Uid MInheritance::getBase() const { return getEndB(); }
void Wormhole::packExtraData(OutputFrame::Ptr frame) { Vector3d end = getEndB(); frame->packInt64(end.getX()); frame->packInt64(end.getY()); frame->packInt64(end.getZ()); }
Uid MDependency::getTarget() const { return _direction == B_TO_A ? getEndA() : getEndB(); }