

	for (int i = 0; i < 6; i++) {
		EoBCharacter *c = &_characters[i];
		c->id = in.readByte();
		c->flags = in.readByte();
		in.read(c->name, 11);
		c->strengthCur = in.readSByte();
		c->strengthMax = in.readSByte();
		c->strengthExtCur = in.readSByte();
		c->strengthExtMax = in.readSByte();
		c->intelligenceCur = in.readSByte();
		c->intelligenceMax = in.readSByte();
		c->wisdomCur = in.readSByte();
		c->wisdomMax = in.readSByte();
		c->dexterityCur = in.readSByte();
		c->dexterityMax = in.readSByte();
		c->constitutionCur = in.readSByte();
		c->constitutionMax = in.readSByte();
		c->charismaCur = in.readSByte();
		c->charismaMax = in.readSByte();
		c->hitPointsCur = (_flags.gameID == GI_EOB1) ? in.readSByte() : in.readSint16();
		c->hitPointsMax = (_flags.gameID == GI_EOB1) ? in.readSByte() : in.readSint16();
		c->armorClass = in.readSByte();
		c->disabledSlots = in.readByte();
		c->raceSex = in.readByte();
		c->cClass = in.readByte();
		c->alignment = in.readByte();
		c->portrait = in.readSByte();
		c->food = in.readByte();
		in.read(c->level, 3);
		for (int ii = 0; ii < 3; ii++)
			c->experience[ii] = in.readUint32();
		in.skip(4);
		delete[] c->faceShape;
		c->faceShape = 0;
		in.read(c->mageSpells, (_flags.gameID == GI_EOB1) ? 30 : 80);
		in.read(c->clericSpells, (_flags.gameID == GI_EOB1) ? 30 : 80);
		c->mageSpellsAvailableFlags = in.readUint32();
		for (int ii = 0; ii < 27; ii++)
			c->inventory[ii] = in.readSint16();
		uint32 ct = _system->getMillis();
		for (int ii = 0; ii < 10; ii++) {
			c->timers[ii] = in.readUint32() * _tickLength;
			if (c->timers[ii])
				c->timers[ii] += ct;
		}
		in.read(c->events, 10);
		in.read(c->effectsRemainder, 4);
		c->effectFlags = in.readUint32();
		if (c->effectFlags && _flags.gameID == GI_EOB1) {
			warning("EoBCoreEngine::readOriginalSaveFile(): Unhandled character effect flags encountered in original EOB1 save file '%s' ('%s')", file.c_str(), desc.c_str());
			c->effectFlags = 0;
		}
		c->damageTaken = in.readByte();
		in.read(c->slotStatus, 5);
		in.skip(6);
	}

	setupCharacterTimers();

	_currentLevel = in.readUint16();
	_currentSub = (_flags.gameID == GI_EOB1) ? 0 : in.readSint16();
	_currentBlock = in.readUint16();
	_currentDirection = in.readUint16();
	_itemInHand = in.readSint16();
	_hasTempDataFlags = (_flags.gameID == GI_EOB1) ? in.readUint16() : in.readUint32();
	_partyEffectFlags = (_flags.gameID == GI_EOB1) ? in.readUint16() : in.readUint32();
	if (_partyEffectFlags && _flags.gameID == GI_EOB1) {
		warning("EoBCoreEngine::readOriginalSaveFile(): Unhandled party effect flags encountered in original EOB1 save file '%s' ('%s')", file.c_str(), desc.c_str());
		_partyEffectFlags = 0;
	}
	if (_flags.gameID == GI_EOB2)
		in.skip(1);

	_inf->loadState(in, true);

	int numItems = (_flags.gameID == GI_EOB1) ? 500 : 600;
	for (int i = 0; i < numItems; i++) {
		EoBItem *t = &_items[i];
		t->nameUnid = in.readByte();
		t->nameId = in.readByte();
		t->flags = in.readByte();
		t->icon = in.readSByte();
		t->type = in.readSByte();
		t->pos = in.readSByte();
		t->block = in.readSint16();
		t->next = in.readSint16();
		t->prev = in.readSint16();
		t->level = in.readByte();
		t->value = in.readSByte();
	}

	int numParts = (_flags.gameID == GI_EOB1) ? 13 : 18;
	int partSize = (_flags.gameID == GI_EOB1) ? 2040 : 2130;
	uint32 nextPart = in.pos();
	uint8 *cmpData = new uint8[1200];

	for (int i = 0; i < numParts; i++) {
		in.seek(nextPart);
		nextPart += partSize;

		if (!(_hasTempDataFlags & (1 << i)))
			continue;

		if (_lvlTempData[i]) {
			delete[] _lvlTempData[i]->wallsXorData;
			delete[] _lvlTempData[i]->flags;
			releaseMonsterTempData(_lvlTempData[i]);
			releaseFlyingObjectTempData(_lvlTempData[i]);
			releaseWallOfForceTempData(_lvlTempData[i]);
			delete _lvlTempData[i];
		}

