void LoginHandler::chooseServer(const unsigned int server, const bool persistentIp) const { if (static_cast<size_t>(server) >= LoginRecv::mWorlds.size() || !LoginRecv::mWorlds[server]) { return; } ServerInfo *const charServer = getCharServer(); if (charServer) { if (config.getBoolValue("usePersistentIP") || persistentIp) { charServer->hostname = settings.serverName; } else { charServer->hostname = ipToString( LoginRecv::mWorlds[server]->address); } charServer->port = LoginRecv::mWorlds[server]->port; } client->setState(STATE_UPDATE); }
void LoginHandler::chooseServer(const unsigned int server) const { if (server >= mWorlds.size() || !mWorlds[server]) return; ServerInfo *const charServer = getCharServer(); if (charServer) { if (config.getBoolValue("usePersistentIP")) charServer->hostname = client->getServerName(); else charServer->hostname = ipToString(mWorlds[server]->address); charServer->port = mWorlds[server]->port; } client->setState(STATE_UPDATE); }