示例#1
0
//--------------------------------------------------------------
void gamuzaMain::saveFrame(){

	string _d = getDateTimeAsString("%d_%m_%Y");
	string start = "export/frames/frame"+ofToString(currentSavedFrame);
	string fin = start+"_"+_d+".jpg";

	currentSavedFrame++;

	tempFrame.grabScreen(mainScreenW+1,0,projectionScreenW,projectionScreenH);
	tempFrame.saveImage(fin.c_str());

	printf("Frame SAVED\n");

	logger.log(99," Frame SAVED");
}
示例#2
0
//--------------------------------------------------------------
void gamuzaMain::saveFrame(){

	string _d = getDateTimeAsString("%d_%m_%Y");
	string start = "export/frames/frame"+ofToString(currentSavedFrame);
	string fin = start+"_"+_d+".tif";

	currentSavedFrame++;

    if(useSecondaryScreen && useShader){
        finalTexture.readToPixels(outputPix);
    }else{
        drawingTexture.readToPixels(outputPix);
    }
    tempFrame.setFromPixels(outputPix);
	tempFrame.saveImage(fin.c_str());

    sendPrivateMessage(GAMUZA_CONSOLE_LOG, "Frame SAVED");
    sendPrivateMessage(GAMUZA_CONSOLE_LOG, " ");
}