		_lvlTempData[i] = new LevelTempData;
		LevelTempData *l = _lvlTempData[i];
		l->wallsXorData = new uint8[4096];
		l->flags = new uint16[1024];
		memset(l->flags, 0, 1024 * sizeof(uint16));
		EoBMonsterInPlay *lm = new EoBMonsterInPlay[30];
		l->monsters = lm;
		EoBFlyingObject *lf = new EoBFlyingObject[_numFlyingObjects];
		memset(lf, 0, _numFlyingObjects * sizeof(EoBFlyingObject));
		l->flyingObjects = lf;
		WallOfForce *lw = new WallOfForce[5];
		memset(lw, 0, 5 * sizeof(WallOfForce));
		l->wallsOfForce = lw;

		in.read(cmpData, 1200);
		_screen->decodeFrame4(cmpData, l->wallsXorData, 4096);
		_curBlockFile = getBlockFileName(i + 1, 0);
		const uint8 *p = getBlockFileData();
		uint16 len = READ_LE_UINT16(p + 4);
		p += 6;

		uint8 *d = l->wallsXorData;
		for (int ii = 0; ii < 1024; ii++) {
			for (int iii = 0; iii < 4; iii++)
				*d++ ^= p[ii * len + iii];
		}

		for (int ii = 0; ii < 30; ii++) {
			EoBMonsterInPlay *m = &lm[ii];
			m->type = in.readByte();
			m->unit = in.readByte();
			m->block = in.readUint16();
			m->pos = in.readByte();
			m->dir = in.readSByte();
			m->animStep = in.readByte();
			m->shpIndex = in.readByte();
			m->mode = in.readSByte();
			m->f_9 = in.readSByte();
			m->curAttackFrame = in.readSByte();
			m->spellStatusLeft = in.readSByte();
			m->hitPointsMax = in.readSint16();
			m->hitPointsCur = in.readSint16();
			m->dest = in.readUint16();
			m->randItem = in.readUint16();
			m->fixedItem = in.readUint16();
			m->flags = in.readByte();
			m->idleAnimState = in.readByte();

			if (_flags.gameID == GI_EOB1)
				m->stepsTillRemoteAttack = in.readByte();
			else
				m->curRemoteWeapon = in.readByte();

			m->numRemoteAttacks = in.readByte();
			m->palette = in.readSByte();

			if (_flags.gameID == GI_EOB1) {
				in.skip(1);
			} else {
				m->directionChanged = in.readByte();
				m->stepsTillRemoteAttack = in.readByte();
				m->sub = in.readByte();
			}

			_levelBlockProperties[m->block].flags++;
		}

		if (_flags.gameID == GI_EOB1)
			continue;

		for (int ii = 0; ii < 5; ii++) {
			WallOfForce *w = &lw[ii];
			w->block = in.readUint16();
			w->duration = in.readUint32();
		}
	}

	delete[] cmpData;

	restoreBlockTempData(_currentLevel);

	in.skip(3);

	delete[] _itemTypes;
	_itemTypes = new EoBItemType[65];
	memset(_itemTypes, 0, sizeof(EoBItemType) * 65);

	if (_flags.gameID == GI_EOB1)
		return desc;

	for (int i = 51; i < 65; i++) {
		EoBItemType *t = &_itemTypes[i];
		t->invFlags = in.readUint16();
		t->handFlags = in.readUint16();
		t->armorClass = in.readSByte();
		t->allowedClasses = in.readSByte();
		t->requiredHands = in.readSByte();
		t->dmgNumDiceS = in.readSByte();
		t->dmgNumPipsS = in.readSByte();
		t->dmgIncS = in.readSByte();
		t->dmgNumDiceL = in.readSByte();
		t->dmgNumPipsL = in.readSByte();
		t->dmgIncL = in.readSByte();
		t->unk1 = in.readByte();
		t->extraProperties = in.readUint16();
	}

	return in.err() ? Common::String() : desc;
}